Commit Graph

75 Commits

Author SHA1 Message Date
Vordenburg
7b1d93b281 Delay the selection of traitors at round start. (#13161)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-01-20 08:18:47 -08:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Nemanja
0b5000dc76 Grenade Penguin 2: The Reckoning (#13278) 2023-01-01 17:18:47 -08:00
Rane
3184619d42 Objective Assignment Refactor (#11678) 2022-11-16 12:58:47 -08:00
Rane
6f53e9c459 fix several traitor objective bugs (#12212) 2022-11-04 13:58:19 +11:00
Rane
05152d39ac fix traitor game mode (#12303) 2022-10-31 13:02:42 +11:00
Rane
315c564315 starting TC penalties for powerful roles (#11111)
* starting TC based on role

* actually just remove all the job changes

* reviews

* moment
2022-09-15 14:37:54 -05:00
Nemanja
2152914acc Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Rane
b8be23004b Latejoin traitors (#9783) 2022-07-28 17:59:45 -07:00
drakewill-CRL
d02e2dad26 Antag menu (#9900)
* Refactor traitor generation code.

* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster

* Add Antag menu for admins, add Traitor to the list.

* Add zombie to admin-antag menu

* Pirates, lone op, make traitor consistent with the rest.

* Add name strings

* cleaned usings.

* Cleanup.

Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-07-20 04:46:23 -05:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
Moony
58ddb19cd2 Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
metalgearsloth
8d6a3ecea7 Secret! (#8276)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-05-19 14:44:24 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
mirrorcult
3abc7a443e Separate game rule enabling and game rule starting (#6168) 2022-02-15 20:06:28 -07:00
Rane
b5f03f4682 New Objective: Ensure another traitor stays alive. (#6020)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-14 01:53:50 +11:00
Rane
8f6192dafa Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Morbo
7d28108572 Add AntagPrototype to TraitorRole and Fix traitors choice logic (#5861) 2021-12-26 14:13:37 +11:00
Vera Aguilera Puerto
f4d8ec1b35 Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855) 2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229 Refactor Game Modes (#5819) 2021-12-21 18:56:47 +01:00