Commit Graph

43 Commits

Author SHA1 Message Date
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
metalgearsloth
7eaa5a81c3 Pool NPC entitylookup fields (#21806) 2023-12-06 18:30:57 +11:00
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
metalgearsloth
edbfef22d6 Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
nikthechampiongr
5ff79120e6 EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
Morb
8bcab77bc4 Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-14 22:15:26 -04:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
d1174827fb Fix NPC steering log (#19622) 2023-08-29 16:11:58 +10:00
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
metalgearsloth
4a7bb270a0 Remove preprocessor flags for NPC logs (#19281) 2023-08-19 00:15:26 +10:00
metalgearsloth
cc5d83fe21 Pathfinder parallel change (#18736) 2023-08-06 14:41:57 +10:00
metalgearsloth
d3aece12cb Lookup changes (#18416) 2023-08-06 12:44:05 +10:00
metalgearsloth
c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Vordenburg
49f3f07e30 Add pathfinding support for NPCs climbing tables (#17415) 2023-07-28 16:37:29 +10:00
Leon Friedrich
541eb417e3 Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
metalgearsloth
c43db830ea Significantly improve NPC steering (#17931) 2023-07-14 00:48:04 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
c2e5990c2e Fix NPC assert (#17770) 2023-07-01 23:38:14 +10:00
metalgearsloth
5b1af38277 More NPC steering fixes (#17042) 2023-06-02 00:28:23 +10:00
metalgearsloth
ca07522c03 NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
metalgearsloth
9361b0b469 NPC obstacle fixes (#15645) 2023-04-22 18:57:19 +10:00
metalgearsloth
e780c6a98a Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
DrSmugleaf
34bcd042d1 Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
metalgearsloth
b5a33ea7ab Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
metalgearsloth
28dbbbb734 Add NPC stuck detection (#14410) 2023-03-05 16:13:09 +11:00
metalgearsloth
0a9da80058 Steering tweaks (#14140)
- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
metalgearsloth
181e16db53 Reduce NPC static collision avoidance range (#13197) 2022-12-27 12:30:31 +11:00
metalgearsloth
bc8f3dc0b0 Fix some NPC dancing (#13177)
- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth
4a37f7b917 Adjust NPC steering a bit (#13162) 2022-12-24 12:54:28 +11:00
metalgearsloth
b78ca238c6 Add parallel NPC steering back in (#13159) 2022-12-24 12:37:58 +11:00
metalgearsloth
c656e051c2 Revert parallel steering (#13085) 2022-12-19 18:46:27 +11:00
metalgearsloth
a5b04b49b6 Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
metalgearsloth
666d81a869 Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4 Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
metalgearsloth
f8a8b41976 Fix rat pathfinding (#12951)
Fixes https://github.com/space-wizards/space-station-14/issues/12950
2022-12-10 20:31:02 +11:00
metalgearsloth
540a3d9028 Increase NPC chase persistence (#12850) 2022-12-06 15:34:23 -08:00
metalgearsloth
2ff2ba89a1 Fix NPCs stopping steering on 1 bad path (#12571) 2022-12-06 15:11:05 -08:00
metalgearsloth
f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00