Removes Pillar. (#12977)

* Removes Pillar.

I suppose this is my lesson to never trust people who claim they'll address issues later, because Pillar is a pile of issues that have been unaddressed since it's inception, despite my countless attempts (and growing frustration with) getting them handled.

There's too many issues to list here, so I'm just fully removing the map. Pillar will not be re-added without every single issue being addressed _at the time of PR_ and will be given zero leeway with leaving issues to solve later, because they clearly will never be solved.

* guh

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2022-12-11 05:33:37 -06:00
committed by GitHub
parent 3d91aee8d5
commit de7a3413d5
3 changed files with 0 additions and 198248 deletions

File diff suppressed because it is too large Load Diff

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@@ -7,5 +7,4 @@
- Kettle
- Marathon
- Omega
- Pillar
- Moose

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@@ -1,47 +0,0 @@
- type: gameMap
id: Pillar
mapName: 'NSS Pillar'
mapPath: /Maps/pillar.yml
minPlayers: 40
stations:
Pillar:
mapNameTemplate: '{0} NSSPillar {1}'
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ]
Botanist: [ 2, 4 ]
Chef: [ 2, 4 ]
Clown: [ 1, 2 ]
Janitor: [ 2, 4 ]
Mime: [ 1, 2 ]
Musician: [ 1, 2 ]
ServiceWorker: [ 2, 2 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 6, 10 ]
AtmosphericTechnician: [ 1, 2 ]
TechnicalAssistant: [ 2, 2 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 6, 10 ]
Chemist: [ 2, 3 ]
MedicalIntern: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 8 ]
HeadOfSecurity: [ 1, 1 ]
Warden: [ 1, 1 ]
SecurityOfficer: [ 6, 10 ]
SecurityCadet: [ 2, 2 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Quartermaster: [ 1, 1 ]
CargoTechnician: [ 4, 6 ]
SalvageSpecialist: [ 4, 6 ]
Detective: [ 1, 1 ]