Commit Graph

80 Commits

Author SHA1 Message Date
Swept
9d22869e58 Adds a ton more inhands (#4488)
* Removed useless loc and added inhands for some lamps

* Adds a ton of inhands to the game

* Actually adds the pill inhand

* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-08-20 05:36:32 +00:00
Vera Aguilera Puerto
13a214e4a0 Fix tests.
Flashlight RSI state names had been changed, and some places weren't updated properly
2021-08-17 09:07:52 +02:00
Ygg01
56ad025c53 Fix sound crash when making foam (#4476) 2021-08-15 19:44:35 -07:00
ShadowCommander
730c137778 Merge branch 'master' of github.com:space-wizards/space-station-14 into replace-sounds-with-sound-specifier 2021-08-10 15:17:58 -07:00
ShadowCommander
a1db43ab34 Merge branch 'master' into replace-sounds-with-sound-specifier 2021-08-10 15:05:49 -07:00
Swept
b16a044a2b Added restrictions for what can be inserted into most belts (#4367)
* Belts now restrict what can be inserted into them

* Bandolier now only holds shotgun shells

* Tiny typo

* Another tiny typo
2021-08-10 13:36:00 -07:00
SethLafuente
04bbaa820f Made the cloning pod and medical scanner constructible (#4439)
* Made the cloning machine pod constructable

* Added everything like I did but with the Medical Scanner

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-08-08 20:21:18 +00:00
Kara D
9354abb024 reviews + test 2021-08-05 22:01:02 -07:00
Kara D
5af4c06231 construction 2021-08-05 21:10:06 -07:00
ScalyChimp
bf43141c96 Meth (#4186)
* adds an overdose metabolism with sensible default settings

* adds the compoenents for the run fast part of meth

* not sure what I changed here but I trust my past self to not fuck up for once

* adds basic meth recipe

* correctly names comething

* I really should've checked my spelling before making this pr

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* adds suggestion from the maintaner, who managed to get to this pr suprisingly fast

* Revert "adds suggestion from the maintaner, who managed to get to this pr suprisingly fast"

This reverts commit 9b0f07402e35ed5890b3af805691b690671b950c.

* tweak

* tweak

* git's gitting on my nerves

* some small tweaks

* don't need these anymore

* makes some stuff required

* changes the meth recipe to arbitary bullshit to get the yaml thingy to leave me alone goddamnit

* extremely minor change

* removes overdose, because however it's gonna be done, it's definitely not my way

* i should really double check every key I press

* hm

* sigh, I should be more thorough with looking at error messages.

* beenus

* gay sex is gay

* this one goes out to bingo

* reviews

* not sure why status lifetime description wasn't being commited

* Update MovespeedModifierMetabolism.cs

Co-authored-by: mirrorcult <notzombiedude@gmail.com>

* adds VV to component variables

* rebalances meth, and makes the completely unrealistic recipe properly work now

* meth effects should go away now or something do you think I test these changes before pushing??

* ah yes, orginization

* adds proper recipe and prequisite chemicals

* fixes linter hopefully

* Update chemicals.yml

* a

* starts working on prediction

* thing

* predmiction??

* changes thing

* does it properly

* uses timespan instead of timer

* uses dif timers and adds a system

* updates robust and tweaks a small thing

* Fixes

* "Fix" prediction

* starts changing the timer to timespans to avoid icky on timer end

* okay fixes the check thing but now meth is broken and I don't know why

* fixes predicition (partially)

* Delete ContentNetIDs.cs

whoops

* some changes advised by sloth

* certified scalycode fix right here

* moves resettimer to the metabolism to make it less oop stinky

* moves resettimer to the metabolism to make it less oop stinky

* gamin

* when the  is

* updates mth colour to be accurate because I forgot

* abc hard ok

* everything should be up to date now

* makes MovespeedModifierMetabolism ECS and cleans up some other stuff

* does a fixy wixy

* fix thing

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth"

This reverts commit 62886561098be02f9adb6352f4e858a8269d5bd5, reversing
changes made to ca34fffb5b7a40f19aec7b9e4bc37bdeab914bc1.

* Revert "Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth""

This reverts commit 4f550da19656abfd0be05f818fc6b7100252d5b8.

* fix hopefully

* updates metabolism to works with mirror's fancy new system

* updates yaml + tweaks

* bruh

* yaml moment

* :yaml moment

* Revert " :yaml moment"

This reverts commit 8cb51573c64db76d989de22acdbb9c50b2c6d052.

* 99th commit yay, also I need to not do this

* removes something that I don't need

* makes system work with this and gets rid of unnesescary check

* make the update only work on active components

* oops

* Cleanup

* alphabetise this shit

* Touchup

* Woops stupid alloc by me

* Nerf nyoom for now

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: mirrorcult <notzombiedude@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-08-03 13:32:08 +10:00
Galactic Chimp
b2e40d540f Inserted SoundSpecifier where appropiate 2021-07-31 15:17:16 +02:00
SethLafuente
e7eb3068a0 Added Makeshift Handcuffs as a craftable item (#4294)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-07-25 17:30:41 +02:00
SethLafuente
43241267d3 Made the baseball bat craft able (#4336)
* Added the baseball bat into craftable items

* Added a space

* Update baseball_bat.yml

* Update bat.yml

* Update bat.yml

* Update baseball_bat.yml

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-07-24 23:51:17 +00:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
Pieter-Jan Briers
103bc19508 Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
SethLafuente
b76998b735 Added oil with functionality (#4120)
* Changed the submodule Issues

* Added oil with functionality

* submodule

* submodule 2

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-06 03:53:17 +10:00
SethLafuente
3069bef30c Added HV and MV cables into the protolathe (#4095)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-28 03:41:03 +00:00
SethLafuente
6b1d582cf9 Protolathe Printing (#4094)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-27 22:43:10 +00:00
SethLafuente
48cd4a76c2 Protolathe Printing and R&D technology (#4039)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-24 00:38:26 +00:00
mirrorcult
ce70e8a38d Fix incorrect shard protoype being spawned when computers are destroyed (#4060) 2021-05-23 03:44:05 +00:00
Vera Aguilera Puerto
bbfc0c320a Fixes materials in lathe recipes 2021-05-22 11:30:11 +02:00
SweptWasTaken
b667f8168a Fixes flash lathe recipe 2021-05-18 22:15:09 -07:00
SweptWasTaken
8ea9e7a068 Removes all uses of chem. 2021-05-07 23:09:06 -07:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Swept
682b36ae23 Wall YAML cleanup (#3864)
* Code Quality

* IDs and mapping

* Construction Recipes
2021-04-16 06:47:18 +00:00
Vera Aguilera Puerto
c28f22ebff Removes chem. and react. from every prototype ID (#3767)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 23:48:02 +10:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
MehimoNemo
1d4df2606d +3 lathe recipes 8===D (#3812)
* Adds some lathe recipes for a few circuit boards

Does this mean I can call myself a video game dev now. Recipes can be tweaked and stuff if needed
Issue #3544 
Lathe stuff :)

* Big Huge Changes To Lathe

Makes lathe able to craft 3 circuit boards

* +3 Circuit Boards to electromag research

* fixes icon sprites

* fixes textures for realsies

* Update Changelog.yml

* Unfucked changelog

I guess it's automatic

* Revert "Unfucked changelog"

This reverts commit b877188b1fc7928d618f27ef5a8d2c4b6d011523.

* Revert "Update Changelog.yml"

This reverts commit d31ef05b11d72f6781f563658e24083b8a14019d.

* Tweaked resource costs
2021-04-06 21:06:24 +02:00
Swept
e56e0c66cd Increases material cost of all lathe recipes (#3801) 2021-04-04 17:00:45 -07:00
Peptide90
df70984c52 Adds more mob crates for livestock (#3604)
* Adds livestock crate sprites and cargo crates

Goat and butterfly

* Sorted NPC crates. Added more mobs

Alphabetized NPC crates & Cargo_livestock
Added all current mob crates to cargo.
Added remaining mobs as crates.
Fixed .rsi naming
Added descriptions to livestock crates
Added construction graph for crates under new category "storage"

* Added bees, chickens and gorillas

NPC Crates for cargo

* Fixed cargo console icons

* Alphabetised NPC animals

* Randomizer comment

* removed livestock from cargo console

* Fix chickenmob

* Update yml

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:41:00 +11:00
Swept
a69e98dcdc Makes RnD less useless (#3763)
* Initial

* Idk what I did for this change but i'll push it
2021-04-01 00:04:18 -07:00
ShadowCommander
4efa9afa85 Add table deconstruction and fix table destructible spawns (#3705)
* Add table deconstruction and fix table destructible spawns

* Change table names to match and add construction recipes

* Fix reinforced table and table frame destruction not dropping metal rods
2021-03-24 15:34:07 -07:00
ShadowCommander
45d93d8faa Fix chairs not unbuckling entities when deconstructed or destroyed (#3696) 2021-03-18 10:48:17 +01:00
ShadowCommander
51178b9ae7 Airlock construction (#3609)
* Add construction and deconstsruction of airlocks

* Change name to door electronics

* Rearrange things

* Fix errors

* Fix physics error from bumping

* Prevent editing the map for now

* Address reviews

* Change switch to if

* Fix newlines
2021-03-17 13:07:49 +01:00
Swept
20fd7bb5a9 Adds more surgery tools and resprites existing (#3631)
* Initial

* Fixed map/issues

* Touchup

* Fixes tests

* Fixed tests

* Fixed RSI Validator

* Fixed RSI Validator

* Fixed

* FD

* FD

* FD

* Killed rogue inis

* netsync

* Update submodule

* Lint

* Lint

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-16 08:48:54 +01:00
ShadowCommander
a7197611e9 Add seat construction (#3653) 2021-03-14 22:40:18 -07:00
Peptide90
0a34c4b8a9 Adds construction for wooden barricades, solar panels + solar trackers (#3472)
* Added barricades and textures for hidden doors

Constructable barricades and textures for square wall hidden doors

* Added solar assembly & tracker. Restructured power construction

Added solar tracker and assembly construction and textures. (Trackers don't work at present).
Moved APC and solar item sot construction/power.yml
Moved power based items to "Utility" in construction menu.

* Localisation changes

Added flammable to barricades.
Added localisation to barricades and all solar entities.

* Removed hidden doors

Removed .rsi for hidden doors as wasn't able to get non airlock doors working.

* Adds solar crate to cargo

* Fixed tests

* Removed glass from solar crate

Removing glass from solars crate until stacks can be specified.

* Added deconstruction to solar graphs

* Added deconstruction to barricade

And fixed nodes for solars.

* Fixed materials

* Fixed meta indent and solartracker type

* Fixed materials, physics & naming

Added new physics fixtures to barricade and solars
Changed solar tracker board to electronics.
Changed material ID for destruction of wooden barricades to new ID.

* Changed back to prototype from component step

Component step does not work for electronics only machine boards.

* Localisation fixes 1

* yaml linter fixes

Removed obsolete code

* Update meta.json

* Fix trailing comma

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-12 22:11:06 +01:00
Alex Evgrashin
4455bab4c5 Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
Vera Aguilera Puerto
13e95ac9a8 Makes construction graphs turing complete (#3516)
* Makes construction graphs turing complete

* Improvements
2021-03-08 05:09:17 +01:00
Swept
4b8e4dd6ba Cleans up Airlock content (#3575)
* Initial

* Fixed RSI timings

* Sorts RSIs

* Adds effects.rsi

* Unlits
2021-03-07 19:25:07 -08:00
ShadowCommander
0fc70ce57e Add construction graph for glass variants (#3537) 2021-03-07 15:22:25 -08:00
Vera Aguilera Puerto
af49ad81b8 Fixes a bunch of construction graphs having incorrect fields or materials 2021-03-06 13:20:10 +01:00
Swept
ade17074ba Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
2021-03-06 16:41:53 +11:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Swept
1217eb9402 Particle Accelerator Engine is now obtainable in-game (#3465)
* Transferred PA to better accommodations

* Sorts PA RSIs

* PA now centers itself on Anchor

* Adds PA Comp CircuitBoard

* Adds construction recipes

* Words emitters better

* Adjusts language used for PA parts

* M

* Added the cargo entry
2021-03-01 12:53:17 -08:00
Swept
0c91b3a727 Moves LatheRecipes from Catalog to Recipes (#3469) 2021-03-01 15:56:14 +01:00
Vera Aguilera Puerto
71e6effd48 Adds integration tests to construction, fixes some wrong stack prototypes in construction graphs
🆑
- fix: Fixes a bug where many constructions failed due to a recent material refactor.
2021-02-28 17:17:19 +01:00
Swept
1056b9005f Fixes Torch (#3270)
* Updates RSI

* Done

* Finish

* SoulSloth you give me conniptions

* Nvm it was Nuke who made this, sorry soulsloth.

* E

* I am retar
2021-02-27 10:23:14 +01:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
Elijahrane
1696c432a1 Added some potato & corn recipes, fixed some typos in food (#3410)
* Fixed typo and added Loaded Baked Potato

* Added a couple recipes for corn and potatoes, a couple desc changes & typo fixes

* Resynced with master
2021-02-26 12:45:24 +11:00