Commit Graph

71 Commits

Author SHA1 Message Date
slarticodefast
2c40a950f7 Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Princess Cheeseballs
dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
Princess Cheeseballs
ac895a0db4 Stun and Stamina Visuals (#37196)
* Stun animation

* Commit 2

* Almost working commit

* Best commit

* Minor cleanup and value adjustments

* Fix animation data getting wasted and cleaned up some stuff

* Don't animate if dead

* AppearanceSystem is for chumps

* Cleanup

* More cleanup

* More cleanup

* Half working commit

* Documentation

* Works

* ComponentHandleState my beloved

* AppearanceComp compatibility

* Address review

* Borgar

* AND NOW THE END IS NEAR

* AppearanceSystem compliance (Real)

* Don't need to log missing there

* I actually hate mob prototypes so much you don't even know

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 14:13:11 +02:00
SlamBamActionman
d81e82cef7 Add Diona rooting (#32782)
* Initial commit

* Add sound

* Review commets

* addressing review

* I think this is what Slart meant?

* Review fixes

* More fixes

* tiny formatting

* Review fixes

* Review fixes

* Fix small timing error

* Follow new action system

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-06-04 12:52:59 +02:00
Princess Cheeseballs
9c165cb5a0 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-06 12:39:05 -04:00
nikitosych
72d2d8ab0f Overhauled stamina slowdown behavior (#36336) 2025-05-01 19:01:17 -04:00
metalgearsloth
9d03081fda Predict DamagePopup (#36547)
* Predict DamagePopup

Pretty easy one.

* cleanup and localize

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 21:10:09 +02:00
BramvanZijp
cf14cb3eb5 The long overdue downfall of stun meta - Stamina resists on Nukie & ERT Suits. (#35580)
* Add stamina damage resistance

* Probably starting a civil war within the community.

* Tweak some values, my chart was outdated.

* Tone down the values

* Allow a way to bypass the resistances, which forks downstream can use.

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Comment out the changes to non-deathsquad suits.

* minor text fix e

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:27:26 +02:00
James
a8e99ff65c Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-03-29 10:35:16 +01:00
Coolsurf6
913894a041 Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag
2025-03-03 12:11:58 +01:00
ActiveMammmoth
9fad86342f Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Nemanja
e510504596 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00
Nemanja
5c21b4e174 Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
slarticodefast
e0d30aff4e Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 16:14:07 +10:00
Plykiya
b266c9b545 Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00
slarticodefast
577f30fb13 Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* shader review

* use timespan and AutoPausedField
2024-08-03 03:12:08 +10:00
Cojoke
e784f2cf3c Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
DrSmugleaf
436344c36d Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
DoutorWhite
8d40bc36a9 Improves Medical Hud interface and functionality (#26027)
* Improvements to the medical hud interface

* Adds an icon for SSD players

* Indentation fix

* Update sprites, changes direction and adds new status icon.

* Adds decomposing icon

* Code cleaning

* Changes Crit Icon sprite

* Simplifies the decision structure

* Changes copyright line

* Changes Critical Icon sprite

* Makes the Critical Icon border darker

* Changes sprites to /tg/ station

* Updates copyright

* Makes Dead Icon animation slight faster

* Code cleaning

* Remove some unused imports

* Code cleaning and rename icon

* Minor code cleaning
2024-03-19 00:56:12 +11:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Dakamakat
b80f7eed6e Make throwable star damage stamina (#23527)
* feat(star.yml): make throwable star damage stamina

* feat(Components): add new StaminaTresholdDamageOnEmbedComponent

* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add

* feat(StaminaSystem): update system with new subscriptions

* feat(throwing_stars): update yml with new component

* feat(StaminaDamageOnEmbed): add stamina damage on embeed

* cleanup unused / ajust numbers

* fix(StaminaSystem / OnEmbedComponent ) apply requested changes

* Rest of the review

* another warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 20:10:50 +11:00
Arendian
464f24d040 Fix roller skates debug assert (#23876)
Networkedcomponent
2024-01-10 16:38:24 -05:00
Leon Friedrich
35ba42af9c Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke
2023-12-28 10:05:20 +11:00
brainfood1183
8be97a20c5 Roller Skates fixes (#21542) 2023-11-08 18:43:27 -07:00
LankLTE
d691ddae64 Give player species slight passive regen (#20638)
* Implementation

* Reviews
2023-10-07 15:34:32 -04:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
PixelTK
109222e5d5 unhardcode the stun time (#19396) 2023-08-21 14:18:57 -04:00
Slava0135
375f487d94 Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Slava0135
53db6bc265 Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
deltanedas
af8302445d stimulants increase stamina (#18754)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-06 21:06:23 +10:00
metalgearsloth
aa8efc9a26 Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
metalgearsloth
94e2c7a4b0 Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
metalgearsloth
cca1a78384 Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
Slava0135
1e56271d39 Hot potato on fire (#16017) 2023-05-06 20:30:16 +10:00
Nemanja
c4a92fdfa3 Meat Anomaly Tweaks (#14026)
* Meat Anomaly Tweaks

* 50%
2023-02-12 20:17:54 +00:00
Paul Ritter
3884c4d3db serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth
fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
Leon Friedrich
90c224a1c1 Add ReadExecute perms to all of DamageableComponent (#8800) 2022-06-13 09:19:49 +10:00
Pieter-Jan Briers
a323ba8223 Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041 Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Alex Evgrashin
4aa45dc695 Remove IRadiationAct (#7757)
* Move radiation collector to ECS

* Damagable system

* Remove IRadiationAct

* Add small helper field

* Update Content.Server/Radiation/Systems/RadiationSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Delete comment

* Fixed total rads

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-04-28 22:36:25 +10:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich
c95516e5b2 Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony
4a466f4927 Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00