Kara
930533cd94
Random humanoid appearance ( #7895 )
2022-05-02 13:50:56 -07:00
Leon Friedrich
d261888b48
Fix entity storage masks ( #7844 )
2022-04-30 14:27:07 -07:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
freeman2651
847cc620d6
Allow self-cuffing and appropriate text changes ( #7829 )
2022-04-28 15:04:41 -07:00
Alex Evgrashin
2d34ded94d
Artifact container ( #7822 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-28 15:03:39 -07:00
Morbo
86ddb6e2d4
Fix plant holder messages ( #7834 )
2022-04-28 16:24:59 +02:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
...
* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
Alex Evgrashin
4aa45dc695
Remove IRadiationAct ( #7757 )
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* Move radiation collector to ECS
* Damagable system
* Remove IRadiationAct
* Add small helper field
* Update Content.Server/Radiation/Systems/RadiationSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
* Delete comment
* Fixed total rads
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-04-28 22:36:25 +10:00
Flipp Syder
2325a7df94
Rainbow crayon + color-selectable crayons ( #7786 )
2022-04-28 22:23:45 +10:00
Fishfish458
4c9e45a480
Storage Component ECS ( #7530 )
...
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 22:11:15 +10:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
...
* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
metalgearsloth
77bd892bbd
Fix decals (finally) ( #7771 )
2022-04-28 20:23:43 +10:00
Leon Friedrich
c2b4a4acef
Fix tabletop error ( #7830 )
2022-04-28 17:57:51 +10:00
metalgearsloth
e25434cba2
Fix drone LINQ ( #7814 )
...
wat
2022-04-26 20:56:11 -07:00
Vera Aguilera Puerto
3ee1f1f810
Suspicion rework ( #7723 )
...
* Deprecate suspicion spawn markers.
* Add suspicion loot table.
* Add suspicion item tag component.
* Suspicion rule now spawns items randomly around the station on start.
Also cleans them up when it ends.
* Fix build
huh, that API changed quickly--
2022-04-27 00:57:24 +10:00
Leon Friedrich
d3a20c8a23
Make sure explosions reset on round restart ( #7801 )
2022-04-27 00:37:31 +10:00
metalgearsloth
8d46dc42e7
Add a garbage collection component for grid movement ( #7776 )
...
If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result.
2022-04-26 18:25:57 +10:00
Vera Aguilera Puerto
2c289810ad
Add commands to add/end GameRules. ( #7718 )
2022-04-25 19:07:14 +02:00
metalgearsloth
819f4b30e5
Fix vehicle comments ( #7777 )
2022-04-26 02:08:24 +10:00
Rane
955e7af2ad
Fix capitalization of emotes ( #7766 )
2022-04-24 17:15:40 -07:00
Rane
7057293775
Fix 1 vehicle exploit, increase price of ATV crate ( #7761 )
2022-04-24 17:05:54 -07:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
Rane
18220b6488
Drains ( #7678 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-23 18:04:49 -07:00
keronshb
7896620224
Adds a damage threshold property for DoAfters ( #7712 )
2022-04-23 17:41:48 -07:00
Rane
ac18767ed7
Emag nerf ( #7689 )
2022-04-23 17:37:49 -07:00
Alex Evgrashin
8249185325
C1984 (C4 nerf) ( #7612 )
2022-04-23 17:22:14 -07:00
Leon Friedrich
1974060172
Add use-delay to signal transmitters ( #7703 )
2022-04-23 16:45:37 -07:00
Rane
9a9060a6da
[1 token changed] Agent ID Card hotfix ( #7705 )
2022-04-23 16:43:34 -07:00
Júlio César Ueti
f5eead4ba9
Adds PopupMessage to being hugged [Fix #7644 ] ( #7698 )
2022-04-23 16:43:11 -07:00
Saakra
e48366b42a
Added ability to drink from context menu ( #7732 )
...
Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com >
2022-04-23 16:38:21 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4
Air alarm fixes (again, oops) ( #7715 )
...
* fixes critical issue
* alright, this might be the actual fix
* removes useless null checks
* couple more
* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Flipp Syder
f27bc94fc1
Fixes big issue with air alarms ( #7714 )
2022-04-22 21:07:40 -07:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
...
* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
b7dacbd291
Fix magboots atmos wind protection ( #7663 )
2022-04-23 13:47:30 +10:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Moony
55e63d21f1
Fix a really lame bug with salvage and multiple magnets. ( #7710 )
2022-04-22 20:28:22 -05:00
Snowni
87c618db4b
Remote Explosives ( #7682 )
...
* Remote Explosives
* Apparently we forgot to push the changed files. Dumb.
We Forgor.#
* Made Requested Changes.
* And more changes.
* Added requested changes and tweaked a few other things.
* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
keronshb
a09f45eec7
Prevents suicide if someone is already dead ( #7677 )
...
* Prevents suicide if someone is already dead
* Adds the Localization text for trying to suicide when dead
2022-04-21 22:37:49 -07:00
Leon Friedrich
2bb8a776a7
Make machine linking check access reader permissions ( #7658 )
2022-04-22 13:04:54 +10:00
Alex Evgrashin
98c03570ca
Fix semicolon only message ( #7695 )
2022-04-21 15:31:51 -07:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
Leon Friedrich
0957606792
Revert "Make mapping use consistent Entity Uids ( #7625 )" ( #7650 )
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This reverts commit b99b14b143 .
2022-04-20 02:36:26 +10:00
Júlio César Ueti
bea86f3ddc
Fix #7574 - Lights stay off if taken from the fixture and placed back ( #7595 )
...
* Fix 7574
* Added .Load to broken and burned states
* 2am head
* I swear after this I'm reading every single power code line there eis
2022-04-18 15:47:04 -07:00
Leon Friedrich
b99b14b143
Make mapping use consistent Entity Uids ( #7625 )
2022-04-18 15:46:32 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00