single line fix to fix GLES2 (#18587)
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@@ -72,7 +72,7 @@ void fragment() {
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maxa = max(a, maxa);
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mina = min(a, mina);
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float sampledLight = outline_fullbright ? 1.0 : sqrt(mix(0.0, 1.0, (lightSample.r * 0.34) + (lightSample.g * 0.5) + (lightSample.b * 0.16)) * light_boost);
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lowp float sampledLight = outline_fullbright ? 1.0 : sqrt(mix(0.0, 1.0, (lightSample.r * 0.34) + (lightSample.g * 0.5) + (lightSample.b * 0.16)) * light_boost);
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COLOR = mix(col, outline_color * sampledLight, maxa - col.a);
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lightSample = vec3(1.0);
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}
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