Makes RnD less useless (#3763)
* Initial * Idk what I did for this change but i'll push it
This commit is contained in:
@@ -10,7 +10,7 @@
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icon:
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sprite: Constructible/Power/server.rsi
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state: server-on
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requiredPoints: 250
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requiredPoints: 2500
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# Biological Technology Tree
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@@ -21,9 +21,12 @@
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icon:
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sprite: Constructible/Misc/potted_plants.rsi
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state: applebush
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requiredPoints: 1000
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requiredPoints: 10000
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requiredTechnologies:
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- BasicResearch
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unlockedRecipes:
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- Scythe
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- Hatchet
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- type: technology
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name: "advanced botany"
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@@ -32,9 +35,11 @@
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icon:
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sprite: Objects/Specific/Hydroponics/potato.rsi
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state: seed
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requiredPoints: 1500
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requiredPoints: 15000
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requiredTechnologies:
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- BiologicalTechnology
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unlockedRecipes:
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- Shovel
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- type: technology
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name: "advanced surgery"
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@@ -43,9 +48,16 @@
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icon:
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sprite: Objects/Specific/Medical/Surgery/saw.rsi
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state: saw
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requiredPoints: 1500
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requiredPoints: 15000
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requiredTechnologies:
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- BiologicalTechnology
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unlockedRecipes:
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- Scalpel
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- Retractor
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- Cautery
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- Drill
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- BoneSaw
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- Hemostat
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# Chemistry Technology Tree
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@@ -56,9 +68,14 @@
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icon:
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sprite: Objects/Specific/Chemistry/beaker_large.rsi
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state: beakerlarge
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requiredPoints: 1000
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requiredPoints: 10000
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requiredTechnologies:
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- BasicResearch
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unlockedRecipes:
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- Beaker
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- LargeBeaker
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- Dropper
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- Syringe
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# Security Technology Tree
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@@ -69,66 +86,70 @@
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icon:
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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state: stunbaton_off
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requiredPoints: 1000
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requiredPoints: 10000
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requiredTechnologies:
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- BasicResearch
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unlockedRecipes:
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- Flash
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- Handcuffs
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- Stunbaton
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- type: technology
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name: "ballistic technology"
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id: BallisticTechnology
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description: Just a fancy term for guns.
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icon:
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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state: icon
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requiredPoints: 1500
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requiredTechnologies:
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- SecurityTechnology
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- type: technology
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name: "direct energy technology"
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id: DirectEnergyTechnology
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description: Basically laser guns.
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icon:
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sprite: Objects/Weapons/Guns/Battery/taser.rsi
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state: icon
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requiredPoints: 1500
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requiredTechnologies:
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- SecurityTechnology
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- type: technology
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name: "explosives technology"
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id: ExplosivesTechnology
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description: Let's just start with grenades for now.
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icon:
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sprite: Objects/Weapons/Grenades/flashbang.rsi
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state: icon
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requiredPoints: 1500
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requiredTechnologies:
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- SecurityTechnology
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- type: technology
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name: "armor technology"
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id: ArmorTechnology
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description: Basic protective gear for security personnel.
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icon:
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sprite: Clothing/OuterClothing/Vests/kevlar.rsi
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state: icon
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requiredPoints: 1500
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requiredTechnologies:
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- SecurityTechnology
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# - type: technology
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# name: "ballistic technology"
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# id: BallisticTechnology
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# description: Just a fancy term for guns.
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# icon:
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# sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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# state: icon
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# requiredPoints: 15000
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# requiredTechnologies:
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# - SecurityTechnology
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#
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# - type: technology
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# name: "direct energy technology"
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# id: DirectEnergyTechnology
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# description: Basically laser guns.
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# icon:
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# sprite: Objects/Weapons/Guns/Battery/taser.rsi
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# state: icon
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# requiredPoints: 15000
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# requiredTechnologies:
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# - SecurityTechnology
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#
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# - type: technology
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# name: "explosives technology"
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# id: ExplosivesTechnology
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# description: Let's just start with grenades for now.
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# icon:
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# sprite: Objects/Weapons/Grenades/flashbang.rsi
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# state: icon
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# requiredPoints: 15000
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# requiredTechnologies:
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# - SecurityTechnology
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#
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# - type: technology
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# name: "armor technology"
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# id: ArmorTechnology
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# description: Basic protective gear for security personnel.
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# icon:
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# sprite: Clothing/OuterClothing/Vests/kevlar.rsi
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# state: icon
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# requiredPoints: 15000
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# requiredTechnologies:
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# - SecurityTechnology
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# Data Theory Technology Tree
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- type: technology
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name: "data theory"
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id: DataTheory
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description: Just like regular data, but in space!
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icon:
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sprite: Constructible/Power/computers.rsi
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state: computer-datatheory
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requiredPoints: 1000
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requiredTechnologies:
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- BasicResearch
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# - type: technology
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# name: "data theory"
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# id: DataTheory
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# description: Just like regular data, but in space!
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# icon:
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# sprite: Constructible/Power/computers.rsi
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# state: computer-datatheory
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# requiredPoints: 10000
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# requiredTechnologies:
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# - BasicResearch
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# Industrial Engineering Technology Tree
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@@ -139,18 +160,20 @@
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icon:
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sprite: Constructible/Power/protolathe.rsi
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state: icon
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requiredPoints: 1000
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requiredPoints: 10000
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requiredTechnologies:
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- BasicResearch
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unlockedRecipes:
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- ConveyorAssembly
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- RCD
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- RCDAmmo
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- type: technology
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name: material sheet printing
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id: Sheets
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description: Print those sheets!
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icon: Objects/Materials/Sheets/researchicon.png
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requiredPoints: 250
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requiredPoints: 2500
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requiredTechnologies:
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- IndustrialEngineering
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unlockedRecipes:
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@@ -166,19 +189,23 @@
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icon:
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sprite: Constructible/Power/apc.rsi
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state: apcewires
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requiredPoints: 1000
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requiredPoints: 10000
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requiredTechnologies:
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- BasicResearch
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unlockedRecipes:
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- CableStack
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- LightTube
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- LightBulb
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# Bluespace Theory Technology Tree
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- type: technology
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name: "basic bluespace theory"
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id: BluespaceTheory
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description: An experimental course on the mysterious technology known as bluespace.
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icon:
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sprite: Objects/Misc/skub.rsi
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state: icon
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requiredPoints: 1000
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requiredTechnologies:
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- BasicResearch
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# - type: technology
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# name: "basic bluespace theory"
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# id: BluespaceTheory
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# description: An experimental course on the mysterious technology known as bluespace.
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# icon:
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# sprite: Objects/Misc/skub.rsi
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# state: icon
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# requiredPoints: 999999
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# requiredTechnologies:
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# - BasicResearch
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@@ -76,20 +76,13 @@
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recipes:
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- Brutepack
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- Ointment
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- LightTube
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- LightBulb
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- SheetSteel
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- GlassStack
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- Wirecutter
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- Screwdriver
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- Welder
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- Wrench
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- CableStack
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- Crowbar
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- Multitool
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- MiniHoe
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- Scythe
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- Hatchet
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- Shovel
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- Spade
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- type: Appearance
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@@ -139,20 +132,31 @@
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- type: TechnologyDatabase
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- type: ProtolatheDatabase
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protolatherecipes:
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- Brutepack
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- Ointment
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- LightTube
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- LightBulb
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- SheetSteel
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- GlassStack
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- Wirecutter
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- Screwdriver
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- Welder
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- Wrench
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- CableStack
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- Crowbar
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- Multitool
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- ConveyorAssembly
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- RCD
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- RCDAmmo
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- Scythe
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- Hatchet
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- Shovel
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- Scalpel
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- Retractor
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- Cautery
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- Drill
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- BoneSaw
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- Hemostat
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- Beaker
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- LargeBeaker
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- Dropper
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- Syringe
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- Flash
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- Handcuffs
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- Stunbaton
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- type: UserInterface
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interfaces:
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- key: enum.LatheUiKey.Key
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@@ -51,7 +51,7 @@
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- Opaque
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- MobImpassable
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- type: ResearchPointSource
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pointspersecond: 1000
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pointspersecond: 100
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active: true
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- type: UserInterface
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interfaces:
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@@ -20,7 +20,9 @@
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- type: latheRecipe
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id: Dropper
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icon: Objects/Specific/Chemistry/dropper.rsi
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icon:
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sprite: Objects/Specific/Chemistry/dropper.rsi
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state: dropper
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result: Dropper
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completetime: 500
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materials:
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@@ -28,16 +30,10 @@
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- type: latheRecipe
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id: Syringe
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icon: Objects/Specific/Chemistry/syringe.rsi
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icon:
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sprite: Objects/Specific/Chemistry/syringe.rsi
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state: syringe_base0
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result: Syringe
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completetime: 500
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materials:
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glass: 50
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- type: latheRecipe
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id: bottle
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icon: Objects/Specific/Chemistry/bottle.rsi
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result: bottle
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completetime: 500
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materials:
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glass: 60
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@@ -1,6 +1,8 @@
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- type: latheRecipe
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id: Handcuffs
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icon: Objects/Misc/handcuffs.rsi
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icon:
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sprite: Objects/Misc/handcuffs.rsi
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state: handcuff
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result: Handcuffs
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completetime: 500
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materials:
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@@ -8,7 +10,9 @@
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- type: latheRecipe
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id: Stunbaton
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icon: Objects/Weapons/Melee/stunbaton.rsi
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icon:
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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state: stunbaton_off
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result: Stunbaton
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completetime: 500
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materials:
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@@ -17,7 +21,9 @@
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- type: latheRecipe
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id: Flash
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icon: Objects/Weapons/Melee/flash.rsi
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icon:
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sprite: Objects/Weapons/Melee/flash.rsi
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state: flash
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result: Flash
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completetime: 500
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materials:
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@@ -96,7 +96,7 @@
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id: RCD
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icon:
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sprite: Objects/Tools/rcd.rsi
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state: rcd
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state: icon
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result: RCD
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completetime: 1000
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materials:
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