Commit Graph

2400 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
0081c3054d Fix LightBehaviourComponent stinky warning. 2021-11-08 11:59:14 +01:00
mirrorcult
2d3077f560 Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich
3612d25539 Fix & extend add reagent verb (#4954)
* AddReagentWindow

* addReagent command

* functional UI

* fix networking

* add comments & docstrings

* Remove unecesary system

* cleanup & close-eui

* tweak default window size

* fix EUI closing error

* fix merge issues

* fix merge
2021-11-08 15:22:42 +11:00
Azzy
54f7b68503 Generally fixes the Character Info menu (#5206) 2021-11-07 21:18:23 +01:00
Leon Friedrich
2ac059c37a fix examine bug (#5205) 2021-11-07 11:33:52 +01:00
Leon Friedrich
900f3e798d fix door crash (#5197) 2021-11-06 19:13:01 -07:00
Antoine Chavasse
afeb22ccb2 Prevent drag and dropping if the user is currenly unable to perform interactions. (fixes #5144) (#5196) 2021-11-06 17:05:51 -07:00
Antoine Chavasse
a4bdfd2b52 Fixed wire control hit test to work properly when the UI is scaled (#5181) (#5182) 2021-11-06 16:58:24 -07:00
Ephememory
fd1dca64cc Fix healthoverlay debug system not culling guis correctly (#5172)
* fix healthoverlay not culling guis correctly

* remove newline
2021-11-04 23:53:24 -07:00
ike709
17e1b7827e Adds UIs for volume and pressure pumps (#5155)
* Adds UIs for volume and pressure pumps

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs

Co-authored-by: ike709 <ike709@github.com>
2021-11-04 17:41:56 -07:00
20kdc
d9cc7ef7d4 Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't

* pAI: device changes name to indicate owner

* Make PAIComponent networked (just in case)

It'll be needed in future anyway
2021-11-04 15:29:16 -07:00
E F R
1b5b32c8a6 Stylesheets: Take advantage of Font stacking (#5111)
Depends on https://github.com/space-wizards/RobustToolbox/pull/2182
 - Adds Noto Sans Symbols and its sequel, Noto Sans Symbols 2: Revenge
   of the Unicode.
 - Uses a stack of Noto Sans, Symbols, and Symbols 2 in all places where
   Noto Sans/Noto Sans Display are used.

If you _really_ wanted to, you could use this to add Noto Emoji too.

In considering this, please remember that not everything that _can_ be
done, _should_ be done.
2021-11-03 20:32:03 -07:00
20kdc
42891ea3a7 Chem master / chem dispenser minor fixes (#5152)
* Fix ChemMaster buffer view when there's no beaker in the ChemMaster

* Fix reagent dispenser 100 button
2021-11-03 20:22:48 -07:00
Pieter-Jan Briers
c956f2ed31 Bwoink is now accompanied by window attention request. (#5154)
Makes it light up in your task bar.
2021-11-03 20:22:09 -07:00
20kdc
9eb6e5a109 Add indicator showing amount of ghost roles available (#5150)
* Add indicator showing amount of ghost roles available

* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00
mirrorcult
3ab4a30a0f Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
Alex Evgrashin
c1cf22d97e Pinpointer (#5131)
* Add pinpointer sprites

* Start working on pinpointer

* Updated pinpointer

* Working on visuals

* Working on a pinpointer and eye rotation

* Add client/server pinpointers systems

* Minor cleanup

* Add distance support

* Add nuke tag

* Remove redundant flag and add pinpointer to caps locker

* Disable rotation of pinpointer

* Fixed distance

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-03 14:35:34 -07:00
mirrorcult
3f51ffbd3c Pneumatic cannons (#4560)
* basics & visuals

* pneumatic cannon works perf

* loc + popups

* gas tank does stuff + queue changes

* updates

* b

* forcefeeding

* inhand

* crafting!

* pie cannon now is a pneumatic cannon

* oopy

* fix for entman + verbs

* pie

* change for tools

* actual

* combat mode + better sounds

* reviews
2021-11-03 14:33:36 -07:00
Leon Friedrich
673301825b Draw depth adjustments (#5130)
* door drawdepth toggle

* git mv

* dooooors

* drawdepth adjustments

* fix door and missed projectiles

* firelock depth tweak

* Get sprite only when needed

* single letter typo

* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
metalgearsloth
9d2418aab4 Fix humanoid appearance exception (#5133) 2021-11-03 11:31:29 +11:00
metalgearsloth
3a415e1051 Update overlays to use WorldAABB instead (#5128) 2021-11-03 11:27:39 +11:00
Vera Aguilera Puerto
5a5006e4cf ConstructionGL2 Part 2: Better guided steps and recipes. (#5103) 2021-11-02 11:24:32 +01:00
ike709
9da98e3916 Adds a UI for gas filters (#5052)
* Adds a UI for gas filters

* Address reviews

* Update Content.Client/Atmos/UI/GasFilterBoundUserInterface.cs

* Update Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs

* Fix build

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-11-02 10:44:40 +01:00
20kdc
7220132be3 ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125) 2021-11-02 10:04:07 +01:00
E F R
c14056fdd9 Client/Singularity: fix singularity using un-rotated viewport (#5117) 2021-11-02 12:11:58 +11:00
20kdc
7a03f00cfd Placeholder pAIs, ghost role rules window (#4972) 2021-11-02 11:42:04 +11:00
Pieter-Jan Briers
059fa9ae48 Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00
Pieter-Jan Briers
0b0fd53c38 Fix incorrect size set in BwoinkWindow 2021-10-31 15:59:44 +01:00
Paul Ritter
e70f984384 changes bwoinkwindow size (#5096) 2021-10-31 15:03:08 +01:00
metalgearsloth
5d0199c09f Fix nodevis on rotated grid (#5101) 2021-10-31 14:44:08 +01:00
metalgearsloth
569e75b987 AtmosDebugOverlay fixes (#5099) 2021-10-31 14:40:57 +01:00
Paul
066d1e60a3 fixes typo in ReagentDispenserWindow.xaml 2021-10-31 13:47:32 +01:00
Paul
e6607744c2 makes adminnameoverlay adjust with eyerotation 2021-10-31 13:44:44 +01:00
Pieter-Jan Briers
169ff5dfaa Fix rider errors with style classes. 2021-10-30 14:00:46 +02:00
Ygg01
905d4db0fe Convert ChemDispenser Window to XAML UI (#5040)
* Appease the Github diff

* Complete the rest of the UI

* Change access to public
2021-10-29 14:48:01 +02:00
Ygg01
b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00
20kdc
efc200cbd8 More informative warning for if FluidSynth is not installed (#4971) 2021-10-29 12:20:49 +02:00
Alex Evgrashin
4002aa5852 Uplink UI icons and withdraw button (#4929)
* Uplink menu has icons now

* Add item icons

* Add few descriptions

* Better withdraw window

* Finished with withdraw window

* Refactored withdraw ui and fix some bugs

* Basic withdraw

* Quick fixes

* Removed uplink listing for TCs

* Move slider to separate control

* Final touches

* A bit more

* Not again...

* Fixed names

* Address review

* Fixed robust

* Non necessary check
2021-10-29 11:40:47 +02:00
Flipp Syder
91b4ce6f24 Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
Leon Friedrich
b427d9cb8b Fix stuck in-hand sprites (#5068) 2021-10-28 14:34:59 +02:00
Visne
ac78145b94 Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
Leon Friedrich
5dd73ff6e0 Fix emitter lock toggle (#5066) 2021-10-28 13:29:19 +02:00
Visne
94579d1877 Fix a bunch of warnings (#5058) 2021-10-28 13:19:38 +02:00
Leon Friedrich
49296e33a0 Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
Visne
a23a182946 MicrowaveMenu to XAML UI (#4988)
* Rename and create files

* MicrowaveMenu to XAML UI

* Improve code 😪

* Restart tests

* Restart tests

* Remove unused imports

* Remove duplicate localization string, set MinWidth so string fits

* Improve code and localization

* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-10-27 14:59:53 -07:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
metalgearsloth
3b508b041b Remove some unused fields again-ing 2021-10-27 19:43:57 +11:00
Ygg01
14b401f9b3 Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent

* Move puddle effects into separate RSIs

Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs

* Fix YAML for puddles

* Fix issues sloth pointed out.

* Ensure Puddle Component are properly added when spawned

* Remove unnecessary method init puddle with starting maxVolume

* Addressed ElectroSr comments

* Add Resolves

* Try fix error in ensureSolution

* Puddle unanchoring

* Address some issues with puddles

* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01
03b1fed47d Change ChemMaster 4000 UI to use XAML UI (#5025) 2021-10-27 09:22:02 +02:00
Visne
ae2f9fb83a CrayonWindow to XAML UI (#4987)
* Create and rename files

* CrayonWindow to XAML
2021-10-26 20:35:46 -07:00