Commit Graph

10 Commits

Author SHA1 Message Date
ancientpower
bb781f4975 fixes ghosts not having a collidable component and adds a ghost collision flag (#1675)
Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-15 20:34:25 +02:00
DrSmugleaf
4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Pieter-Jan Briers
bc24a852f9 Fix throwing. 2020-07-02 23:28:37 +02:00
Pieter-Jan Briers
96ccab0e16 Move collision groups over to the new flags system. 2020-05-25 17:14:25 +02:00
ComicIronic
08250621e4 Add flag serialization marker to CollisionGroup for engine bitmasks 2020-05-25 00:17:08 +01:00
Acruid
51f7f14c08 Right now ShuttleControllers add the collision component to the Grid Entity.
Adds Grids to the collision group.
2020-01-09 18:29:09 -08:00
L.E.D
fac91af34d new layers (#483) 2019-12-01 15:20:50 +01:00
Acruid
9353a060f2 Physics Shapes (#306)
* Removed BoundingBoxComponent.

* Updated prototypes to use refactored CollidableComponent.

* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Shared/Physics namespace.

* Migrated more yaml files to use PhysShapes.

* Updated YAML to use the new list-of-bodies system.

* Updated the new prototypes.

* Update submodule

* Update submodule again, whoops
2019-09-03 22:14:04 +02:00
PrPleGoo
903961771b Actual lockers (#195)
Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00
Acruid
d186f18c20 Thrown Item Physics (#120)
* Thrown object speed is now based on force.
Fixed BoundingBox namespace.

* 100% more throwing.
CollisionGroup enum.

* Update Engine.
2018-10-30 09:13:10 +01:00