Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging * Fix multiple roles being made for single-role defs,
This commit is contained in:
@@ -97,7 +97,7 @@ public sealed partial class AntagSelectionSystem
|
||||
var countOffset = 0;
|
||||
foreach (var otherDef in ent.Comp.Definitions)
|
||||
{
|
||||
countOffset += Math.Clamp((poolSize - countOffset) / otherDef.PlayerRatio, otherDef.Min, otherDef.Max) * otherDef.PlayerRatio;
|
||||
countOffset += Math.Clamp((poolSize - countOffset) / otherDef.PlayerRatio, otherDef.Min, otherDef.Max) * otherDef.PlayerRatio; // Note: Is the PlayerRatio necessary here? Seems like it can cause issues for defs with varied PlayerRatio.
|
||||
}
|
||||
// make sure we don't double-count the current selection
|
||||
countOffset -= Math.Clamp(poolSize / def.PlayerRatio, def.Min, def.Max) * def.PlayerRatio;
|
||||
@@ -362,7 +362,8 @@ public sealed partial class AntagSelectionSystem
|
||||
/// <summary>
|
||||
/// Get all sessions that have been preselected for antag.
|
||||
/// </summary>
|
||||
public HashSet<ICommonSession> GetPreSelectedAntagSessions(AntagSelectionComponent? except = null)
|
||||
/// <param name="except">A specific definition to be excluded from the check.</param>
|
||||
public HashSet<ICommonSession> GetPreSelectedAntagSessions(AntagSelectionDefinition? except = null)
|
||||
{
|
||||
var result = new HashSet<ICommonSession>();
|
||||
var query = QueryAllRules();
|
||||
@@ -371,15 +372,13 @@ public sealed partial class AntagSelectionSystem
|
||||
if (HasComp<EndedGameRuleComponent>(uid))
|
||||
continue;
|
||||
|
||||
if (comp == except)
|
||||
continue;
|
||||
|
||||
if (!comp.PreSelectionsComplete)
|
||||
continue;
|
||||
|
||||
foreach (var def in comp.Definitions)
|
||||
{
|
||||
result.UnionWith(comp.PreSelectedSessions);
|
||||
if (def.Equals(except))
|
||||
continue;
|
||||
|
||||
if (comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
result.UnionWith(set);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -389,7 +388,11 @@ public sealed partial class AntagSelectionSystem
|
||||
/// <summary>
|
||||
/// Get all sessions that have been preselected for antag and are exclusive, i.e. should not be paired with other antags.
|
||||
/// </summary>
|
||||
public HashSet<ICommonSession> GetPreSelectedExclusiveAntagSessions(AntagSelectionComponent? except = null)
|
||||
/// <param name="except">A specific definition to be excluded from the check.</param>
|
||||
// Note: This is a bit iffy since technically this exclusive definition is defined via the MultiAntagSetting, while there's a separately tracked antagExclusive variable in the mindrole.
|
||||
// We can't query that however since there's no guarantee the mindrole has been given out yet when checking pre-selected antags.
|
||||
// I don't think there's any instance where they differ, but it's something to be aware of for a potential future refactor.
|
||||
public HashSet<ICommonSession> GetPreSelectedExclusiveAntagSessions(AntagSelectionDefinition? except = null)
|
||||
{
|
||||
var result = new HashSet<ICommonSession>();
|
||||
var query = QueryAllRules();
|
||||
@@ -398,17 +401,14 @@ public sealed partial class AntagSelectionSystem
|
||||
if (HasComp<EndedGameRuleComponent>(uid))
|
||||
continue;
|
||||
|
||||
if (comp == except)
|
||||
continue;
|
||||
|
||||
if (!comp.PreSelectionsComplete)
|
||||
continue;
|
||||
|
||||
foreach (var def in comp.Definitions)
|
||||
{
|
||||
if (def.MultiAntagSetting == AntagAcceptability.None)
|
||||
if (def.Equals(except))
|
||||
continue;
|
||||
|
||||
if (def.MultiAntagSetting == AntagAcceptability.None && comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
{
|
||||
result.UnionWith(comp.PreSelectedSessions);
|
||||
result.UnionWith(set);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,8 +12,10 @@ using Content.Server.Roles;
|
||||
using Content.Server.Roles.Jobs;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Station.Events;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Antag;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Ghost;
|
||||
@@ -47,6 +49,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
|
||||
// arbitrary random number to give late joining some mild interest.
|
||||
public const float LateJoinRandomChance = 0.5f;
|
||||
@@ -142,11 +145,13 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
// eventually this should probably store the players per definition with some kind of unique identifier.
|
||||
// something to figure out later.
|
||||
|
||||
var query = QueryActiveRules();
|
||||
var query = QueryAllRules();
|
||||
var rules = new List<(EntityUid, AntagSelectionComponent)>();
|
||||
while (query.MoveNext(out var uid, out _, out var antag, out _))
|
||||
while (query.MoveNext(out var uid, out var antag, out _))
|
||||
{
|
||||
rules.Add((uid, antag));
|
||||
if (HasComp<ActiveGameRuleComponent>(uid) ||
|
||||
(HasComp<DelayedStartRuleComponent>(uid) && antag.SelectionTime == AntagSelectionTime.IntraPlayerSpawn)) //IntraPlayerSpawn selects antags before spawning, but doesn't activate until after.
|
||||
rules.Add((uid, antag));
|
||||
}
|
||||
RobustRandom.Shuffle(rules);
|
||||
|
||||
@@ -158,7 +163,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (!antag.Definitions.Any(p => p.LateJoinAdditional))
|
||||
continue;
|
||||
|
||||
DebugTools.AssertEqual(antag.SelectionTime, AntagSelectionTime.PostPlayerSpawn);
|
||||
DebugTools.AssertNotEqual(antag.SelectionTime, AntagSelectionTime.PrePlayerSpawn);
|
||||
|
||||
// do not count players in the lobby for the antag ratio
|
||||
var players = _playerManager.NetworkedSessions.Count(x => x.AttachedEntity != null);
|
||||
@@ -166,7 +171,9 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (!TryGetNextAvailableDefinition((uid, antag), out var def, players))
|
||||
continue;
|
||||
|
||||
if (TryMakeAntag((uid, antag), args.Player, def.Value))
|
||||
var onlyPreSelect = (antag.SelectionTime == AntagSelectionTime.IntraPlayerSpawn && !antag.AssignmentComplete); // Don't wanna give them antag status if the rule hasn't assigned its existing ones yet
|
||||
|
||||
if (TryMakeAntag((uid, antag), args.Player, def.Value, onlyPreSelect: onlyPreSelect))
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -272,7 +279,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
break;
|
||||
}
|
||||
|
||||
if (session != null && ent.Comp.PreSelectedSessions.Contains(session))
|
||||
if (session != null && ent.Comp.PreSelectedSessions.Values.Any(x => x.Contains(session)))
|
||||
{
|
||||
Log.Warning($"Somehow picked {session} for an antag when this rule already selected them previously");
|
||||
continue;
|
||||
@@ -283,8 +290,11 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
MakeAntag(ent, null, def); // This is for spawner antags
|
||||
else
|
||||
{
|
||||
ent.Comp.PreSelectedSessions.Add(session); // Selection done!
|
||||
Log.Debug($"Selected {session.Name} as antagonist: {ToPrettyString(ent)}");
|
||||
if (!ent.Comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
ent.Comp.PreSelectedSessions.Add(def, set = new HashSet<ICommonSession>());
|
||||
set.Add(session); // Selection done!
|
||||
Log.Debug($"Pre-selected {session.Name} as antagonist: {ToPrettyString(ent)}");
|
||||
_adminLogger.Add(LogType.AntagSelection, $"Pre-selected {session.Name} as antagonist: {ToPrettyString(ent)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -300,7 +310,10 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
|
||||
foreach (var def in ent.Comp.Definitions)
|
||||
{
|
||||
foreach (var session in ent.Comp.PreSelectedSessions)
|
||||
if (!ent.Comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
continue;
|
||||
|
||||
foreach (var session in set)
|
||||
{
|
||||
TryMakeAntag(ent, session, def);
|
||||
}
|
||||
@@ -312,7 +325,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
/// <summary>
|
||||
/// Tries to makes a given player into the specified antagonist.
|
||||
/// </summary>
|
||||
public bool TryMakeAntag(Entity<AntagSelectionComponent> ent, ICommonSession? session, AntagSelectionDefinition def, bool ignoreSpawner = false, bool checkPref = true)
|
||||
public bool TryMakeAntag(Entity<AntagSelectionComponent> ent, ICommonSession? session, AntagSelectionDefinition def, bool ignoreSpawner = false, bool checkPref = true, bool onlyPreSelect = false)
|
||||
{
|
||||
if (checkPref && !HasPrimaryAntagPreference(session, def))
|
||||
return false;
|
||||
@@ -320,7 +333,19 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (!IsSessionValid(ent, session, def) || !IsEntityValid(session?.AttachedEntity, def))
|
||||
return false;
|
||||
|
||||
MakeAntag(ent, session, def, ignoreSpawner);
|
||||
if (onlyPreSelect && session != null)
|
||||
{
|
||||
if (!ent.Comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
ent.Comp.PreSelectedSessions.Add(def, set = new HashSet<ICommonSession>());
|
||||
set.Add(session);
|
||||
Log.Debug($"Pre-selected {session!.Name} as antagonist: {ToPrettyString(ent)}");
|
||||
_adminLogger.Add(LogType.AntagSelection, $"Pre-selected {session.Name} as antagonist: {ToPrettyString(ent)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
MakeAntag(ent, session, def, ignoreSpawner);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -334,6 +359,9 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
|
||||
if (session != null)
|
||||
{
|
||||
if (!ent.Comp.PreSelectedSessions.TryGetValue(def, out var set))
|
||||
ent.Comp.PreSelectedSessions.Add(def, set = new HashSet<ICommonSession>());
|
||||
set.Add(session);
|
||||
ent.Comp.AssignedSessions.Add(session);
|
||||
|
||||
// we shouldn't be blocking the entity if they're just a ghost or smth.
|
||||
@@ -359,7 +387,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (session != null)
|
||||
{
|
||||
ent.Comp.AssignedSessions.Remove(session);
|
||||
ent.Comp.PreSelectedSessions.Remove(session);
|
||||
ent.Comp.PreSelectedSessions[def].Remove(session);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -384,7 +412,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (session != null)
|
||||
{
|
||||
ent.Comp.AssignedSessions.Remove(session);
|
||||
ent.Comp.PreSelectedSessions.Remove(session);
|
||||
ent.Comp.PreSelectedSessions[def].Remove(session);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -423,6 +451,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
SendBriefing(session, def.Briefing);
|
||||
|
||||
Log.Debug($"Assigned {ToPrettyString(curMind)} as antagonist: {ToPrettyString(ent)}");
|
||||
_adminLogger.Add(LogType.AntagSelection, $"Assigned {ToPrettyString(curMind)} as antagonist: {ToPrettyString(ent)}");
|
||||
}
|
||||
|
||||
var afterEv = new AfterAntagEntitySelectedEvent(session, player, ent, def);
|
||||
@@ -481,7 +510,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
{
|
||||
if (_role.MindIsAntagonist(mind))
|
||||
return false;
|
||||
if (GetPreSelectedAntagSessions(ent.Comp).Contains(session)) // Used for rules where the antag has been selected, but not started yet
|
||||
if (GetPreSelectedAntagSessions(def).Contains(session)) // Used for rules where the antag has been selected, but not started yet
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
@@ -489,7 +518,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
{
|
||||
if (_role.MindIsExclusiveAntagonist(mind))
|
||||
return false;
|
||||
if (GetPreSelectedExclusiveAntagSessions(ent.Comp).Contains(session))
|
||||
if (GetPreSelectedExclusiveAntagSessions(def).Contains(session))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -44,9 +44,10 @@ public sealed partial class AntagSelectionComponent : Component
|
||||
public AntagSelectionTime SelectionTime = AntagSelectionTime.PostPlayerSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// Cached sessions of players who are chosen yet not given the role yet.
|
||||
/// Cached sessions of antag definitions and selected players. Players in this dict are not guaranteed to have been assigned the role yet.
|
||||
/// </summary>
|
||||
public HashSet<ICommonSession> PreSelectedSessions = new();
|
||||
[DataField]
|
||||
public Dictionary<AntagSelectionDefinition, HashSet<ICommonSession>>PreSelectedSessions = new();
|
||||
|
||||
/// <summary>
|
||||
/// Cached sessions of players who are chosen. Used so we don't have to rebuild the pool multiple times in a tick.
|
||||
|
||||
@@ -449,9 +449,14 @@ public enum LogType
|
||||
/// An atmos networked device (such as a vent or pump) has had its settings changed, usually through an air alarm
|
||||
/// </summary>
|
||||
AtmosDeviceSetting = 97,
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Commands related to admemes. Stuff like config changes, etc.
|
||||
/// </summary>
|
||||
AdminCommands = 98,
|
||||
|
||||
/// <summary>
|
||||
/// A player was selected or assigned antag status
|
||||
/// </summary>
|
||||
AntagSelection = 99,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user