Commit Graph

4309 Commits

Author SHA1 Message Date
Moony
fada213a22 Implements item pricing, and piracy. (#8548)
* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
2022-06-03 10:56:11 -05:00
Emisse
c87f4ab65c Holofan Projector Upstream from Nyano (#8352)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:58:18 +10:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00
Leon Friedrich
f5dfba9db4 Fix pipe net conservation laws (#8540) 2022-06-03 03:09:51 -07:00
Rane
40d6f690dd Floor tile ECS (#8577) 2022-06-03 03:08:09 -07:00
metalgearsloth
49dfa9034a Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
5d75539c7e Fix aghost crashes (#8556)
There's still some oddity around MobObserver / AdminObserver where if you move after suicide then aghost you return to your original body, but at least you won't spawn a billion AdminObservers anymore or crash if you controlmob one.
2022-06-02 16:17:58 -05:00
T-Stalker
9d25991719 Reduces the nuke detonation time to 120 (#8599)
* weh

Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* Reduces nuke detonation time

* comment

* Update Content.Server/Nuke/NukeComponent.cs

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-06-02 13:53:31 -07:00
wrexbe
519b2e998b Fix thruster shutdown (#8598) 2022-06-02 12:27:16 -07:00
ike709
5ae56c67e1 Adds the ability to not play admin sounds (#8242)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-06-02 15:41:19 +02:00
metalgearsloth
c021cadd46 Gun sound fixes (#8592) 2022-06-02 19:13:13 +10:00
metalgearsloth
227a86f494 Re-implement hitscan sounds (#8581)
I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
keronshb
d5620aa833 AccessReader IsAllowed use resolve (#8527) 2022-06-01 08:26:50 -07:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Kara
da07d91895 Modular landmines (#8351) 2022-06-01 01:39:06 -07:00
Flipp Syder
74c7aa9510 Alert level reloads (#8530)
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review
2022-06-01 17:40:11 +10:00
themias
58cacd12ed Fix bug where being eaten as a mouse tethers your ghost to who ate you (#8338)
* Check if the ghost spawn position is in inventory/default/null-space

* attach to grid instead of default spawn point

* Simply attach to grid first before entity is deleted
2022-06-01 17:39:50 +10:00
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
ShuttleEnjoyer
2bbb52d5a2 Examinable Anchors (#8407) 2022-05-30 01:55:54 -07:00
Pieter-Jan Briers
5f9f319d5a Fix server update restarts when server paused. (#8509) 2022-05-30 01:09:50 -07:00
wrexbe
e649dcea14 Dirty command fix (#8534) 2022-05-30 00:10:57 -07:00
wrexbe
219609d358 Dirty Command (#8533)
Dirty Command

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-30 00:06:50 -07:00
keronshb
355e044119 Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (#8528)
* Adds TimedDelete component to Invisible Walls

* Removes Delete After Time
2022-05-29 22:06:50 -07:00
Leon Friedrich
8ecca64dd3 Interrupt uncuff on target movement (#8511) 2022-05-29 19:08:09 -07:00
EmoGarbage404
86ee423449 Decouples starting gear from UtilityAI (#8512) 2022-05-29 15:14:47 -07:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
keronshb
11f729d024 Simple Magic Spellbook System (#7823)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-29 16:29:10 +10:00
Leon Friedrich
941c47aae5 Add completions to the damage command (#8510) 2022-05-28 21:52:18 -07:00
Morbo
1fc7c72b22 Set alert level command (#8507)
* Add force mode for setting alert level

* Add console command for changing alert level

* Filename typo

* Return delta disableSelection property

* Make locked a component property

* Not lock green level after nuke disarm
2022-05-28 21:36:50 -07:00
Leon Friedrich
2b2bef5947 Fix GasThermoMachine upgrading (#8313) 2022-05-29 05:10:37 +10:00
Pieter-Jan Briers
cb95d2ae8d Bump engine to 0.19.0.0 (#8417) 2022-05-28 16:29:12 +02:00
Flipp Syder
a63b64a46a Mousetrap fixes/tweaks (#8484)
* fixes issues with mousetraps, adds activation popup

* sure

* me when i scroll up a bit in discord
2022-05-28 11:52:26 +10:00
metalgearsloth
01763bd897 Play sound and request window on cloning (#8323)
ECS TBD. Fish did a pr but it was doing a lot at once.
2022-05-27 18:32:07 -07:00
metalgearsloth
484df81dc1 Hotfix weightless riding (#8477)
* Hotfix weightless riding

* a
2022-05-27 17:53:46 -07:00
Pieter-Jan Briers
4c1b0b87fb Fix rules popup (#8485)
* CVar to show rules popup for localhost.

For testing purposes.

* Fix rules popup being broken and throwing.

😐
2022-05-27 14:50:11 -07:00
Moony
130302a262 Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
Pieter-Jan Briers
a4685bab4c Extended access system (#8469)
* Extended access system

Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.

* Extended accesses for jobs

* Spook
2022-05-26 21:01:07 -07:00
EmoGarbage404
57639943a0 OnTriggerCollide Bug fix (#8467)
* ez gg dubskis

* meteor

* Update meteors.yml
2022-05-26 18:18:57 -07:00
metalgearsloth
2d873a2cf2 Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00
wrexbe
33c03fa0a0 Singulo eats unpowered containment gens (#8343) 2022-05-26 17:35:19 -07:00
Pieter-Jan Briers
821df271c4 Give station events command completions, cleanup (#8464) 2022-05-27 10:19:58 +10:00
Pieter-Jan Briers
4f9f9e5942 Completions for the warp command (#8470) 2022-05-27 10:19:31 +10:00
wrexbe
9901fce3da Fix emitter crash on non-exact power float (#8459) 2022-05-26 08:02:21 -07:00
Kara
4811124786 Kill unarmed combat comp (#8420) 2022-05-25 14:48:41 -07:00
wrexbe
efedb3d7ba Turn off gravity on remove (#8446) 2022-05-25 13:17:56 -07:00
Flipp Syder
a8f1ffd435 Mousetraps (#8440)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-25 13:16:34 -07:00
metalgearsloth
74f5f08ae6 Give nukies a medic (#8353)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-05-25 12:42:01 -07:00
metalgearsloth
495a65bc6d Mime cleanup (#8433) 2022-05-25 00:43:48 -07:00
Flipp Syder
d93b250653 Inflatable wall fix (#8409)
* adds a check for canreach in SpawnAfterInteract

* adds a check for the new field
2022-05-25 12:34:39 +10:00
themias
90e6cf063d Prevent dead mobs from healing in beds (#8419)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-25 12:31:15 +10:00