Commit Graph

14 Commits

Author SHA1 Message Date
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Leon Friedrich
e17c89eac4 Identity popup fixes (#9743) 2022-07-15 01:10:52 -07:00
themias
b087586377 Add AMIV disease stages (#9637)
* Add AMIV disease stages

* remove unused import

* move stages to top for readability

* monkey immunity to amiv

* Update to use time instead of index

* Revert "Update to use time instead of index"

This reverts commit 6bc83b0d48c167fe30437fa94272a00ed1633c5d.

* add comments

* rerun test
2022-07-15 02:06:54 +10:00
Kara
dc28b58468 Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
Paul Ritter
c7b38e6e23 Revert "Disease stages" (#9034) 2022-06-22 23:16:26 +02:00
Ripmorld
13b208a5f1 Disease stages (#8405)
* Added the stages , time to implelement them

* adjusted the zombie code to fit within the new staged system

* because I forgot it starts at 0

* mmmm Mistaken

* Removed unused comp

* removed DiseaseBuildup comp from IgnoredComponents.cs

* Resolved review

* Delete IgnoredComponents.cs

* Resolved review

* resolved review

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-06-22 13:41:17 -07:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
EmoGarbage404
63fd01f3bb Zombie Rework & Polymorph Expansion (#8413)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-12 15:53:13 +10:00
Rane
b210df0d03 Port vomit from Nyano (#8349) 2022-05-23 16:03:27 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Rane
48fb4debc8 New sounds for diseases (#7250) 2022-03-28 16:11:45 -07:00
metalgearsloth
38b34ebf08 Disease performance improvements (#7118) 2022-03-13 21:30:34 -05:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00