* Removes Pillar.
I suppose this is my lesson to never trust people who claim they'll address issues later, because Pillar is a pile of issues that have been unaddressed since it's inception, despite my countless attempts (and growing frustration with) getting them handled.
There's too many issues to list here, so I'm just fully removing the map. Pillar will not be re-added without every single issue being addressed _at the time of PR_ and will be given zero leeway with leaving issues to solve later, because they clearly will never be solved.
* guh
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* mechs
* interaction relay
* atmos handling
* fuck around with interaction events
SPAGHETTI CODE OH MY GOD
* more sprites and whatever the hell
* more mech shit
* more shit for equipment
* starting equipment (for nukie mechs and such)
* equipment cycling
* starting with some of the ui
* a fat chunk of ui prototyping
* done tinkering with ui
* a bunch of ui stuff and what have yous
* cleaning up grabber and state handling
* make the ui actually functional + watch me port a million icons
I swear i'll prune the sprites later blease
* start on construction
* construction yo mamma
* remove some unused files
* fix a silly
* make the graph sane
* make it actually constructible.
* print the boards as well, bozo
* rebalance part prices
* eject action
also i appease the russians by remembering to localize
* Punch Shit
* make mech integrity and repairs work
* Make the UI more based
STOMP STOMP STOMP STOMP
* make equipment even more based
* batteries and other such delights
* make the ui look pimpin af
* make the construction mega based
* UI but so epic
* equipment
* some sweat tweaks
* damage rebalancing
* restructure tech
* fix some shit
* mechs inherit access
* make icons actually use sprite specifiers
* TRAILING COMMAA!!!!!
* fix a mild indentation sin
* undo this change because it isn't needed
* actually fix this
* secret webeditting shhhh
* place this tech here
* comments
* foo