Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
602 lines
27 KiB
C#
602 lines
27 KiB
C#
using System.Linq;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Database;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.DeviceNetwork.Systems;
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[UsedImplicitly]
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public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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{
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[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _deviceLinkSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NetworkConfiguratorComponent, MapInitEvent>(OnMapInit);
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//Interaction
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SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>(AfterInteract); //TODO: Replace with utility verb?
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SubscribeLocalEvent<NetworkConfiguratorComponent, ExaminedEvent>(DoExamine);
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//Verbs
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SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<UtilityVerb>>(OnAddInteractVerb);
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SubscribeLocalEvent<DeviceNetworkComponent, GetVerbsEvent<AlternativeVerb>>(OnAddAlternativeSaveDeviceVerb);
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SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<AlternativeVerb>>(OnAddSwitchModeVerb);
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//UI
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SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUIClosedEvent>(OnUiClosed);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorLinksSaveMessage>(OnSaveLinks);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearLinksMessage>(OnClearLinks);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorToggleLinkMessage>(OnToggleLinks);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
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SubscribeLocalEvent<NetworkConfiguratorComponent, ActivatableUIOpenAttemptEvent>(OnUiOpenAttempt);
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SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var component in EntityManager.EntityQuery<NetworkConfiguratorComponent>())
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{
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var uid = component.Owner;
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if (component.ActiveDeviceList != null && EntityManager.EntityExists(component.ActiveDeviceList.Value) &&
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_interactionSystem.InRangeUnobstructed(uid, component.ActiveDeviceList.Value))
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{
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continue;
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}
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//The network configurator is a handheld device. There can only ever be an ui session open for the player holding the device.
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_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
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}
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}
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private void OnMapInit(EntityUid uid, NetworkConfiguratorComponent component, MapInitEvent args)
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{
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component.Devices.Clear();
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UpdateListUiState(uid, component);
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}
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private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid configuratorUid, EntityUid userUid,
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NetworkConfiguratorComponent? configurator = null)
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{
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if (!Resolve(configuratorUid, ref configurator))
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return;
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TryAddNetworkDevice(targetUid, userUid, configurator);
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}
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private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator, DeviceNetworkComponent? device = null)
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{
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if (!targetUid.HasValue || !Resolve(targetUid.Value, ref device, false))
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return;
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var address = device.Address;
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if (string.IsNullOrEmpty(address))
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{
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// This primarily checks if the entity in question is pre-map init or not.
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// This is because otherwise, anything that uses DeviceNetwork will not
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// have an address populated, as all devices that use DeviceNetwork
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// obtain their address on map init. If the entity is post-map init,
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// and it still doesn't have an address, it will fail. Otherwise,
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// it stores the entity's UID as a string for visual effect, that way
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// a mapper can reference the devices they've gathered by UID, instead of
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// by device network address. These entries, if the multitool is still in
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// the map after it being saved, are cleared upon mapinit.
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if (MetaData(targetUid.Value).EntityLifeStage == EntityLifeStage.MapInitialized)
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{
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-failed", ("device", targetUid)),
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userUid);
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return;
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}
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address = $"UID: {targetUid.Value.ToString()}";
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}
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if (configurator.Devices.ContainsValue(targetUid.Value))
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{
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-already-saved", ("device", targetUid)), userUid);
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return;
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}
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configurator.Devices.Add(address, targetUid.Value);
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-saved", ("address", device.Address), ("device", targetUid)),
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userUid, PopupType.Medium);
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UpdateListUiState(configurator.Owner, configurator);
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}
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private void TryLinkDevice(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user)
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{
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if (!HasComp<DeviceLinkSourceComponent>(target) && !HasComp<DeviceLinkSinkComponent>(target))
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return;
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if (configurator.ActiveDeviceLink == target)
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{
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_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-stopped"), target.Value, user);
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configurator.ActiveDeviceLink = null;
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return;
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}
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if (HasComp<DeviceLinkSourceComponent>(target) && HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink)
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|| HasComp<DeviceLinkSinkComponent>(target) && HasComp<DeviceLinkSinkComponent>(configurator.ActiveDeviceLink))
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{
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return;
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}
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if (configurator.ActiveDeviceLink.HasValue)
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{
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OpenDeviceLinkUi( uid, target, user, configurator);
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return;
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}
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_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-started", ("device", Name(target.Value))), target.Value, user);
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configurator.ActiveDeviceLink = target;
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}
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private void TryLinkDefaults(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? targetUid, EntityUid user)
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{
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if (!configurator.LinkModeActive || !configurator.ActiveDeviceLink.HasValue
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|| !targetUid.HasValue || configurator.ActiveDeviceLink == targetUid)
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return;
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if (!HasComp<DeviceLinkSourceComponent>(targetUid) && !HasComp<DeviceLinkSinkComponent>(targetUid))
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return;
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if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
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{
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_deviceLinkSystem.LinkDefaults(user, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
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}
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else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink) && TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
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{
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_deviceLinkSystem.LinkDefaults(user, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
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}
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}
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private bool AccessCheck(EntityUid target, EntityUid? user, NetworkConfiguratorComponent component)
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{
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if (!TryComp(target, out AccessReaderComponent? reader) || user == null)
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return true;
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if (_accessSystem.IsAllowed(user.Value, reader))
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return true;
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_audioSystem.PlayPvs(component.SoundNoAccess, user.Value, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
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_popupSystem.PopupEntity(Loc.GetString("network-configurator-device-access-denied"), target, user.Value);
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return false;
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}
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private void OnComponentRemoved(EntityUid uid, DeviceListComponent component, ComponentRemove args)
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{
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_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
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}
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private void SwitchMode(EntityUid? userUid, EntityUid configuratorUid, NetworkConfiguratorComponent configurator)
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{
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if (Delay(configurator))
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return;
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configurator.LinkModeActive = !configurator.LinkModeActive;
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if (!userUid.HasValue)
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return;
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if (!configurator.LinkModeActive)
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configurator.ActiveDeviceLink = null;
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var locString = configurator.LinkModeActive ? "network-configurator-mode-link" : "network-configurator-mode-list";
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_popupSystem.PopupEntity(Loc.GetString("network-configurator-switched-mode", ("mode", Loc.GetString(locString))),
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configuratorUid, userUid.Value);
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Dirty(configurator);
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_appearanceSystem.SetData(configuratorUid, NetworkConfiguratorVisuals.Mode, configurator.LinkModeActive);
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var pitch = configurator.LinkModeActive ? 1 : 0.8f;
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_audioSystem.PlayPvs(configurator.SoundSwitchMode, userUid.Value, AudioParams.Default.WithVolume(1.5f).WithPitchScale(pitch));
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}
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/// <summary>
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/// Returns true if the last time this method was called is earlier than the configurators use delay.
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/// </summary>
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private bool Delay(NetworkConfiguratorComponent configurator)
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{
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var currentTime = _gameTiming.CurTime;
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if (currentTime < configurator.LastUseAttempt + configurator.UseDelay)
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return true;
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configurator.LastUseAttempt = currentTime;
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return false;
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}
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#region Interactions
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private void DoExamine(EntityUid uid, NetworkConfiguratorComponent component, ExaminedEvent args)
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{
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var mode = component.LinkModeActive ? "network-configurator-examine-mode-link" : "network-configurator-examine-mode-list";
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args.PushMarkup(Loc.GetString("network-configurator-examine-current-mode", ("mode", Loc.GetString(mode))));
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}
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private void AfterInteract(EntityUid uid, NetworkConfiguratorComponent component, AfterInteractEvent args)
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{
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OnUsed(uid, component, args.Target, args.User, args.CanReach);
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}
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/// <summary>
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/// Either adds a device to the device list or shows the config ui if the target is ant entity with a device list
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/// </summary>
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private void OnUsed(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user, bool canReach = true)
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{
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if (!canReach || !target.HasValue)
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return;
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if (configurator.LinkModeActive)
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{
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TryLinkDevice(uid, configurator, target, user);
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return;
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}
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if (!HasComp<DeviceListComponent>(target))
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{
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TryAddNetworkDevice(target, user, configurator);
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return;
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}
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OpenDeviceListUi(target, user, configurator);
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}
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#endregion
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#region Verbs
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/// <summary>
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/// Adds the interaction verb which is either configuring device lists or saving a device onto the configurator
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/// </summary>
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private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue)
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return;
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var verb = new UtilityVerb
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{
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Act = () => OnUsed(uid, configurator, args.Target, args.User),
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Impact = LogImpact.Low
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};
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if (configurator.LinkModeActive)
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{
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var linkStarted = configurator.ActiveDeviceLink.HasValue;
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verb.Text = Loc.GetString(linkStarted ? "network-configurator-link" : "network-configurator-start-link");
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verb.Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
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}
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else if (!HasComp<DeviceNetworkComponent>(args.Target))
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{
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var isDeviceList = HasComp<DeviceListComponent>(args.Target);
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verb.Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device");
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verb.Icon = isDeviceList
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? new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png"))
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: new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
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}
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Powerful. Funny alt interact using.
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/// Adds an alternative verb for saving a device on the configurator for entities with the <see cref="DeviceListComponent"/>.
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/// Allows alt clicking entities with a network configurator that would otherwise trigger a different action like entities
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/// with a <see cref="DeviceListComponent"/>
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/// </summary>
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private void OnAddAlternativeSaveDeviceVerb(EntityUid uid, DeviceNetworkComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue
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|| !TryComp<NetworkConfiguratorComponent>(args.Using.Value, out var configurator))
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return;
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if (!configurator.LinkModeActive && HasComp<DeviceListComponent>(args.Target))
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{
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("network-configurator-save-device"),
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
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Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
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Impact = LogImpact.Low
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};
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args.Verbs.Add(verb);
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return;
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}
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if (configurator is {LinkModeActive: true, ActiveDeviceLink: { }} && (HasComp<DeviceLinkSinkComponent>(args.Target) || HasComp<DeviceLinkSourceComponent>(args.Target)))
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{
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("network-configurator-link-defaults"),
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
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Act = () => TryLinkDefaults(args.Using.Value, configurator, args.Target, args.User),
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Impact = LogImpact.Low
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};
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args.Verbs.Add(verb);
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}
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}
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private void OnAddSwitchModeVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Target))
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return;
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("network-configurator-save-device"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
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Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
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Impact = LogImpact.Low
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};
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args.Verbs.Add(verb);
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}
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#endregion
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#region UI
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private void OpenDeviceLinkUi(EntityUid configuratorUid, EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
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{
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if (Delay(configurator))
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return;
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if (!targetUid.HasValue || !configurator.ActiveDeviceLink.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
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return;
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_uiSystem.TryOpen(configuratorUid, NetworkConfiguratorUiKey.Link, actor.PlayerSession);
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configurator.DeviceLinkTarget = targetUid;
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if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
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{
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UpdateLinkUiState(configuratorUid, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
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}
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else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink)
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&& TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
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{
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UpdateLinkUiState(configuratorUid, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
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}
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}
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private void UpdateLinkUiState(EntityUid configuratorUid, EntityUid sourceUid, EntityUid sinkUid,
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DeviceLinkSourceComponent? sourceComponent = null, DeviceLinkSinkComponent? sinkComponent = null,
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DeviceNetworkComponent? sourceNetworkComponent = null, DeviceNetworkComponent? sinkNetworkComponent = null)
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{
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if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
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return;
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var sources = _deviceLinkSystem.GetSourcePorts(sourceUid, sourceComponent);
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var sinks = _deviceLinkSystem.GetSinkPorts(sinkUid, sinkComponent);
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var links = _deviceLinkSystem.GetLinks(sourceUid, sinkUid, sourceComponent);
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var defaults = _deviceLinkSystem.GetDefaults(sources);
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var sourceAddress = Resolve(sourceUid, ref sourceNetworkComponent) ? sourceNetworkComponent.Address : "";
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var sinkAddress = Resolve(sinkUid, ref sinkNetworkComponent) ? sinkNetworkComponent.Address : "";
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var state = new DeviceLinkUserInterfaceState(sources, sinks, links, sourceAddress, sinkAddress, defaults);
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_uiSystem.TrySetUiState(configuratorUid, NetworkConfiguratorUiKey.Link, state);
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}
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/// <summary>
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/// Opens the config ui. It can be used to modify the devices in the targets device list.
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/// </summary>
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private void OpenDeviceListUi(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
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{
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if (Delay(configurator))
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return;
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if (!targetUid.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
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return;
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configurator.ActiveDeviceList = targetUid;
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Dirty(configurator);
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_uiSystem.GetUiOrNull(configurator.Owner, NetworkConfiguratorUiKey.Configure)?.Open(actor.PlayerSession);
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_uiSystem.TrySetUiState(
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configurator.Owner,
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NetworkConfiguratorUiKey.Configure,
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new DeviceListUserInterfaceState(
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_deviceListSystem.GetDeviceList(configurator.ActiveDeviceList.Value)
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.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
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}
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/// <summary>
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/// Sends the list of saved devices to the ui
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/// </summary>
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private void UpdateListUiState(EntityUid uid, NetworkConfiguratorComponent component)
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{
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HashSet<(string address, string name)> devices = new();
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HashSet<string> invalidDevices = new();
|
|
|
|
foreach (var pair in component.Devices)
|
|
{
|
|
if (!Exists(pair.Value))
|
|
{
|
|
invalidDevices.Add(pair.Key);
|
|
continue;
|
|
}
|
|
|
|
devices.Add((pair.Key, Name(pair.Value)));
|
|
}
|
|
|
|
//Remove saved entities that don't exist anymore
|
|
foreach (var invalidDevice in invalidDevices)
|
|
{
|
|
component.Devices.Remove(invalidDevice);
|
|
}
|
|
|
|
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.List)?.SetState(new NetworkConfiguratorUserInterfaceState(devices));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the active device list when the ui is closed
|
|
/// </summary>
|
|
private void OnUiClosed(EntityUid uid, NetworkConfiguratorComponent component, BoundUIClosedEvent args)
|
|
{
|
|
component.ActiveDeviceList = null;
|
|
|
|
if (args.UiKey is NetworkConfiguratorUiKey.Link)
|
|
{
|
|
component.ActiveDeviceLink = null;
|
|
component.DeviceLinkTarget = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a device from the saved devices list
|
|
/// </summary>
|
|
private void OnRemoveDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorRemoveDeviceMessage args)
|
|
{
|
|
component.Devices.Remove(args.Address);
|
|
UpdateListUiState(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the saved devices
|
|
/// </summary>
|
|
private void OnClearDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorClearDevicesMessage _)
|
|
{
|
|
component.Devices.Clear();
|
|
UpdateListUiState(uid, component);
|
|
}
|
|
|
|
private void OnClearLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorClearLinksMessage args)
|
|
{
|
|
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
|
|
return;
|
|
|
|
if (HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink))
|
|
{
|
|
_deviceLinkSystem.RemoveSinkFromSource(configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
|
|
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
|
|
}
|
|
else if (HasComp<DeviceLinkSourceComponent>(configurator.DeviceLinkTarget))
|
|
{
|
|
_deviceLinkSystem.RemoveSinkFromSource(configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
|
|
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
|
|
}
|
|
}
|
|
|
|
private void OnToggleLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorToggleLinkMessage args)
|
|
{
|
|
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
|
|
return;
|
|
|
|
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
|
|
{
|
|
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Source, args.Sink, activeSource);
|
|
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
|
|
}
|
|
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
|
|
{
|
|
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Source, args.Sink, targetSource);
|
|
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Saves links set by the device link UI
|
|
/// </summary>
|
|
private void OnSaveLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorLinksSaveMessage args)
|
|
{
|
|
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
|
|
return;
|
|
|
|
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
|
|
{
|
|
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Links, activeSource);
|
|
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
|
|
}
|
|
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
|
|
{
|
|
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Links, targetSource);
|
|
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles all the button presses from the config ui.
|
|
/// Modifies, copies or visualizes the targets device list
|
|
/// </summary>
|
|
private void OnConfigButtonPressed(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorButtonPressedMessage args)
|
|
{
|
|
if (!component.ActiveDeviceList.HasValue)
|
|
return;
|
|
|
|
var result = DeviceListUpdateResult.NoComponent;
|
|
switch (args.ButtonKey)
|
|
{
|
|
case NetworkConfiguratorButtonKey.Set:
|
|
result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values));
|
|
break;
|
|
case NetworkConfiguratorButtonKey.Add:
|
|
result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values), true);
|
|
break;
|
|
case NetworkConfiguratorButtonKey.Clear:
|
|
result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>());
|
|
break;
|
|
case NetworkConfiguratorButtonKey.Copy:
|
|
component.Devices = _deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value);
|
|
UpdateListUiState(uid, component);
|
|
return;
|
|
case NetworkConfiguratorButtonKey.Show:
|
|
break;
|
|
}
|
|
|
|
var resultText = result switch
|
|
{
|
|
DeviceListUpdateResult.TooManyDevices => Loc.GetString("network-configurator-too-many-devices"),
|
|
DeviceListUpdateResult.UpdateOk => Loc.GetString("network-configurator-update-ok"),
|
|
_ => "error"
|
|
};
|
|
|
|
_popupSystem.PopupCursor(Loc.GetString(resultText), args.Session, PopupType.Medium);
|
|
_uiSystem.TrySetUiState(
|
|
component.Owner,
|
|
NetworkConfiguratorUiKey.Configure,
|
|
new DeviceListUserInterfaceState(
|
|
_deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value)
|
|
.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
|
|
}
|
|
|
|
private void OnUiOpenAttempt(EntityUid uid, NetworkConfiguratorComponent configurator, ActivatableUIOpenAttemptEvent args)
|
|
{
|
|
if (configurator.LinkModeActive)
|
|
args.Cancel();
|
|
}
|
|
#endregion
|
|
}
|