* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
* PDA can no longer be linked to multitool
* Ignore previous commit, it would've broken things
* Added SavableAddress field to DeviceNetwork component and PDA for testing. Still need to implement
* System works, borg and pda addresses cannot be saved, but they still connect to the net.
* Suit sensors can no longer be added to network configurators, still work for monitoring purposes.
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.
Also fixes it to check UiKey properly.
* Remove unnecessary CrewManifestViewer on PDAs
This is for a pop-up crew manifest UI, which the PDA doesn't use.
* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.
Uses the new helper method in engine.
* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.
* Fixes for disposal router/tagger UI.
Code was badly copy pasted without changing identifiers, never worked.
Also cleaned up some of the logic (text trimming, sounds).
Also removed the "refuse to work if you have something in your active hand" check like why.
* Avoid running most ActivatableUIComponent logic when closing a UI via toggle
Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.
This probably fixes a bug or some other dumb behavior somewhere.
* Bitch
* shuffles devicelist to shared, adds an overlay for devicelist
* adds space property to overlay
* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist
* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator
* state handlers for networked components
* whoops
* lots of shuffling, renaming, and access changes
* randomizes color for every new entity added to the overlay
* adds a client-side action to clear all network overlays if they're active
* clones action (oops)
* localization, adds a command for clearing network link overlays (in case the action disappears)
* moves the entity manager up into the bui fields
* makes that a dependency
* attempts to just directly get the color from the dict when drawing, now
* fixes up a few comments
* adds dirty on init to devicelistcomponent
* hacky solution related to mapping with a networkconfigurator
* more stricter bound on that hacky solution
* just checks if the life stage is initialized instead of if the entity was initialized
* moves getalldevices to shared
* readds linq import
* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay
* some reorganization
* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits
* Remove ApcNetworkComponent from vents, scrubbers anf firelocks
* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field
* Address revievs in NetworkConfigurationSystem
* Fix red and green button styles
* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore
* Add AtmosDevices device net id
* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu
* Hello? Github?
* Add access check before opening the configuration ui
* Address reviews
* Fix call to access reader
* You shall not live again IgnoreComponent
* Fix interaction verb check
* Fix configuration window not closing when target gets deleted / out of range
* Change device is already saved message to say 'network device: ... is already saves'
* Apply suggestions from code review
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Fix applied suggestion
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>