Tayrtahn
9186b65b14
Validate ShaderPrototype IDs ( #38728 )
...
* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
2025-07-03 18:11:31 -07:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
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* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Nairod
3589ad9d0c
Welder Blindness Effect Increase ( #22304 )
2023-12-10 15:10:07 -08:00
metalgearsloth
28bf3a6240
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
Leon Friedrich
818f23352e
Make blurry vision darken the screen ( #15926 )
2023-04-30 11:44:01 +10:00
Leon Friedrich
84299cae63
Blindness refactor ( #15705 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-04-29 15:32:14 +10:00
Leon Friedrich
2cf79bde8f
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Nemanja
512e96eed4
new eye damage effect ( #10728 )
2022-08-20 15:17:58 -05:00
Rane
572a4f7fb3
Eye damage ( #10262 )
2022-08-13 22:59:14 -07:00