* Reverted functional changes from PR 16157
* Unreverted Epinephrine recipe Diethylamine removal because really, Epinephrine is complicated enough.
* Unreverted that Phenol change because 1. Phenol isn't actually used except in Epinephrine so it literally does not matter and 2. having Phenol use these common ingredients causes git add .fungit add . reaction conflicts to happen which is good
* Reverted Diphesomethingsomething recipe change because Diphesomething is pretty useless and so doesn't need such an incredibly difficult recipe
- Fix the un-cased proto ID
- Remove the give-away name and description from the Syndicate item
- Remove the same-value inherited fields from PointLight
- Better uplink catalog description
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Resolves issue #10852. If a storage container is a reagent for crafting, items stored inside of it are dropped.
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>