Commit Graph

703 Commits

Author SHA1 Message Date
Pieter-Jan Briers
e2677bab51 Wide attacks on space, remove UseOrAttack. 2020-05-03 16:03:52 +02:00
Hugal31
0215092016 Add a style to the popup messages (#867) 2020-05-02 23:20:12 +02:00
FL-OZ
e5847910c7 Merge branch 'master' into round_end_screen 2020-04-15 14:00:56 -05:00
scuffedjays
1605a50098 Changed duration to use TimeSpan.
Using actual round realtime span to determine round length.
2020-04-14 23:26:37 -05:00
scuffedjays
18e10e289e Added tabs to separate player info and general round info.
Colored players IC name depending on antag status.
2020-04-12 00:59:44 -05:00
scuffedjays
5d3018d76d Change frm ItemList to list of labels with markup 2020-04-11 10:31:44 -05:00
scuffedjays
3ce50879b7 New struct for basic round end info per player. 2020-04-10 01:37:14 -05:00
scuffedjays
c47368231b Add scrollable player list to round end menu with OOC Usernames. 2020-04-08 23:51:49 -05:00
scuffedjays
febe9aa46c Removed unused. Use Loc instead. 2020-04-08 19:09:02 -05:00
scuffedjays
02f9c5259c Add foundation for Round End Summary Screen.
Adjust GamePreset class, added title alongside description.
2020-04-08 06:07:54 -05:00
zumorica
a0d114c672 Ghost sprites and a bunch of fixes 2020-04-05 02:29:04 +02:00
zumorica
0902844457 Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts 2020-04-04 17:17:11 +02:00
Pieter-Jan Briers
5edfa2db34 Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
zumorica
91f039d2af Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts 2020-03-28 23:48:00 +01:00
zumorica
7f19381bec Ghost command, some other stuff 2020-03-03 20:37:26 +01:00
zumorica
055f09d501 Button to return to body 2020-03-03 19:10:25 +01:00
zumorica
6905394e8a Add placeholder ghost UI, ghost component 2020-03-03 19:10:25 +01:00
ShadowCommander
3edfdb8763 Refactor CharacterSetupButton into a ContainerButton 2020-02-27 04:15:02 -08:00
ShadowCommander
14f6cbb845 Refactor ContainerButtons to use a StyleClass for formatting instead of typeof 2020-02-27 04:15:00 -08:00
ShadowCommander
4bdb45731a Clean up MouseFilterMode.Ignore from Controls 2020-02-27 04:14:59 -08:00
Pieter-Jan Briers
0e6b55de66 Clean up client game ticker status code.
Fixes #495
2020-02-26 16:42:12 +01:00
Decappi
289ab4818f #621 - Added sandbox spawner documentation to tutorial (#737) 2020-02-26 06:31:08 +01:00
Víctor Aguilera Puerto
4f397e1ce2 Fix warnings (#723) 2020-02-23 00:28:50 +01:00
Pieter-Jan Briers
08fcbdf271 Populate tutorial window key binds with proper key names. 2020-02-17 11:29:52 +01:00
Pieter-Jan Briers
011ac0fd7d Fix inverted triangle path on Linux.
@ShadowCommander you messed up the casing on the file path.
2020-02-17 11:29:19 +01:00
ShadowCommander
983d626ce4 Fix Styling 2020-02-14 18:05:35 -08:00
ShadowCommander
92030c6724 Update NanoStyle for refactored Button and CheckBox 2020-02-14 04:18:14 -08:00
ShadowCommander
718bf0edc3 Update Button references 2020-02-14 04:17:07 -08:00
ShadowCommander
5f26944df9 Add styles for ContainerButton and OptionButton 2020-02-13 00:47:46 -08:00
moneyl
b965dfea33 Fix toggle UI keybind in tutorial window (#669)
Is shift + f4, not F1
2020-02-09 23:35:35 +01:00
Pieter-Jan Briers
eb7c80ba7a You can no longer place unless you are in admin or sandbox. 2020-02-08 20:45:02 +01:00
moneyl
d8afa6bc03 Update & improve tutorial window (#586)
* Update & improve tutorial window

- Fix scroll bar not showing up till window is resized/scrolled.
- Update keybinds and information.
- Add "quick controls" before detailed explanation for quick reference.
- Add section headers with larger font.

* Add more keybinds

Adds more keybinds from keybinds.yml

* Address code review

- Remove paragraph explaining controls in favor of quick list.
- Remove use of ForceRunLayoutUpdate(). Need to find bug causing scroll bar to not show up until resize. Can do in separate PR.

* Add gameplay section

Adds gameplay section with some important notes on respawning and combat node.

* Fix typo

"it's keybind" -> "its keybind"
2020-02-07 00:07:13 +01:00
DamianX
4a833e82cd Update character list when one of them is selected (#561) 2020-01-25 14:37:04 +01:00
Acruid
a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Pieter-Jan Briers
f95c5b7921 Adds job icons to the job list. 2020-01-24 16:31:18 +01:00
DamianX
46ce6bf45e Implemented random character creation (#548)
* Implemented random character creation

* Pick from a list and apply a bit of randomness instead

* Rename SetInitialData, unselect list entries properly
2020-01-24 00:56:26 +01:00
Pieter-Jan Briers
32fae60930 Make slot buttons in character setup less wide.
Most normal names will fit easily.
2020-01-21 03:37:27 +01:00
Pieter-Jan Briers
6537aead64 Use MapCoordinates.Nullspace 2020-01-20 22:26:28 +01:00
Pieter-Jan Briers
f6fe9ce85c Show job title in character setup. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
75aa9541e0 Equip clothing to preview dummies in the lobby. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
03bfb22559 Fix profile editor not correctly enforcing single high-priority job. 2020-01-20 10:30:06 +01:00
ShadowCommander
57c3f63a26 Fix HandsGui StatusPanel capturing input (#525) 2020-01-20 01:31:46 +01:00
Pieter-Jan Briers
fc2d53eb4f Adds preference unavailable setting to profiles. 2020-01-19 18:33:22 +01:00
DamianX
1bd17f73b1 Actually save when pressing "save and close" (#523) 2020-01-19 14:54:11 +01:00
Pieter-Jan Briers
f86ad6175e Basic implementation of jobs in the character profile. 2020-01-19 09:42:26 +01:00
DamianX
802fda3cfd Added option to generate random character name (#519)
* Added option to generate random character name

* awk '!seen[$0]++'
2020-01-18 23:09:14 +01:00
DamianX
b5feb0db2a Fixed character setup save button (#518) 2020-01-18 16:57:11 +01:00
Pieter-Jan Briers
4b60c03688 Fix Sex not showing in character preview panel. 2020-01-18 04:38:56 +01:00
ShadowCommander
e0aaab56e3 Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
2020-01-18 03:41:47 +01:00
DamianX
a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00