Pieter-Jan Briers
5abd2e23f5
Import freezer airlock sprites from Eris.
2020-06-07 11:15:28 +02:00
Pieter-Jan Briers
873f10dcc0
Make airlock deny animation use the unlit layer.
2020-06-06 23:46:25 +02:00
Pieter-Jan Briers
8cf5ecdec6
Fix job access levels to be more correct.
...
e.g. assistants no longer have service.
2020-06-06 22:55:26 +02:00
Pieter-Jan Briers
83f5c4ed04
Remove duplicate data from preset ID cards.
...
It is now fetched from the corresponding job.
2020-06-06 22:55:00 +02:00
Swept
9ffdd023fe
Adds bed, bedsheets and cloaks. ( #1022 )
...
Co-authored-by: AJCM <AJCM@tutanota.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-06-05 23:51:46 +02:00
Víctor Aguilera Puerto
e1df008bce
Add conditional spawning component ( #1069 )
...
* Add conditional spawning component
* Remove null checks
* Remove leftover return
* Properly spawn items when game rule gets added
* Fix duplicate uids in saltern
* GameRules returns IEnumerable using yield.
2020-06-05 19:42:43 +02:00
FL-OZ
fa9169e346
pda improvements ( #1072 )
...
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 18:44:25 +02:00
AJCM-git
a89e806a50
Making improper nouns lower case. ( #1020 )
...
Co-authored-by: Hugo Laloge <hugo.laloge@gmail.com >
2020-06-04 18:45:07 +02:00
Pieter-Jan Briers
0f43e5e6ad
Access refactor
...
Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing.
Added a "deny" list so you can screw over sec.
Cleaned the API up so it all uses sets and such.
PDA now relays access read-only to fix edge cases.
2020-06-03 11:46:59 +02:00
Pieter-Jan Briers
f302d3abd1
Tab navigation hotkey definitions.
2020-06-03 00:43:59 +02:00
20kdc
a09131e817
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
Pieter-Jan Briers
59e8b9a714
Fix Saltern airlocks and access levels.
2020-06-02 13:10:22 +02:00
Víctor Aguilera Puerto
644577ab6e
Fix typo in prototype
2020-06-02 00:32:10 +02:00
Pieter-Jan Briers
f14701033b
Rename ID Card permission to HoP.
...
So that the HoP office can have a proper access lock.
2020-05-31 21:24:15 +02:00
Swept
44d950ae39
Takes skub to the next level. ( #1007 )
...
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 20:37:13 +02:00
FL-OZ
a295d205b1
Drink fixes part 2 eclectic boogaloo ( #1052 )
...
* Drink fixes part 2 eclectic boogaloo
* NOT THE NNEWLINES
* oops
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:47:46 +02:00
Hugal31
d68d71807d
Draw ghosts at the ghost layer ( #1045 )
...
* Draw ghosts at the ghost layer
* Add ghosts draw depth
2020-05-31 19:46:50 +02:00
FL-OZ
8db5adb387
Floor tile fixes ( #1055 )
...
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:36:14 +02:00
Víctor Aguilera Puerto
bffe4df16f
Add gilded bike horn instrument, expose MidiBank on instruments ( #1034 )
...
* Add gilded bike horn instrument, expose MidiBank on instruments
* Reduce soundfont size by removing duplicated samples
2020-05-31 19:19:18 +02:00
Pieter-Jan Briers
8588f266b1
Adds Janitor and Theatre access.
2020-05-31 01:23:37 +02:00
FL-OZ
d3257d6237
Fixes/cleanup in drink yamls ( #1040 )
...
* Fixes/cleanup in drink yamls
* fix refactoring fail
* fix fucksie wucksies
* maybe fix all the spacing issues?
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 00:50:27 +02:00
AJCM-git
dca5c869d6
ups ( #1051 )
2020-05-31 00:31:15 +02:00
Pieter-Jan Briers
51e53c43c9
Remove Rotatable component from vending machines.
2020-05-30 16:45:54 +02:00
AJCM-git
9acc1f092d
New IDs ( #987 )
2020-05-30 13:44:21 +02:00
AJCM-git
a12821bba5
Saltern airlocks ( #1008 )
...
* Guidelines, access, IDs resprite
* Import CEV-Eris maintenance doors
* more cleaning
* Restore the IDs so they dont (hopefully) appear in the log
* Airlocks and a little bit of organizing/cleanup
* fixing a mistake
* Remove excess line feeds in airlock_types.yml
* some enhancements
* formating IDs
* Applying feedback
* Fixing all (this time for real)
* deleting empty spaces in spawn_point
* Renaming the jobs and adding maint airlocks
* Placing the airlocks
* fix tiny fuckup
* Import cargo airlock from CEV-Eris
* Cargo airlocks
* Fixes sufficient access type. Renames airlocks to match the guidelines
* I give up
* I tried really hard, okay?
Co-authored-by: Hugo Laloge <hugo.laloge@gmail.com >
2020-05-30 13:43:13 +02:00
Daracke
24f28eea88
Double Quote additions in products.yml ( #1029 )
2020-05-29 23:59:24 +02:00
FL-OZ
aa26bdfcae
Rework Drink/Food/FoodContainer entirely ( #1009 )
...
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-29 22:50:23 +02:00
FL-OZ
5b36a0d704
Sweeping changes/improvements to the microwave. ( #997 )
...
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 22:28:35 +02:00
Pieter-Jan Briers
718b37fb2c
Fixes ServerPortalComponent spamming exceptions and crashing server if spawned manually.
...
Also makes the prototype abstract because it doesn't work straight up.
2020-05-28 20:09:14 +02:00
FL-OZ
4c20a504a5
Add basic PDA/Syndicate Uplink. ( #942 )
...
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 13:22:47 +02:00
Hugal31
12b5f3ebc5
Import CEV-Eris maintenance doors ( #982 )
2020-05-28 01:05:47 +02:00
Leo
312ec5760c
Adds ISuicideAct and support for Held Item and Environmental suicides ( #1010 )
2020-05-28 01:05:12 +02:00
ComicIronic
a77c1125ce
Fix laser collision logic wrt transparent entities ( #1018 )
2020-05-28 00:59:45 +02:00
AJCM-git
c22713fb24
Locked airlocks ( #989 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-27 23:14:01 +02:00
Víctor Aguilera Puerto
24bc06b253
Merge pull request #984 from SweptWasTaken/airlocks
...
* Speeds up Airlocks
* Merges Swept into the repo
2020-05-27 18:30:39 +02:00
Pieter-Jan Briers
195c16d800
Wire hacking is now fancy.
...
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Pieter-Jan Briers
6a4ccebd48
You can now hide small items in potted plants.
2020-05-27 15:17:29 +02:00
Víctor Aguilera Puerto
e5fb384edd
Make EmitSoundOnUseComponent use the AudioSystem directly instead of SoundComponent
2020-05-27 11:33:16 +02:00
Pieter-Jan Briers
3d3d528509
Fix integration tests.
2020-05-25 19:39:51 +02:00
Pieter-Jan Briers
96ccab0e16
Move collision groups over to the new flags system.
2020-05-25 17:14:25 +02:00
Pieter-Jan Briers
8794381697
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Víctor Aguilera Puerto
cb9ec58c15
Merge pull request #1000 from FL-OZ/fix_a_massive_amount_of_fuckups
...
Fix like, all the vending machines because no one proofreads YAML.
2020-05-25 11:05:40 +02:00
FL-OZ
320f37be43
Fix like, all the vending machines because no one proofreads YAML.
2020-05-25 00:49:26 -05:00
FL-OZ
5316d599b6
Add Banjo instrument, ya'll
2020-05-24 23:56:04 -05:00
ComicIronic
b54643b243
Add example of new collision flag names in prototype
2020-05-25 00:17:42 +01:00
Alex Evgrashin
fdda48ca56
Fuel and water tanks fixes #967 , #868 ( #992 )
2020-05-25 00:29:09 +02:00
Swept
32ba48fdab
Added the rest
2020-05-24 14:40:12 -07:00
Pieter-Jan Briers
6457d8c075
Fix emergency light not spinning.
2020-05-24 22:15:33 +02:00
Swept
8860ca6e2c
Crowbar, Wrench, Welder inhand ( #990 )
2020-05-24 21:44:22 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00