Commit Graph

25259 Commits

Author SHA1 Message Date
MisterMecky
d688ad2878 fix fland kitchen freezer (#27532)
* fix fland kitchen freezer

* run fixgridatmos
2024-05-10 09:57:21 -06:00
Ubaser
cfa6a0050e Update Core (#27887)
add
2024-05-10 09:28:09 -06:00
PJBot
501d039b26 Automatic changelog update 2024-05-10 11:37:05 +00:00
Ed
e522bbf90d New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
deltanedas
d061aa437e saltern robotics console (#27834)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-10 02:15:56 -06:00
PJBot
f76d3d8a5e Automatic changelog update 2024-05-10 08:13:21 +00:00
Doctor-Cpu
d4ea3ca25a Atlas Rework (#27702)
* reworked atmos

* fix rtg atmos

* security perma and bridge

* misc tweaks

* minor fixes

* fix skill issue

* fix map render

* requested changes

* fix cameras

* add robotics console

* remove door states

* air alarm

* fix funky tiles at bar

* add missing tiny fans

* remove pod fan from last commit

* moved robodrobe (why did i change sci slightly)

* add buckets and water to jani
2024-05-10 02:12:14 -06:00
PJBot
6c99534761 Automatic changelog update 2024-05-10 02:59:21 +00:00
RiceMar1244
2287f59e8a Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00
Jajsha
00733d87d0 Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.
2024-05-09 19:57:34 -07:00
Boaz1111
973a8b3ad7 Cluster med refactor V2, robotics console, emergency N2 lockers (#27840)
* Cluster med refactor V2, robotics console, emergency N2 lockers

* adresses some more issues

* removes bible an chest rig
2024-05-09 20:45:13 -06:00
PJBot
c838d17fdb Automatic changelog update 2024-05-10 02:38:10 +00:00
Brandon Li
98b2a79e77 Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
PJBot
4dc3ec390e Automatic changelog update 2024-05-10 02:20:13 +00:00
Джексон Миссиссиппи
da2b9afc3a Make suit storage only available for hardsuits, softsuits, and armor (#27546)
* AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH
2024-05-09 20:19:07 -06:00
PJBot
b55cf45ec5 Automatic changelog update 2024-05-10 02:16:40 +00:00
Boaz1111
5b42380261 Minor map fixes (#27564)
secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis
2024-05-09 20:15:34 -06:00
PJBot
1a4d238247 Automatic changelog update 2024-05-10 02:02:56 +00:00
Mr. 27
967de41a5c Fix evac shuttles not activating the shuttle ETA timer (#27847)
* Update emergency_lox.yml

* tge
2024-05-09 19:02:12 -07:00
Boaz1111
882b687d12 gives loneops a proper ghost role raffle (#27841) 2024-05-09 19:01:49 -07:00
username
42571b12e9 Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
PJBot
a4ab997f1f Automatic changelog update 2024-05-10 01:41:55 +00:00
Moomoobeef
1699ddecf8 Adds new "Short-Sighted" trait! (#26037)
* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-09 18:40:49 -07:00
PJBot
581e105aa2 Automatic changelog update 2024-05-10 01:36:35 +00:00
PrPleGoo
e41a487658 add health icons to the secmed hud (#27483)
redo change
2024-05-09 18:35:29 -07:00
Tayrtahn
0d0d46e01f Fix two issues with ReplacementAccentSystem (#27866) 2024-05-09 18:31:31 -07:00
DrSmugleaf
0e3a2b3ba1 Move id and health examinable to shared (#27867)
* Move id and health examinable to shared

* Make GetInfo public
2024-05-10 11:26:39 +10:00
metalgearsloth
4e3332636a Revert "Add auto map vote cvar" (#27869)
Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c.
2024-05-10 11:25:37 +10:00
PJBot
55e82ab239 Automatic changelog update 2024-05-09 21:55:01 +00:00
Hanz
77ee0088f9 CMO Drip DLC (#26153)
* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?
2024-05-09 17:53:55 -04:00
DrSmugleaf
2de3dbc9ce Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842) 2024-05-09 17:53:05 -04:00
PJBot
b5e31cbf2b Automatic changelog update 2024-05-09 21:46:29 +00:00
Mr. 27
fe5f4162ac Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
lzk
4231efc780 Change minimalist theme empty slot outline (#27860)
Change minimalist them empty slot outline
2024-05-09 17:17:33 -04:00
MilenVolf
c0c3b89a6a Fix borgwalk volume (#27846) 2024-05-09 17:16:56 -04:00
Mr. 27
74e39fb918 senior security jumpskirt resprite and security jumpskirt sprite minor fix (#27804)
inital
2024-05-09 07:28:28 -05:00
PJBot
0d8149f151 Automatic changelog update 2024-05-09 07:13:54 +00:00
deltanedas
cd92046966 make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
deltanedas
b96ed726f1 fix master (#27833)
pro

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:07:17 -07:00
Sphiral
de729f9037 Make storage UI close upon being locked (#27810)
* make storage close on lock

* formatting and comments

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Apply suggestions from code review

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Swap to foreach instead of for

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-08 23:50:50 -07:00
PJBot
c866c2f524 Automatic changelog update 2024-05-09 06:50:00 +00:00
vorkathbruh
86405ecace Nukie agent requires chemistry hours, rather than general medical hours. (#27098)
* Update nukeops.yml

Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry.

* Update nukeops.yml again

5 hours -> 3 hours
2024-05-08 23:48:53 -07:00
Killerqu00
7d918c95d0 Revolutionaries can now cuff command instead of killing/exiling them (#27627)
* command can now be restrained for revs victory

* headrevs still must be killed
2024-05-08 23:48:32 -07:00
PJBot
bf0de0ffeb Automatic changelog update 2024-05-09 06:37:14 +00:00
deltanedas
b33730db22 malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-08 23:36:07 -07:00
deltanedas
24ab5c0982 ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 23:35:11 -07:00
lzk
fe35188e2c Add auto map vote cvar (#27496)
* Add auto map vote cvar

* :trollface:
2024-05-08 23:33:08 -07:00
Plykiya
1593a11aa9 Make ERT use short raffle timer (#27830)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 23:11:50 -07:00
PJBot
38a2beff92 Automatic changelog update 2024-05-09 06:04:51 +00:00
Plykiya
5154568248 Add Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe (#27575)
* Add missing emag recipes to lathes

* Move autolathe dynamic recipes over to the protolathe

* No disablers!

* Move blast grenades to protolathe as well

* Forgot about tranq shells

* forgotten things from the autolathe PR

* Altered lathe descriptions to more accurately reflect their purpose

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-08 23:03:44 -07:00