Makes RnD less useless (#3763)

* Initial

* Idk what I did for this change but i'll push it
This commit is contained in:
Swept
2021-04-01 07:04:18 +00:00
committed by GitHub
parent 8d1b90c28d
commit a69e98dcdc
6 changed files with 135 additions and 102 deletions

View File

@@ -10,7 +10,7 @@
icon:
sprite: Constructible/Power/server.rsi
state: server-on
requiredPoints: 250
requiredPoints: 2500
# Biological Technology Tree
@@ -21,9 +21,12 @@
icon:
sprite: Constructible/Misc/potted_plants.rsi
state: applebush
requiredPoints: 1000
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
unlockedRecipes:
- Scythe
- Hatchet
- type: technology
name: "advanced botany"
@@ -32,9 +35,11 @@
icon:
sprite: Objects/Specific/Hydroponics/potato.rsi
state: seed
requiredPoints: 1500
requiredPoints: 15000
requiredTechnologies:
- BiologicalTechnology
unlockedRecipes:
- Shovel
- type: technology
name: "advanced surgery"
@@ -43,9 +48,16 @@
icon:
sprite: Objects/Specific/Medical/Surgery/saw.rsi
state: saw
requiredPoints: 1500
requiredPoints: 15000
requiredTechnologies:
- BiologicalTechnology
unlockedRecipes:
- Scalpel
- Retractor
- Cautery
- Drill
- BoneSaw
- Hemostat
# Chemistry Technology Tree
@@ -56,9 +68,14 @@
icon:
sprite: Objects/Specific/Chemistry/beaker_large.rsi
state: beakerlarge
requiredPoints: 1000
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
unlockedRecipes:
- Beaker
- LargeBeaker
- Dropper
- Syringe
# Security Technology Tree
@@ -69,66 +86,70 @@
icon:
sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off
requiredPoints: 1000
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
unlockedRecipes:
- Flash
- Handcuffs
- Stunbaton
- type: technology
name: "ballistic technology"
id: BallisticTechnology
description: Just a fancy term for guns.
icon:
sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
state: icon
requiredPoints: 1500
requiredTechnologies:
- SecurityTechnology
- type: technology
name: "direct energy technology"
id: DirectEnergyTechnology
description: Basically laser guns.
icon:
sprite: Objects/Weapons/Guns/Battery/taser.rsi
state: icon
requiredPoints: 1500
requiredTechnologies:
- SecurityTechnology
- type: technology
name: "explosives technology"
id: ExplosivesTechnology
description: Let's just start with grenades for now.
icon:
sprite: Objects/Weapons/Grenades/flashbang.rsi
state: icon
requiredPoints: 1500
requiredTechnologies:
- SecurityTechnology
- type: technology
name: "armor technology"
id: ArmorTechnology
description: Basic protective gear for security personnel.
icon:
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
state: icon
requiredPoints: 1500
requiredTechnologies:
- SecurityTechnology
# - type: technology
# name: "ballistic technology"
# id: BallisticTechnology
# description: Just a fancy term for guns.
# icon:
# sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
# state: icon
# requiredPoints: 15000
# requiredTechnologies:
# - SecurityTechnology
#
# - type: technology
# name: "direct energy technology"
# id: DirectEnergyTechnology
# description: Basically laser guns.
# icon:
# sprite: Objects/Weapons/Guns/Battery/taser.rsi
# state: icon
# requiredPoints: 15000
# requiredTechnologies:
# - SecurityTechnology
#
# - type: technology
# name: "explosives technology"
# id: ExplosivesTechnology
# description: Let's just start with grenades for now.
# icon:
# sprite: Objects/Weapons/Grenades/flashbang.rsi
# state: icon
# requiredPoints: 15000
# requiredTechnologies:
# - SecurityTechnology
#
# - type: technology
# name: "armor technology"
# id: ArmorTechnology
# description: Basic protective gear for security personnel.
# icon:
# sprite: Clothing/OuterClothing/Vests/kevlar.rsi
# state: icon
# requiredPoints: 15000
# requiredTechnologies:
# - SecurityTechnology
# Data Theory Technology Tree
- type: technology
name: "data theory"
id: DataTheory
description: Just like regular data, but in space!
icon:
sprite: Constructible/Power/computers.rsi
state: computer-datatheory
requiredPoints: 1000
requiredTechnologies:
- BasicResearch
# - type: technology
# name: "data theory"
# id: DataTheory
# description: Just like regular data, but in space!
# icon:
# sprite: Constructible/Power/computers.rsi
# state: computer-datatheory
# requiredPoints: 10000
# requiredTechnologies:
# - BasicResearch
# Industrial Engineering Technology Tree
@@ -139,18 +160,20 @@
icon:
sprite: Constructible/Power/protolathe.rsi
state: icon
requiredPoints: 1000
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
unlockedRecipes:
- ConveyorAssembly
- RCD
- RCDAmmo
- type: technology
name: material sheet printing
id: Sheets
description: Print those sheets!
icon: Objects/Materials/Sheets/researchicon.png
requiredPoints: 250
requiredPoints: 2500
requiredTechnologies:
- IndustrialEngineering
unlockedRecipes:
@@ -166,19 +189,23 @@
icon:
sprite: Constructible/Power/apc.rsi
state: apcewires
requiredPoints: 1000
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
unlockedRecipes:
- CableStack
- LightTube
- LightBulb
# Bluespace Theory Technology Tree
- type: technology
name: "basic bluespace theory"
id: BluespaceTheory
description: An experimental course on the mysterious technology known as bluespace.
icon:
sprite: Objects/Misc/skub.rsi
state: icon
requiredPoints: 1000
requiredTechnologies:
- BasicResearch
# - type: technology
# name: "basic bluespace theory"
# id: BluespaceTheory
# description: An experimental course on the mysterious technology known as bluespace.
# icon:
# sprite: Objects/Misc/skub.rsi
# state: icon
# requiredPoints: 999999
# requiredTechnologies:
# - BasicResearch

View File

@@ -76,20 +76,13 @@
recipes:
- Brutepack
- Ointment
- LightTube
- LightBulb
- SheetSteel
- GlassStack
- Wirecutter
- Screwdriver
- Welder
- Wrench
- CableStack
- Crowbar
- Multitool
- MiniHoe
- Scythe
- Hatchet
- Shovel
- Spade
- type: Appearance
@@ -139,20 +132,31 @@
- type: TechnologyDatabase
- type: ProtolatheDatabase
protolatherecipes:
- Brutepack
- Ointment
- LightTube
- LightBulb
- SheetSteel
- GlassStack
- Wirecutter
- Screwdriver
- Welder
- Wrench
- CableStack
- Crowbar
- Multitool
- ConveyorAssembly
- RCD
- RCDAmmo
- Scythe
- Hatchet
- Shovel
- Scalpel
- Retractor
- Cautery
- Drill
- BoneSaw
- Hemostat
- Beaker
- LargeBeaker
- Dropper
- Syringe
- Flash
- Handcuffs
- Stunbaton
- type: UserInterface
interfaces:
- key: enum.LatheUiKey.Key

View File

@@ -51,7 +51,7 @@
- Opaque
- MobImpassable
- type: ResearchPointSource
pointspersecond: 1000
pointspersecond: 100
active: true
- type: UserInterface
interfaces:

View File

@@ -20,7 +20,9 @@
- type: latheRecipe
id: Dropper
icon: Objects/Specific/Chemistry/dropper.rsi
icon:
sprite: Objects/Specific/Chemistry/dropper.rsi
state: dropper
result: Dropper
completetime: 500
materials:
@@ -28,16 +30,10 @@
- type: latheRecipe
id: Syringe
icon: Objects/Specific/Chemistry/syringe.rsi
icon:
sprite: Objects/Specific/Chemistry/syringe.rsi
state: syringe_base0
result: Syringe
completetime: 500
materials:
glass: 50
- type: latheRecipe
id: bottle
icon: Objects/Specific/Chemistry/bottle.rsi
result: bottle
completetime: 500
materials:
glass: 60

View File

@@ -1,6 +1,8 @@
- type: latheRecipe
id: Handcuffs
icon: Objects/Misc/handcuffs.rsi
icon:
sprite: Objects/Misc/handcuffs.rsi
state: handcuff
result: Handcuffs
completetime: 500
materials:
@@ -8,7 +10,9 @@
- type: latheRecipe
id: Stunbaton
icon: Objects/Weapons/Melee/stunbaton.rsi
icon:
sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off
result: Stunbaton
completetime: 500
materials:
@@ -17,7 +21,9 @@
- type: latheRecipe
id: Flash
icon: Objects/Weapons/Melee/flash.rsi
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
result: Flash
completetime: 500
materials:

View File

@@ -96,7 +96,7 @@
id: RCD
icon:
sprite: Objects/Tools/rcd.rsi
state: rcd
state: icon
result: RCD
completetime: 1000
materials: