* Added the stages , time to implelement them
* adjusted the zombie code to fit within the new staged system
* because I forgot it starts at 0
* mmmm Mistaken
* Removed unused comp
* removed DiseaseBuildup comp from IgnoredComponents.cs
* Resolved review
* Delete IgnoredComponents.cs
* Resolved review
* resolved review
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Show drink volume on examine
* Approximate measurement unless a beaker
* Changed percentage threshold and added subjectivity
* Update default switch case since it can never be 0 here
* Remove int cast from PercentFull method
* ECS containmentfieldgeneratorcomponent
* Fix tests and clean up one line
* check for anchored in a better way
* Fix dependency exception
I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.
* review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* lewd
* A
* Realtime
* Sleepy dork
* Draw radar position
* Accurate infiltrator
* experiments
* Better drawing
* Labels
* I need aan adult
* Cleanup
* Show toggles
* display I guess
* A
* fix
* fix
* cleanupsies
* Bit more polish
* Make sure mass scanners actually work
* Remove dummy state
* fren
* opposite
* aghost crash
* comment
* What's in a name
* woops
* Show docking ports
* Dock highlighting
* Drawing dock
* Shitty docks
* Lots of docking drawing
* Autodock working
* dork
* More graceful shutdown
* zoomies
* Lines and distance change
* revert
* Good enough
* cleanup
* Fix default range
* Dock UI and loc update
* Update on undock
* Loc fixes