* Fix Finish and update submodule Comments code, changes network messages FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW Need engine commits We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes Changes some prototypes and fixes stuff Fixes some more bugs, makes storage values show up properly Part 3 Part 2 Storage Take 1 * Doneso
112 lines
5.4 KiB
XML
112 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
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<ProjectGuid>{A2E5F175-78AF-4DDD-8F97-E2D2552372ED}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Content.Client</RootNamespace>
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<AssemblyName>Content.Client</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ContentAssemblyTarget>..\engine\bin\Client\Resources\Assemblies\</ContentAssemblyTarget>
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<!--
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This copies all dependencies,
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but on the plus side it's automatically located in the right place.
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-->
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<OutputPath>..\bin\Content.Client\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>portable</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>portable</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>portable</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)packages\OpenTK.3.0.0-pre\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="YamlDotNet, Version=4.3.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)packages\YamlDotNet.4.3.1\lib\net45\YamlDotNet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GameObjects\Components\Items\ClientHandsComponent.cs" />
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<Compile Include="GameObjects\Components\Doors\ClientDoorComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="UserInterface\HandsGui.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
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<Project>{26aeebb3-dde7-443a-9f43-7bc7f4acf6b5}</Project>
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<Name>Content.Shared</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\Lidgren.Network\Lidgren.Network.csproj">
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<Project>{59250baf-0000-0000-0000-000000000000}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Client\SS14.Client.csproj">
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<Project>{83429BD6-6358-4B18-BE51-401DF8EA2673}</Project>
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<Name>SS14.Client</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Shared\SS14.Shared.csproj">
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<Project>{0529f740-0000-0000-0000-000000000000}</Project>
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<Name>SS14.Shared</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\SS14.Content.targets" />
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<Target Name="AfterBuild" DependsOnTargets="CopyContentAssemblies" />
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<ItemGroup>
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<!-- Files to be copied into Client/Assemblies -->
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<ContentAssemblies Include="$(OutputPath)Content.Client.dll" />
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<ContentAssemblies Include="$(OutputPath)Content.Shared.dll" />
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<ContentAssemblies Include="$(OutputPath)Content.Client.pdb" Condition="'$(Configuration)' == 'Debug'" />
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<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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