ghost locator maints loot (#32323)
* implement * react to revenants/AI eye * rare maints loot * sprite * description * review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * do changes * stats * networked --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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9
Content.Shared/Ghost/SpectralComponent.cs
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9
Content.Shared/Ghost/SpectralComponent.cs
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@@ -0,0 +1,9 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Ghost;
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/// <summary>
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/// Marker component to identify "ghostly" entities.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SpectralComponent : Component { }
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@@ -289,6 +289,7 @@
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- id: ResearchDisk5000
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- id: PetCarrier
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- id: DrinkMopwataBottleRandom
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- id: SpectralLocator
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- id: LidSalami
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weight: 0.05
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@@ -8,6 +8,7 @@
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components:
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- type: Input
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context: "ghost"
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- type: Spectral
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- type: MovementSpeedModifier
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baseWalkSpeed: 6
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baseSprintSpeed: 6
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@@ -1,5 +1,5 @@
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- type: entity
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parent: [MobObserver, InventoryBase]
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parent: [MobObserverBase, InventoryBase]
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id: AdminObserver
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name: admin observer
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categories: [ HideSpawnMenu ]
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@@ -28,11 +28,13 @@
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layer:
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- GhostImpassable
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# shared parent between aghosts, replay spectators and normal observers
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- type: entity
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parent:
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- Incorporeal
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- BaseMob
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id: MobObserver
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id: MobObserverBase
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abstract: true
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name: observer
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description: Boo!
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categories: [ HideSpawnMenu ]
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@@ -61,6 +63,13 @@
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tags:
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- BypassInteractionRangeChecks
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# proto for player ghosts specifically
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- type: entity
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parent: MobObserverBase
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id: MobObserver
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components:
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- type: Spectral
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- type: entity
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id: ActionGhostBoo
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name: Boo!
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@@ -1,5 +1,5 @@
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- type: entity
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parent: MobObserver
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parent: MobObserverBase
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id: ReplayObserver
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categories: [ HideSpawnMenu ]
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save: false
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@@ -0,0 +1,58 @@
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- type: entity
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id: SpectralLocatorUnpowered
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parent: BaseItem
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name: spectral locator
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description: Appears to be a modified anomaly locator. Seems very old.
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suffix: Unpowered
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components:
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- type: Sprite
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sprite: Objects/Fun/spectrallocator.rsi
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layers:
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- state: icon
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- state: screen
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shader: unshaded
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visible: false
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map: ["enum.ToggleVisuals.Layer"]
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.ToggleVisuals.Toggled:
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enum.ToggleVisuals.Layer:
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True: { visible: true }
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False: { visible: false }
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- type: ItemToggle
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- type: ProximityBeeper
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- type: ProximityDetector
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range: 12
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criteria:
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components:
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- Spectral # reacts to AI eye, intentional
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- type: Beeper
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isMuted: true
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minBeepInterval: 0.25
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maxBeepInterval: 0.5
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beepSound:
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path: "/Audio/Items/locator_beep.ogg"
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params:
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maxDistance: 1
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volume: -8
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- type: entity
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id: SpectralLocator
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parent: [ SpectralLocatorUnpowered, PowerCellSlotSmallItem ]
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suffix: Powered
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components:
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- type: PowerCellDraw
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drawRate: 1
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useRate: 0
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- type: ToggleCellDraw
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- type: entity
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id: SpectralLocatorEmpty
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parent: SpectralLocator
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suffix: Empty
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components:
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- type: ItemSlots
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slots:
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cell_slot:
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name: power-cell-slot-component-slot-name-default
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BIN
Resources/Textures/Objects/Fun/spectrallocator.rsi/icon.png
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Resources/Textures/Objects/Fun/spectrallocator.rsi/icon.png
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Resources/Textures/Objects/Fun/spectrallocator.rsi/meta.json
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Resources/Textures/Objects/Fun/spectrallocator.rsi/meta.json
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{
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"version": 1,
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"license": "CC0-1.0",
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"copyright": "Originally created by EmoGarbage404 (github) for Space Station 14, modified by Ilya246 (github) for Space Station 14.",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "screen",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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}
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]
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}
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BIN
Resources/Textures/Objects/Fun/spectrallocator.rsi/screen.png
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Resources/Textures/Objects/Fun/spectrallocator.rsi/screen.png
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