Commit Graph

32 Commits

Author SHA1 Message Date
Nemanja
9872a28d7f Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
slarticodefast
c538d7fb2b Predict anomaly synchronizer (#39321)
* predict anomaly synchronizer

* pvs

* lambda

* Update Resources/Locale/en-US/anomaly/anomaly.ftl

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-08-03 01:07:32 +02:00
Quantum-cross
17559db1c7 Add supercritical sounds for ALL anomalies (#36425)
* add supercritical sounds for flesh anomaly and shadow anomaly

* fix attribution yml

* use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds.

* add sound for present anomaly

* wrong soundcollection for flesh

* actually add the present anomaly sound...

* add fire anom sound

* add gravity anomaly supercritical sound

* add electric anomaly supercritical sound

* add bluespace anomaly supercritical and explosion sound

* add ice anomaly supercritical sound

* add fluid anomaly supercritical sound

* fix busted link

* typo

* add floral supercritical sound, fix typos

* Add supercritical sounds to injected anomalies

* add rock anomaly supercritical sound

* supercritical sound follows the entity, important for injected anomalies

* make the rock crit rumble a little less subtle at the start

* use CC0 freesound alternatives where available

* New pyro anomaly sound by GonTar

* New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype.

* oopsie, forgot the traps

* use TimeSpan for duration
2025-07-17 10:01:37 -07:00
Quantum-cross
716c0ef51f Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
Patrik Caes-Sayrs
8f2d16aabf Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
Ed
92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Plykiya
b266c9b545 Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00
Nemanja
a269f9bb9e Small anomaly behavior fix (#28290)
* Small anomaly behavior fix

* well put together code
2024-05-27 17:52:56 -07:00
Nemanja
c87ba22d3e Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
2024-04-02 23:15:57 -04:00
Ed
a4ec01d471 Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Ed
de9d7aed17 Rock and Meat anom rework (try 2) (#24449)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

* spawn on shutdown variant

* fix entites, fix DataRecord

* fix some review

* god forgive me

* oh fuck wrong brench

* Revert "oh fuck wrong brench"

This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
Ed
05a7eb07c2 Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed
b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Nemanja
9bd03824ac GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too
2023-12-27 20:11:13 -07:00
Kara
e4a227ff0d Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Ed
8b3adf6085 Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
Ed
96ff529c82 Anomaly Cores (#21306)
* add first anomaly core

* meme

* 5 min to 10 min
fix yml

* fix

* Update doc

* no static price
2023-10-31 19:20:52 -04:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
6f76ae4720 Try fix time offset serialization issues (#17580) 2023-06-26 06:36:35 +10:00
Nemanja
a77d280c47 Anomaly point/stability tweaks (#17051) 2023-06-01 17:07:20 -06:00
Nemanja
91585f5efb Make anomalies harder (#16760) 2023-05-25 13:28:40 +10:00
brainfood1183
d598ada16f Omega Cartridges Uplink rounds for CHIMP. (#15755)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-02 16:11:04 +10:00
metalgearsloth
d51d74d934 Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
Nemanja
37bc649eef CHIMP handcannon (#15667) 2023-04-24 09:58:45 +10:00
Nemanja
d5d9046fb6 Anomaly cleanup (#14781) 2023-03-23 16:53:32 +11:00
Nemanja
f450398df7 More anomalies (#13766) 2023-02-06 01:03:53 -04:00
Nemanja
cd52b458df Anomaly events & science point gen tweaks (#13590) 2023-01-20 16:42:38 -08:00
Nemanja
4d57226335 Anomaly fixes (#13558)
Closes https://github.com/space-wizards/space-station-14/issues/13545
Closes https://github.com/space-wizards/space-station-14/issues/13544
Closes https://github.com/space-wizards/space-station-14/issues/13543
Closes https://github.com/space-wizards/space-station-14/issues/13536
2023-01-18 11:38:12 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00