metalgearsloth
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7bf28ff3d5
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Make doors event-based rather than EntityQuery based (#2195)
* Event-based door updates
Slight perf increase
* Optimise CheckCrush too
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-10-10 13:33:56 +02:00 |
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Visne
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318f051fb9
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Allow all door access in Suspicion mode (#1817)
* Add AccessTypes, let RuleSuspicion change it
* Fix enum description
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Move check to CanOpen()
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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2020-08-25 13:37:21 +02:00 |
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DrSmugleaf
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4a8ed41e3a
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Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
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2020-08-13 14:40:27 +02:00 |
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Acruid
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a772b505ac
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IComponentManager API changes.
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2020-07-29 15:49:44 -07:00 |
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chairbender
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b35333d366
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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2020-07-06 23:27:03 +02:00 |
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Silver
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a18692bc46
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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Pieter-Jan Briers
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d7074bf74f
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Construction System. (#87)
* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
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2018-08-02 08:29:55 +02:00 |
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Acruid
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8c874c76dc
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Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)
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2018-07-26 23:26:19 +02:00 |
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