Commit Graph

25259 Commits

Author SHA1 Message Date
PJBot
9d4ead30b9 Automatic changelog update 2024-05-09 06:01:53 +00:00
Alzore
4d991d1554 Atmos pipes now deal blunt damage (#27673)
* pipe

* weak

* inhand

* IT WORKS

* inventory
2024-05-08 23:00:47 -07:00
metalgearsloth
a2329889aa Add CanAttack check if target is in a container (#27689) 2024-05-08 23:00:16 -07:00
PJBot
a7b86f724e Automatic changelog update 2024-05-09 05:57:19 +00:00
Rio
372807673b Drinking from spray bottles (#27815)
Added drinking from spray bottles
2024-05-08 22:56:13 -07:00
deltanedas
1f67733775 fix mech energy display for 0 (#27828)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 22:55:15 -07:00
Plykiya
4c68fce064 Adds supplybot to crafting menu (#27827)
Add supplybot to crafting menu

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 22:54:48 -07:00
Plykiya
db4c9787c9 Fix Supplybot Ghostrole (#27811)
* Add raffle to supply bot

* Add GhostTakeoverAvailable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 18:54:17 +03:00
deltanedas
85780dce96 fix mapping door access (#27784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 06:14:17 -07:00
PJBot
00aa6d0bdd Automatic changelog update 2024-05-08 12:31:49 +00:00
K-Dynamic
c1ed854264 Bike Horn, Clown Recorder, Suspenders for Theatrical Performances Crate (#27668)
added clown and mime item to theatrical crate
2024-05-08 05:30:43 -07:00
PJBot
130ab51e38 Automatic changelog update 2024-05-08 10:23:05 +00:00
DrSmugleaf
401350759c Move step sound distance and footstep variation to MobMoverComponent (#27799) 2024-05-08 20:22:09 +10:00
Plykiya
45bc0e2dfa Katana Dash checks based on vision rather than collision (#27793)
* Fix dash check

* unused

* obsolete function

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 20:21:59 +10:00
Tornado Tech
31491775e5 Added new HTN operations and preconditions (#27486)
* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files
2024-05-08 12:18:03 +03:00
PJBot
29860a0cf7 Automatic changelog update 2024-05-08 07:31:59 +00:00
Hobbitmax
aad5b9e53b Replace Train syndicate Jaws (#27734)
Should push the right changes to my Train Branch
2024-05-08 10:30:53 +03:00
Plykiya
1952ae3267 Reimplement supplybots as non-vehicles (#27769)
* Reimplement supplybots as non-vehicles

* what the hell is a container container?

* Dumpable

* let them hear supply comms

* unmigrate

* no more QM access

* Skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 10:30:03 +03:00
Kukutis96513
dd51d0e19e Secoff senior uniform fix (#27775)
* weh.

* get the weh out of my repository

* add best lizard figurine

* remove umbra stuff from master

* remove the additional pixels from the senior secoff jumpskirt sprite

* fix the fix
2024-05-08 08:57:21 +02:00
PJBot
c097c98a1e Automatic changelog update 2024-05-08 06:50:34 +00:00
ShadowCommander
83099640e6 Fix pull not stopping when character is downed (#27796) 2024-05-08 08:49:28 +02:00
PJBot
1a09374b01 Automatic changelog update 2024-05-08 06:47:10 +00:00
Verm
99212762d6 Fix cak and breaddog not being able to escape inventories (#27794)
Fix cak and breaddog
2024-05-08 08:46:48 +02:00
Cojoke
b104125c0e Shoot Over Racks (#27797)
Racks now have table collisions
2024-05-08 08:46:03 +02:00
DrSmugleaf
15153d95a4 Fix the changelog window being very laggy until a tab is clicked (#27795) 2024-05-07 23:23:26 -07:00
Flareguy
caa822b9a0 Revert "Make the floppy lizard ears have two colors." (#27790)
Revert "Make the floppy lizard ears have two colors. (#27679)"

This reverts commit bd06aa2365.
2024-05-07 20:48:42 -07:00
Pieter-Jan Briers
9efe4dc701 Fix preferences sent to client not being sanitized (#27789)
Fucking whoops

In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client.

Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
2024-05-08 04:24:54 +02:00
PJBot
ab1a2de367 Automatic changelog update 2024-05-08 00:26:47 +00:00
deltanedas
d6d1c9ed8a make dragons breathe fire (#26746)
* add ActionGun system

* add RepeatingTrigger

* dragons breath projectile, repeatedly explodes

* give dragon fire breathing action, fireproof it

* oop

* oop 2

* prevent troll

* proper repeating thing

* pro

* webedit ops

* realops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 17:25:41 -07:00
pigeonpeas
bd06aa2365 Make the floppy lizard ears have two colors. (#27679)
* Make the floppy lizard ears have two colors.

* please fix whatever the hell happened

* fix the error

* suggestion from Ubaser

* another suggestion from ubaser
2024-05-07 17:22:25 -07:00
PJBot
18bd221407 Automatic changelog update 2024-05-08 00:21:01 +00:00
OnsenCapy
8ec52ff69c Change combat gloves sprite (#27373)
* Changed combat gloves sprite.

* Edited combat gloves sprite.
2024-05-07 17:19:55 -07:00
deltanedas
89cbb100fd make hyper printer inherit base lathe (#27777)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 16:42:28 -04:00
TurboTracker
24e227660a Stop Toilets crushing you into walls (#27778) 2024-05-07 21:44:20 +02:00
PJBot
685188fd10 Automatic changelog update 2024-05-07 18:21:50 +00:00
deltanedas
262b9698cf make lube speed up lathes (#25515)
* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 14:20:43 -04:00
PJBot
6301e94390 Automatic changelog update 2024-05-07 18:16:04 +00:00
Hannah Giovanna Dawson
b90373356e Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic

Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.

This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.

As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:

1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.

* Resolve PR comments.

* Weh?

* Reign in double esword a tad

* Shield nerfs no longer real

* Improve Mirror Cult desc

* Simple alert for deflection! No art yet.

* Added a new icon for deflecting
2024-05-07 20:14:58 +02:00
PJBot
cd8e90c58e Automatic changelog update 2024-05-07 15:56:09 +00:00
cool dolphin
64548a7ead More trinkets for loadouts (#27292)
* woo yea more tinket

* plushie has no timer
2024-05-07 17:55:03 +02:00
ShadowCommander
0926891f4f Set max line width to 120 (#27765) 2024-05-07 17:33:00 +02:00
PJBot
31a8327106 Automatic changelog update 2024-05-07 15:14:35 +00:00
Kara
09b5319270 Log event starts to admin alert chat (#27761) 2024-05-07 17:13:28 +02:00
Łukasz Mędrek
28f5d490a4 Fix construction instructions on flippables (#27574)
Fixes #27547
2024-05-07 20:53:59 +10:00
metalgearsloth
1e30234539 Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.
2024-05-07 20:52:18 +10:00
ShadowCommander
b9906eb34c Make arguments and parameters wrap to one variable per line (#27766) 2024-05-07 20:50:22 +10:00
PJBot
35dc85fd47 Automatic changelog update 2024-05-07 07:27:38 +00:00
lzk
d099b63424 Little morgue overhaul (#27750) 2024-05-07 10:26:33 +03:00
PJBot
0cb50a24c3 Automatic changelog update 2024-05-07 04:22:10 +00:00
Pieter-Jan Briers
7a38b22ddb Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-07 14:21:03 +10:00