Predict anomaly synchronizer (#39321)
* predict anomaly synchronizer * pvs * lambda * Update Resources/Locale/en-US/anomaly/anomaly.ftl --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -1,33 +1,30 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Anomaly.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Anomaly;
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namespace Content.Shared.Anomaly;
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/// <summary>
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/// a device that allows you to translate anomaly activity into multitool signals.
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/// A device that allows you to translate anomaly activity into multitool signals.
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/// </summary>
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public sealed partial class AnomalySynchronizerSystem : EntitySystem
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{
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly DeviceLinkSystem _signal = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDeviceLinkSystem _deviceLink = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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@@ -47,27 +44,41 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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{
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base.Update(frameTime);
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var curTime = _timing.CurTime;
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var sync, out var xform))
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while (query.MoveNext(out var uid, out var sync, out var synchronizerTransform))
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{
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if (sync.ConnectedAnomaly is null)
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if (sync.ConnectedAnomaly == null)
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continue;
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if (_timing.CurTime < sync.NextCheckTime)
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if (curTime < sync.NextCheckTime)
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continue;
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sync.NextCheckTime += sync.CheckFrequency;
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Dirty(uid, sync);
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if (Transform(sync.ConnectedAnomaly.Value).MapUid != Transform(uid).MapUid)
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if (TerminatingOrDeleted(sync.ConnectedAnomaly))
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{
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DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
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DisconnectFromAnomaly((uid, sync));
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continue;
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}
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if (!xform.Coordinates.TryDistance(EntityManager, Transform(sync.ConnectedAnomaly.Value).Coordinates, out var distance))
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// Use TryComp instead of Transform(uid) to take care of cases where the anomaly is out of
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// PVS range on the client, but the synchronizer isn't.
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if (!TryComp(sync.ConnectedAnomaly.Value, out TransformComponent? anomalyTransform))
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continue;
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if (anomalyTransform.MapUid != synchronizerTransform.MapUid)
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{
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DisconnectFromAnomaly((uid, sync));
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continue;
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}
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if (!synchronizerTransform.Coordinates.TryDistance(EntityManager, anomalyTransform.Coordinates, out var distance))
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continue;
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if (distance > sync.AttachRange)
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DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
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DisconnectFromAnomaly((uid, sync));
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}
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}
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@@ -76,11 +87,9 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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/// </summary>
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public bool TryAttachNearbyAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
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{
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if (!_power.IsPowered(ent))
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if (!_power.IsPowered(ent.Owner))
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user.Value);
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_popup.PopupClient(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user);
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return false;
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}
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@@ -89,13 +98,11 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (anomaly.Owner is { Valid: false }) // no anomaly in range
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
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_popup.PopupClient(Loc.GetString("anomaly-sync-no-anomaly"), ent, user);
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return false;
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}
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ConnectToAnomaly(ent, anomaly);
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ConnectToAnomaly(ent, anomaly, user);
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return true;
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}
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@@ -104,10 +111,10 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (args.Powered)
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return;
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if (ent.Comp.ConnectedAnomaly is null)
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if (ent.Comp.ConnectedAnomaly == null)
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return;
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DisconnectFromAnomaly(ent, ent.Comp.ConnectedAnomaly.Value);
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DisconnectFromAnomaly(ent);
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}
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private void OnExamined(Entity<AnomalySynchronizerComponent> ent, ref ExaminedEvent args)
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@@ -117,19 +124,29 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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private void OnGetInteractionVerbs(Entity<AnomalySynchronizerComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands is null || ent.Comp.ConnectedAnomaly.HasValue)
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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var user = args.User;
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args.Verbs.Add(new()
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if (ent.Comp.ConnectedAnomaly == null)
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{
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Act = () =>
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args.Verbs.Add(new()
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{
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TryAttachNearbyAnomaly(ent, user);
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},
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Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
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Text = Loc.GetString("anomaly-sync-connect-verb-text"),
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});
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Act = () => TryAttachNearbyAnomaly(ent, user),
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Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
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Text = Loc.GetString("anomaly-sync-connect-verb-text"),
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});
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}
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else
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{
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args.Verbs.Add(new()
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{
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Act = () => DisconnectFromAnomaly(ent, user),
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Message = Loc.GetString("anomaly-sync-disconnect-verb-message", ("machine", ent)),
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Text = Loc.GetString("anomaly-sync-disconnect-verb-text"),
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});
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}
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}
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private void OnInteractHand(Entity<AnomalySynchronizerComponent> ent, ref InteractHandEvent args)
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@@ -137,12 +154,13 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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TryAttachNearbyAnomaly(ent, args.User);
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}
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private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly)
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private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly, EntityUid? user = null)
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{
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if (ent.Comp.ConnectedAnomaly == anomaly)
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return;
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ent.Comp.ConnectedAnomaly = anomaly;
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Dirty(ent);
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//move the anomaly to the center of the synchronizer, for aesthetics.
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var targetXform = _transform.GetWorldPosition(ent);
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_transform.SetWorldPosition(anomaly, targetXform);
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@@ -150,27 +168,27 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (ent.Comp.PulseOnConnect)
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_anomaly.DoAnomalyPulse(anomaly, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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_popup.PopupPredicted(Loc.GetString("anomaly-sync-connected"), ent, user, PopupType.Medium);
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_audio.PlayPredicted(ent.Comp.ConnectedSound, ent, user);
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}
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//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
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//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
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private void DisconnectFromAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid other)
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private void DisconnectFromAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
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{
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if (ent.Comp.ConnectedAnomaly == null)
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return;
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if (TryComp<AnomalyComponent>(other, out var anomaly))
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if (ent.Comp.PulseOnDisconnect && TryComp<AnomalyComponent>(ent.Comp.ConnectedAnomaly, out var anomaly))
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{
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if (ent.Comp.PulseOnDisconnect)
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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}
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_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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_popup.PopupPredicted(Loc.GetString("anomaly-sync-disconnected"), ent, user, PopupType.Large);
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_audio.PlayPredicted(ent.Comp.DisconnectedSound, ent, user);
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ent.Comp.ConnectedAnomaly = null;
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Dirty(ent);
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}
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private void OnAnomalyPulse(ref AnomalyPulseEvent args)
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@@ -184,19 +202,19 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (!_power.IsPowered(uid))
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continue;
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_signal.InvokePort(uid, component.PulsePort);
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_deviceLink.InvokePort(uid, component.PulsePort);
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}
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}
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private void OnAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
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{
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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while (query.MoveNext(out var uid, out var component))
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (!_power.IsPowered(ent))
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if (!_power.IsPowered(uid))
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continue;
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//The superscritical port is invoked not at the AnomalySupercriticalEvent,
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@@ -204,34 +222,34 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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//ATTENTION! the console command supercriticalanomaly does not work here,
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//as it forcefully causes growth to start without increasing severity.
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if (args.Severity >= 1)
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_signal.InvokePort(ent, component.SupercritPort);
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_deviceLink.InvokePort(uid, component.SupercritPort);
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}
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}
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private void OnAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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Entity<AnomalyComponent> anomaly = (args.Anomaly, Comp<AnomalyComponent>(args.Anomaly));
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var anomaly = Comp<AnomalyComponent>(args.Anomaly);
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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while (query.MoveNext(out var uid, out var sync))
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{
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if (component.ConnectedAnomaly != anomaly)
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if (sync.ConnectedAnomaly != args.Anomaly)
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continue;
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if (!_power.IsPowered(ent))
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if (!_power.IsPowered(uid))
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continue;
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if (args.Stability < anomaly.Comp.DecayThreshold)
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if (args.Stability < anomaly.DecayThreshold)
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{
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_signal.InvokePort(ent, component.DecayingPort);
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_deviceLink.InvokePort(uid, sync.DecayingPort);
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}
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else if (args.Stability > anomaly.Comp.GrowthThreshold)
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else if (args.Stability > anomaly.GrowthThreshold)
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{
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_signal.InvokePort(ent, component.GrowingPort);
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_deviceLink.InvokePort(uid, sync.GrowingPort);
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}
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else
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{
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_signal.InvokePort(ent, component.StabilizePort);
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_deviceLink.InvokePort(uid, sync.StabilizePort);
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}
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}
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}
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@@ -1,46 +1,51 @@
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Anomaly.Components;
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namespace Content.Shared.Anomaly.Components;
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/// <summary>
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/// a device that allows you to translate anomaly activity into multitool signals.
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/// A device that allows you to translate anomaly activity into multitool signals.
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause, Access(typeof(AnomalySynchronizerSystem))]
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(AnomalySynchronizerSystem))]
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public sealed partial class AnomalySynchronizerComponent : Component
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{
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/// <summary>
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/// The uid of the anomaly to which the synchronizer is connected.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public EntityUid? ConnectedAnomaly;
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/// <summary>
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/// Should the anomaly pulse when connected to the synchronizer?
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public bool PulseOnConnect = true;
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/// <summary>
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/// Should the anomaly pulse when disconnected from synchronizer?
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public bool PulseOnDisconnect = false;
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/// <summary>
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/// minimum distance from the synchronizer to the anomaly to be attached
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/// Minimum distance from the synchronizer to the anomaly to be attached.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public float AttachRange = 0.4f;
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/// <summary>
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/// Periodicheski checks to see if the anomaly has moved to disconnect it.
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/// Periodically checks to see if the anomaly has moved to disconnect it.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public TimeSpan CheckFrequency = TimeSpan.FromSeconds(1f);
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[DataField, AutoPausedField]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan NextCheckTime = TimeSpan.Zero;
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[DataField]
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@@ -58,9 +63,9 @@ public sealed partial class AnomalySynchronizerComponent : Component
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[DataField]
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public ProtoId<SourcePortPrototype> SupercritPort = "Supercritical";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public SoundSpecifier ConnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public SoundSpecifier DisconnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
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}
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@@ -54,6 +54,8 @@ anomaly-sync-examine-connected = It is [color=darkgreen]attached[/color] to an a
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anomaly-sync-examine-not-connected = It is [color=darkred]not attached[/color] to an anomaly.
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anomaly-sync-connect-verb-text = Attach anomaly
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anomaly-sync-connect-verb-message = Attach a nearby anomaly to {THE($machine)}.
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anomaly-sync-disconnect-verb-text = Detach anomaly
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anomaly-sync-disconnect-verb-message = Detach the connected anomaly from {THE($machine)}.
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anomaly-generator-ui-title = Anomaly Generator
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anomaly-generator-fuel-display = Fuel:
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@@ -78,7 +80,7 @@ anomaly-generator-flavor-right = v1.1
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anomaly-behavior-unknown = [color=red]ERROR. Cannot be read.[/color]
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anomaly-behavior-title = behavior deviation analysis:
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anomaly-behavior-point =[color=gold]Anomaly produces {$mod}% of the points[/color]
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anomaly-behavior-point = [color=gold]Anomaly produces {$mod}% of the points[/color]
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anomaly-behavior-safe = [color=forestgreen]The anomaly is extremely stable. Extremely rare pulsations.[/color]
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anomaly-behavior-slow = [color=forestgreen]The frequency of pulsations is much less frequent.[/color]
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@@ -94,4 +96,4 @@ anomaly-behavior-secret = Interference detected. Some data cannot be read
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anomaly-behavior-inconstancy = [color=crimson]Impermanence has been detected. Particle types can change over time.[/color]
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anomaly-behavior-fast = [color=crimson]The pulsation frequency is strongly increased.[/color]
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anomaly-behavior-strenght = [color=crimson]The pulsation power is significantly increased.[/color]
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anomaly-behavior-moving = [color=crimson]Coordinate instability was detected.[/color]
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anomaly-behavior-moving = [color=crimson]Coordinate instability was detected.[/color]
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