66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Content.Shared.Eye.Blinding;
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using Content.Shared.Eye.Blinding.Components;
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namespace Content.Client.Eye.Blinding
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{
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public sealed class BlurryVisionOverlay : Overlay
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private float _magnitude;
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public BlurryVisionOverlay()
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{
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IoCManager.InjectDependencies(this);
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out EyeComponent? eyeComp))
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return false;
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if (args.Viewport.Eye != eyeComp.Eye)
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return false;
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null)
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return false;
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if (!_entityManager.TryGetComponent<BlurryVisionComponent>(playerEntity, out var blurComp))
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return false;
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if (blurComp.Magnitude <= 0)
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return false;
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if (_entityManager.TryGetComponent<BlindableComponent>(playerEntity, out var blindComp)
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&& blindComp.IsBlind)
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return false;
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_magnitude = blurComp.Magnitude;
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return true;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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// TODO make this better.
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// This is a really shitty effect.
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// Maybe gradually shrink the view-size?
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// Make the effect only apply to the edge of the viewport?
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// Actually make it blurry??
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var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude;
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var worldHandle = args.WorldHandle;
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var viewport = args.WorldBounds;
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worldHandle.SetTransform(Matrix3.Identity);
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worldHandle.DrawRect(viewport, Color.Black.WithAlpha(opacity));
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}
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}
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}
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