* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
* technology disks
* expand functionality, begin work on printer
* disk printer ui
* file
* fix the rebase
* disk console is finito
* Update DiskConsoleSystem.cs
* Add loc support
* New icons and translated weapon
* Explosives
* Finished ammo
* Utils
* Fixes
* Implants and bundles
* Removed sink from surplus
* Tools
* Start working on armor
* Finished armor
* Misc
* Finished uplink
* new version
* testy2
* working version
* new GroupExamineSystem
* restructure
* restructure again
* update icon
* adding group examine to prototypes
* change examine group title to a localized string
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
* mechs
* interaction relay
* atmos handling
* fuck around with interaction events
SPAGHETTI CODE OH MY GOD
* more sprites and whatever the hell
* more mech shit
* more shit for equipment
* starting equipment (for nukie mechs and such)
* equipment cycling
* starting with some of the ui
* a fat chunk of ui prototyping
* done tinkering with ui
* a bunch of ui stuff and what have yous
* cleaning up grabber and state handling
* make the ui actually functional + watch me port a million icons
I swear i'll prune the sprites later blease
* start on construction
* construction yo mamma
* remove some unused files
* fix a silly
* make the graph sane
* make it actually constructible.
* print the boards as well, bozo
* rebalance part prices
* eject action
also i appease the russians by remembering to localize
* Punch Shit
* make mech integrity and repairs work
* Make the UI more based
STOMP STOMP STOMP STOMP
* make equipment even more based
* batteries and other such delights
* make the ui look pimpin af
* make the construction mega based
* UI but so epic
* equipment
* some sweat tweaks
* damage rebalancing
* restructure tech
* fix some shit
* mechs inherit access
* make icons actually use sprite specifiers
* TRAILING COMMAA!!!!!
* fix a mild indentation sin
* undo this change because it isn't needed
* actually fix this
* secret webeditting shhhh
* place this tech here
* comments
* foo
* new species: Diona
* more diona stuff
* dey breathing now
* test fixe
* fix a merge
* now actually fix the merge
* foobar
* oversight
* ok now the rest of em
* Work on cartridges
* Work on PDA UI
* Work on PDA UIs program list
* Work on PDA UI borders
* Add DeviceNetworkingComponent to the pda base prototype
* Fix submodule version
* Fix cartridge loader ui key
* Fix pda menu xaml
* Implement relaying ui messages
* Finish implementing the notekeeper cartridge
* Fix submodule version
* Fix errors from merging master
* Fix test failing
* Implement setting preinstalled programs
* Add some documentation to CartridgeLoaderSystem
* Add more doc comments
* Add localization to program names
* Implement review suggestions
* Fix background programs receiving events twice when active
* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit