Commit Graph

24 Commits

Author SHA1 Message Date
Pieter-Jan Briers
147aad5064 Some work on the mess that is this power code.
Jesus.

Tons of fixes, refactors and other things.
The powernet's code is still awful though.
2018-05-27 16:44:50 +02:00
Pieter-Jan Briers
61a1e769d7 Sprite refactor (#63)
* Sprite refactor compatibility.

* Sprite-level rotation.

* Dude it works.

Welder now has an unshaded flame toggle!

Door component no longer on client!

* Remove debug text.

* Update.
2018-05-08 01:20:15 -05:00
clusterfack
c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00
Pieter-Jan Briers
41bda76980 Minor stuff: (#58)
* Minor stuff:

* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).

* Make git hooks +x.
2018-04-19 20:15:36 +02:00
Pieter-Jan Briers
9989d6db75 Updates submodule (#56)
* Adds audio to the content repo.

* Content repo updates

* I forgot this AGAIN.
2018-04-12 23:56:43 +02:00
Pieter-Jan Briers
6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Acruid
b005d661f8 Component Messaging Rework (#36)
* Remove DiscoBall.

* Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`.

* Pulled ComponentManager registration out of Component into Entity.

* Killed component message params.

* Updated engine submodule.
2018-02-24 11:48:23 -08:00
Acruid
3dfce70fdc Map Blueprint Save/Loading (#32)
* Change entry point to new system.

* Map saving/loading works.

* Cleans up old code.

* Saving and Loading of blueprints works.

* Saving and Loading of blueprints works.

* Updated the nuget 'YamlDotNet' package to 4.3.0.

* Submodules are trash
2018-02-06 21:34:36 -06:00
Pieter-Jan Briers
7f196fc415 Doors! (#12)
* Doors WiP

* Kinda seem to work now?

* Finished

* Oh yeah maybe enable that.

* It works except it doesn't

* Undo formatting changes

* BuildChecker too
2017-10-22 23:48:01 +02:00
PJB3005
de4583d14b Fix compile from removal of SFML. 2017-10-20 20:55:59 +02:00
PJB3005
26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00
PJB3005
4f2d059de4 Simple network replication for hands, untested. 2017-09-26 21:27:48 +02:00
PJB3005
60ff292f14 Fix content assemblies not being loaded.
They were put in the wrong directory.
2017-09-24 16:41:15 +02:00
Pieter-Jan Briers
55b9e367b3 x64 build platform. 2017-09-23 00:35:08 +02:00
PJB3005
7add727db0 Disco Ball prototype 2017-08-22 23:48:51 +02:00
PJB3005
e46e4a7993 Fix SFML references. 2017-08-19 11:24:49 +02:00
PJB3005
090fb0f417 Give content YamlDotNet, OpenTK and SFML references. 2017-08-13 14:58:31 +02:00
Pieter-Jan Briers
133763c43c Revisit content assembly copying, now much neater. 2017-08-07 00:31:11 +02:00
Pieter-Jan Briers
4454525e6d Add script to zip up release builds. 2017-08-06 23:15:39 +02:00
Pieter-Jan Briers
486bb9f0ef Make content DLLs be copied via post build events instead 2017-08-06 14:50:03 +02:00
Pieter-Jan Briers
8f814193b5 Set content output directories to bin/project/Assemblies
Build -> run client now
2017-08-06 13:02:04 +02:00
Pieter-Jan Briers
2313f73678 Standardize to x86 build target on all projects. 2017-08-04 23:09:42 +02:00
PJB3005
02c67c851d Basic content repo outline.
Code's here, no tooling to generate content packs yet, however.
2017-08-04 14:24:01 +02:00