Commit Graph

8595 Commits

Author SHA1 Message Date
Moomoobeef
5f1b848c08 Ammo boxes now have sprites for being parially filled! (#32930)
Initial Commit

Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
2024-10-22 11:00:28 +02:00
No Elka
8a5d9a3321 Let station AI use long range fax machines (#32929)
* Change stuff

* Gotcha boss
2024-10-21 14:44:43 +02:00
MendaxxDev
b5687e4c73 prevent typing sound from playing when AI interacts with consoles (#32906)
* prevent typing sound from playing when AI interacts with consoles

* cleanup
2024-10-20 22:50:05 -05:00
Stomf
0b8d6a1bd5 Mutetoxin buff (#32915)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution

* Mute toxin buffed to be more like glue

* buffed the toxin even more

* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-20 22:43:14 -05:00
beck-thompson
69849bfb30 MMIs and positronic brains now talk like pAIs in plushies (#32914)
* commit

* spacing fix
2024-10-19 21:46:31 -05:00
beck-thompson
c4233cc0a4 Scalpels now cut like knives (#32858)
* im so tired

* silly me

* yeah

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 21:40:17 -05:00
IProduceWidgets
091e4c1cb0 Add Towels (#32235)
* Towels

* make smoler

* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn

* Teal swapped for LightBlue for medical.

* Appease the linter?

* magic?

* mimery

* lefthandedness
2024-10-18 17:24:43 +02:00
Ilya246
fca95ef250 ghost locator maints loot (#32323)
* implement

* react to revenants/AI eye

* rare maints loot

* sprite

* description

* review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* do changes

* stats

* networked

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 15:42:13 +02:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
Theodore Lukin
c78b5ae83d Fix warden being and qm being not considered head for tot kill head objective (#32721)
* fixed warden being and qm being not considered head for traitor kill head objective

* fixed hypothetical warden traitor not getting disk objective

* change suggested by deltanedas

* cleanup

* cleanup

* fix

* changed as suggested

* removed a dot in the comment

* removed an empty line

* reformulation
2024-10-18 11:43:05 +02:00
Plykiya
ea19a159f8 Remove flares and shotgun flares from lathe options (#32563)
Remove flares and shotgun flares from lathe recipes
2024-10-17 22:28:30 -05:00
Catofquestionableethics
22749db3fe Added relevant tags to several cakes, and changed chem in Spacemans cake (#32830) 2024-10-17 22:08:32 -05:00
Stomf
73b2b36243 Fixes smile's ghost role to not need a raffle, very nice (#32837)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution
2024-10-17 21:42:49 -05:00
Zachary Higgs
79a23d3e0b Give AI a Sound Cue when an Antimov board is inserted (#32625)
* Subversion Board Insertion Audio Notification

Add Subversion flag and SubversionSound to SiliconLawProviderComponent

Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound

Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive

* Fix subversion Sound

- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound

* Make it not just subversive

- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists

- Modify SubversionSound into LawUploadSound

- Remove the Subversion flag

- Just use emagged_borg.ogg until the better one is made

* Remove errant spaces and a errant namespace

* CR Fixes - Add generic Lawboard insert cue

- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert

- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433

- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.

* CR Add a placeholder Antimov notification sound

- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise

* Add self referential source attribution

- also fix an errant space

* Add more bespoke Sound by ps3moira + attributions
2024-10-16 22:41:06 -05:00
deltanedas
18c8a803ff enable ejecting in biogenerator UI (#32854)
* enable ejecting in biogenerator UI

* allow inserting too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-16 22:12:30 -05:00
SlamBamActionman
1c49c638d8 Added new Microphone instrument style "Kweh" (#32848)
* Initial commit

* Attribution
2024-10-17 12:57:42 +11:00
LittleNyanCat
c027919618 Several small SFX tweaks (#28897)
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-16 20:38:02 -05:00
Minemoder5000
17319c7fc0 New reptile sounds (#32064)
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada

* added sound and changed volume

* fix thingies

* fixed bug with reptilians not being able to do default emotes

* lowered the volume of the hiss and huff

* reformat the yml

* Add sigh keywords to the huff

* Undo changes to BuildChecker.csproj

* Add icons to the emotes

* Remove sigh triggers from the huff emote since it breaks normal sighing.

* Remove the Huff and Hiss since i cant find good audio for it

* i forgor

* Changed attribution

* Credit Sarahon for the tailslap

---------

Co-authored-by: nicho <nicholasnewsom577@gmail.com>
2024-10-16 12:04:55 +02:00
K-Dynamic
7e2c6ea3ea Adds nitrogen to engi tank dispenser (#32565)
nitrogen to engi tank dispenser
2024-10-15 10:28:28 +02:00
Ada
a7741fe9e2 Arcade Prize Additions (#32309)
* rearranged existing arcade rewards for clarity and added more

* removed tesla toy

* removed plushie throngler

* removed singularity toy, readded tesla toy

* removed tesla toy again :(

* Readded accidentally removed PlushieRainbowLizard
2024-10-14 23:59:07 +02:00
mubururu_
6654e00411 organ sprite touch-ups (#32762)
* does work?

* fix

* shrunk organs to normal size of small

* made brains and liver look better

* made stomach slightly less bright

* unique sprite for diona lungs + inhands

* unique sprite for vox lungs + inhands
2024-10-14 13:32:32 +02:00
ScarKy0
5be82d2a7f Cyborg module action icons (#32505)
* Init

* added jani and medical

* + sci and service modules

* + syndi modules

* fixing up

* geiger counter stuff
2024-10-14 18:05:40 +11:00
OnyxTheBrave
d79b34de9a Fix Industrial Reagent Grinder sprite (#32758)
Updated to reflect the RecyclerVisualLayers no longer having a forward reverse or off visual effect.
2024-10-14 14:53:56 +11:00
Leon Friedrich
2d60a4684c Hide role entities in the spawn menu (#32798) 2024-10-14 14:05:49 +11:00
K-Dynamic
0bec8af824 rainbow lizard plushie (#32564)
* rainbow weh

* plushie loot table

* arcade loot pool

* remove from plushie crate

* fuk
2024-10-14 00:51:46 +02:00
Pieter-Jan Briers
c7b0d5a27c Fix some rounds failing to end due to mind roles (#32792)
* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 22:55:15 +02:00
SlamBamActionman
9bf7c44585 Add poster about the SSD term (#32736)
* moff

* Attribution
2024-10-13 22:25:49 +11:00
BramvanZijp
2e3db0e2c5 Increase AI Playtime Requirements (#32007)
* Increase AI Playtime Requirement

* Change silicon supervisor message

* Slightly lower AI time requirement and change borg supervisor to be just its laws for now.

* Leave the supervisor to another PR

* Comply with maintainer request

* Comply with another maintainer request because they forgor.
2024-10-13 17:38:32 +11:00
Golinth
561d55e7a4 Firebot Tweaks (#32629)
Removed random sentience and some other minor tweaks
2024-10-13 15:55:51 +11:00
Theodore Lukin
7f42c0a531 Qm external access (#32631)
gave qm external access
2024-10-13 15:55:12 +11:00
eoineoineoin
70b7747fdd Make APC UI work correctly with multiple users (#32465)
* Make APC UI work correctly with multiple users

* Check access only on client, when constructing UI

* Do TODO (Thanks, Robust 236.1)

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-12 19:21:43 +11:00
scrivoy
e98af125dc Fixed capitalization in Interface description (#32739) 2024-10-10 21:40:41 +02:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
beck-thompson
327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00
chavonadelal
6d99597349 Job title localization (#32338)
* Job title localization

* Correcting fields
2024-10-09 17:05:36 +02:00
beck-thompson
5a41cc81b3 Decrease price of radio jammer from 4 tc -> 3 tc (#32472)
* First commit

* increase price by one tc
2024-10-09 14:44:38 +02:00
lzk
d450b613d6 fix typo (#32712) 2024-10-09 14:41:07 +02:00
beck-thompson
384ff7e8f6 Add pumpkin pie! (#32623)
* first commit

* Licence fix

* rosysyntax licence change (permission granted!)

* simplify

* Better wording
2024-10-09 10:29:41 +11:00
K-Dynamic
6f9b4f4226 CHIMP and APE particle speed increase (#32690)
* swap omega and delta particle colours

* remove upgrade doafter

* explicit syndicate chip description

* Syndicate CHIMP stealth

* fast projectile speed

* 10 to 12 shots

* buff heat dmg

* upgrade chip mentions omega particle

* Revert "remove upgrade doafter"

This reverts commit 8a321980b7a384daca06215656494e0c116e7333.

* Revert "explicit syndicate chip description"

This reverts commit c803c773739a61fc5b3a6cb90810622a6d5846c9.

* Revert "Syndicate CHIMP stealth"

This reverts commit 698a108580892addabf8d51494a72e1ee651b8e6.

* Revert "10 to 12 shots"

This reverts commit 858ac0392be0549eb0a288648413d1020cabae1a.

* Revert "swap omega and delta particle colours"

This reverts commit 4c000b2f110a5d35f317cb61cb5b03ea32841ad5.

* Revert "buff heat dmg"

This reverts commit 02a8690dafbd41631b098e51ef9afba5b6ee6ac4.
2024-10-08 20:29:37 +02:00
Plykiya
1366f6b405 Replace the Librarian's round-start D10 with a D20 (#32648)
Replace D10 with a D20
2024-10-08 11:53:50 +02:00
shamp
922dd0bce6 Fix cloth dupe (#32685)
Update curtains.yml
2024-10-08 11:51:23 +02:00
Saphire Lattice
f22f9e39c5 Change minibomb to be explosion resistant and start timer on damage (#32429)
* Make minibomb explosion resistant and trigger timer on damage

* Tune damage behaviour and threshold for minibomb
2024-10-08 00:42:42 +02:00
Golinth
46a2eb545e Fully Revert Clown Waddling (#32652)
Fully revert Clown Waddling (revival of #29161)

A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
Арт
867efe8b5b Add flowers to loadout (#32097)
* Add_Poppy&Lily

* Add_FlowerWreath

* Add_Headflowers

Sprites, meta, prototype

* Id_Changes

* Changes

* Update_Sprite

* Desc_Change

* Scale_Change

* Sprite_Scaling
2024-10-06 14:48:49 +02:00
slarticodefast
eb4e422cb0 fix light bulbs not fitting into the trash bag (#32452)
fix trash
2024-10-05 12:44:47 -06:00
Saphire Lattice
94c8018ff3 Change the syndicate charge to start a timer on signal (#32423)
* Change the syndicate charge to start a timer on signal

* Actually add the component in question

* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
SoulFN
9e054c1f9d Give dragon pull ability (#32568) 2024-10-04 15:39:50 +10:00
Vasilis
bc76cd876f Remove sentience from clean and medi bot (#32383)
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.

A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.

They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
ArtisticRoomba
c68e5a667c Various item contraband fixes (#32614)
* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades

* yet another contraband addition
2024-10-03 12:01:58 +02:00
Pieter-Jan Briers
2d644095e3 Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-03 02:11:56 +02:00