Commit Graph

57 Commits

Author SHA1 Message Date
Ilya246
356dabb9c9 shuttle impacts port (#37422)
* initial

* adjust densities and thruster hp

* Fix evil hack

* Last stuff

* review, cleanup

* admin RW

* minor cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 03:11:08 +10:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
SlamBamActionman
1945c7d7c6 Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,
2025-03-13 19:07:52 +01:00
Simon
29029d2586 Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Palladinium
001d61c6d5 Add air alarm admin logs (#33426) 2025-02-05 21:10:21 -08:00
Dylan Hunter Whittingham
9af4e63a3b added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:16:44 +01:00
Winkarst
f7bf694707 Comment LogTypes (#33497)
* Comment LogTypes

* Uncomment unused types

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-19 01:18:04 +01:00
DrSmugleaf
3ad227a904 Add admin log for ghost warping (#33636) 2024-11-29 10:46:24 +01:00
Pieter-Jan Briers
b4ec946bd9 Fix sandbox error with new HWID code. (#33461)
Oops
2024-11-22 18:14:46 +01:00
Pieter-Jan Briers
4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
TsjipTsjip
736325a31f Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 16:24:05 +10:00
Leon Friedrich
b4dfeec696 Add more storage admin logs & fix some interaction validation (#30725) 2024-08-07 10:15:41 +10:00
Pieter-Jan Briers
45cc19f315 Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Pieter-Jan Briers
c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
keronshb
85f4b43db1 Adds logging for refunds (#26274)
LGTM
2024-03-19 19:46:03 -07:00
nikthechampiongr
2b8415b378 Add logs to recycler gibbing and broadcasting. (#26008)
* Add logs to things

* Make the message log be saved as msg because I forgor before.

* Log fails when getting an entity that doesn't exist

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-03-12 03:57:05 -07:00
Trevor Day
7a84f9e203 Add admin logs for thermomachines (#24056) 2024-01-13 20:05:45 -08:00
Pieter-Jan Briers
8bf807a9b5 Basic rate limiting for chat messages (#21907) 2023-11-27 14:08:30 +11:00
Chief-Engineer
335e0230f2 Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Riggle
579913b617 Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Chief-Engineer
72607f3066 add device linking logs (#17555) 2023-06-27 21:03:39 -04:00
Chief-Engineer
8174f08340 add singularity and field generator logs (#16889) 2023-05-28 20:25:54 +10:00
HerCoyote23
e45dd96af9 Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Pieter-Jan Briers
c5b3f62f6f Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Chief-Engineer
a0ea580260 Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer
061d4de1e4 Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Leon Friedrich
b20b4b11cc Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Chief-Engineer
19241f55ba Add prayer logs (#13362)
* hijack unused log type I accidentally introduced

* add subtle message logs

* add prayer logs

* fix missing parameter
2023-01-11 02:15:47 -06:00
Chief-Engineer
1ceff51a69 Add mind and ghost logs (#13306) 2023-01-03 22:49:15 -08:00
Chief-Engineer
0907989e94 Add DisposalUnit logs (#13309) 2023-01-03 22:45:35 -08:00
Chief-Engineer
5eadce16ec Add present logs (#13144)
* add logs for SpawnItemsOnUse

* add logs for RandomGift

* add and use EntitySpawn log type
2022-12-24 18:59:49 -06:00
Chief-Engineer
388d186fc7 Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
Pieter-Jan Briers
acdc92d0ab Pull TFM on missing content projects from robust props files. (#12872) 2022-12-05 20:22:38 +01:00
Júlio César Ueti
137e79ee4c Adds logging to stripping and construction starting (#11952) 2022-10-16 17:32:00 +11:00
Jacob Tong
fe1880062b Add logs to lattice cutting (#10956) 2022-08-31 23:52:24 -07:00
Nemanja
2152914acc Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
Moony
96ae4da9bd Add a log to cut cables. How did this not exist before? (#9780) 2022-07-16 21:50:57 -05:00
Kara
2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
metalgearsloth
ed6e07e941 Log kitchen spikings (#9284)
Easier to find.
2022-06-29 07:55:59 -05:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
DrSmugleaf
e563b0b7e1 Add admin logs for anchoring/unanchoring (#7274) 2022-03-25 14:10:43 -07:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
metalgearsloth
bba096f1a4 RCD logs (#7208)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-03-23 13:02:49 +11:00
Leon Friedrich
ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06 Revert "Actions Rework" (#6888) 2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64 Actions Rework (#6791)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
Rane
8049a709e6 Emags (#6738) 2022-02-17 19:43:24 -07:00
metalgearsloth
a1b67bc505 Chat adminlogs (#6209) 2022-01-18 19:35:31 -07:00