Commit Graph

25259 Commits

Author SHA1 Message Date
Tayrtahn
98503fc793 Hotfix for crashes from bad item names (#28256) 2024-05-24 12:57:02 -07:00
PJBot
aa09741a41 Automatic changelog update 2024-05-24 14:45:49 +00:00
nikthechampiongr
b2ca9b6a9c Fix firelock prediction issues with periodic pulses of closing lights (#28227)
* Fix firelock prediction issues with periodic pulses of closing lights

For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.

* Remove redundant serverside check

This became redundant with commit 439a87f2
2024-05-24 16:44:42 +02:00
Leon Friedrich
926f72ee13 Update engine to v223.1.1 (#28245)
* Update engine to v223.1.0

* Update engine to v223.1.1
2024-05-24 17:02:04 +10:00
PJBot
933a679c1a Automatic changelog update 2024-05-24 05:04:10 +00:00
Leon Friedrich
76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
01e7c9c37e Update engine to v223.0.0 (#28239) 2024-05-24 14:11:45 +10:00
Leon Friedrich
5d50467466 Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
DrSmugleaf
594a898260 Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly

* Fix inverted check

* h

* Add silent bool

* Silent
2024-05-23 18:23:55 -07:00
PJBot
5cb914e4a6 Automatic changelog update 2024-05-23 20:28:53 +00:00
blueDev2
2ccd8e234d Add Fruit Tag to watermelon slice (#28226) 2024-05-23 16:27:45 -04:00
DrSmugleaf
0e0f50f3d1 Prioritize empty item slots when inserting (#28203)
* Prioritize empty item slots when inserting

* Revert "Prioritize empty item slots when inserting"

This reverts commit 4272a65cba5fc18df801812b0af20123aec08409.

* Prioritize empty item slots when inserting

* Try drop

* Check for any can insert before dropping
2024-05-23 14:16:14 +10:00
lzk
c082773b5f Remove dupe closet janitor bombsuit (#28177)
* Remove dupe closet janitor bombsuit

* Update Resources/migration.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-22 10:59:49 -06:00
Doctor-Cpu
79d4c0eee0 misc atlas fixes (#28191)
misc fixes
2024-05-22 10:59:33 -06:00
Julian Giebel
1fa493e1af Implement permissive version of AddMarkup and use it for tips (#28204)
* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips

* Fix doc comment format
2024-05-22 10:23:55 -04:00
ShadowCommander
687bf8caaa Revert "Make hotplate and grill anchorable on table" (#28202)
Revert "Make hotplate and grill anchorable on table (#28026)"

This reverts commit 26747be232.
2024-05-22 05:29:19 -07:00
PJBot
456e6f07ec Automatic changelog update 2024-05-22 11:17:27 +00:00
nikthechampiongr
df8b9a659e Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
PJBot
6a9139b4e1 Automatic changelog update 2024-05-22 07:54:04 +00:00
Ed
ede1406128 Artifact portal effect changes (#28200)
Update portal.yml
2024-05-22 00:52:57 -07:00
DrSmugleaf
dbb7dcd16d Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
* Add defib event, add fields to be able to disable crit defib and do after movement

* Fix check
2024-05-21 14:11:49 +02:00
PJBot
68a0e568e4 Automatic changelog update 2024-05-21 10:17:43 +00:00
Killerqu00
79c77635fa sleeper agent appear later into the round and only once (#28160) 2024-05-21 12:16:35 +02:00
Ed
c0f158bd19 Ed anomalies (#28175)
Update CODEOWNERS
2024-05-21 12:23:55 +03:00
Leon Friedrich
0f6e1196d8 Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
Killerqu00
3b61368946 rotate forensic scanner stored sprite (#28162)
rotate forensic scanner
2024-05-20 15:59:07 -04:00
PJBot
c22329b86c Automatic changelog update 2024-05-20 14:13:11 +00:00
Tayrtahn
8995810ade Fix non-ghosts and admins counting toward most followed (#28120)
* Fixed non-ghosts and admins counting toward most followed

* Redone to better leverage EntityQueryEnumerator

* Remember to test your code before you commit it, kids

* Review revisions

* Update Content.Shared/Follower/FollowerSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Update Content.Shared/Follower/FollowerSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Update Content.Shared/Follower/FollowerSystem.cs

* Clean up

---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-20 07:12:05 -07:00
Tayrtahn
fa06783986 Prevent ghosts from spawning on terminating maps/grids (#28099)
* Extra checks to prevent ghosts spawning on terminating maps/grids

* Add test for grid deletion
2024-05-20 06:52:49 -07:00
PJBot
4ed12b60d3 Automatic changelog update 2024-05-20 13:33:31 +00:00
Tayrtahn
68ec204a67 Slightly emphasize popup when someone points at you (#28152)
Slightly emphasize when someone points at you
2024-05-20 15:32:25 +02:00
Verm
dce2bfe2b8 Remove extra gear prototype (#28062)
Remove extra prototype
2024-05-20 13:24:15 +02:00
PJBot
5863700a56 Automatic changelog update 2024-05-19 23:05:22 +00:00
TsjipTsjip
daac303783 Admin access configurator (#28107)
* Port spritework and initial prototypes by @Arimah

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>

* Make Admin PDA's spawn with a universal ID card

* Add universal access configurator to aghost satchel of holding

* Add Admin suffixes to adminonly items: AdminPDA, UniversalIDCard, AccessConfiguratorUniversal

* Admin jobicon

---------

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>
2024-05-19 17:04:16 -06:00
PJBot
27088a38f4 Automatic changelog update 2024-05-19 23:02:50 +00:00
Flesh
c551cafdae Add plant metabolism effects to chemical guidebook (#28038)
* draft one of plant metabolism guidebook

* loc fix?

* add attributes loc

* fix loc syntax

* improved appearance

* last commit was undercooked, my bad

* last commit was still undercooked, my worse

* last commit was even still undercooked, my worst

* Addressed comments?

* Fix newlines

* Hopefully this works

* Cleanup, I think

* 2xs
2024-05-19 17:01:44 -06:00
PJBot
f2df51660d Automatic changelog update 2024-05-19 22:37:01 +00:00
Nemanja
a30fb2661f Fix magic mirror (#28084)
* Fix magic mirror

* buff magic mirror
2024-05-19 16:35:55 -06:00
DrSmugleaf
b7eed5c348 Make standing state down sound nullable (#28132) 2024-05-19 16:35:22 -06:00
PJBot
0307cb2a83 Automatic changelog update 2024-05-19 22:23:52 +00:00
Killerqu00
3c4295697a add (un)equip delay for EVA helmets to fix sound spam (#28142)
add equip delay for EVA helmets
2024-05-19 16:23:38 -06:00
Teemu Kauhanen
d5875fd4a1 add WhiteCane recipe (#28146) 2024-05-19 16:22:45 -06:00
Leon Friedrich
53213a0200 Fix gun cooldown timespan overflow exception (#28136) 2024-05-19 16:07:45 -06:00
lzk
e06b58abce Resprite zookeper id (#28131)
Change zookeper id
2024-05-19 16:05:12 -06:00
MilenVolf
c8a72e1aa6 Fix toilet texture & fixture (#28125)
* Fix toilet texture & fixture

Passangers that got stuck between wall and a toilet will thank you

* Fix mask, add layer None
2024-05-19 16:04:55 -06:00
Tayrtahn
16aa1c206b Improve "points at self" messages (#28147) 2024-05-19 13:01:54 -07:00
Leon Friedrich
6e83c4d570 Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-05-19 11:55:10 +10:00
Leon Friedrich
b4a5399ad4 Modify battery assert to avoid floating point errors (#28007) 2024-05-19 11:54:52 +10:00
PJBot
e5f30b12d2 Automatic changelog update 2024-05-19 01:36:52 +00:00