Commit Graph

1344 Commits

Author SHA1 Message Date
AJCM-git
9580003a45 Fixing map collisions (#765)
* Git please work as i want you to work

* There were some collision remanants, everything is clean now
2020-03-03 14:40:35 +01:00
metalgearsloth
847acd6401 Fix gun sprites and names (#734)
Addresses #606

Sprites fixed so no short versions used (for now) and some of the extra states were removed (clarissa).

When I originally PR'd pascal case wasn't the decided name so I also updated the IDs.
2020-02-23 14:44:15 +01:00
Acruid
ca58afd81b Added a Collidable Component to the existing station grind in StationStation. 2020-01-11 15:15:11 -08:00
Pieter-Jan Briers
02a655d005 Update submodule, map file fixed. 2019-12-28 03:24:06 +01:00
L.E.D
fac91af34d new layers (#483) 2019-12-01 15:20:50 +01:00
dylanstrategie
421847e9d3 Add filled toolbelt variant for easy engineering (#458)
* Add filled toolbelt variant for easy engineering

* Petty newline
2019-11-23 21:56:32 +01:00
dylanstrategie
4198b6dc4e Medkits are now a container plus filled version (#457) 2019-11-23 21:39:12 +01:00
ShadowCommander
1580750606 Implement Cargo Console (#413)
* Implement Cargo Console

Add to CargoConsoleComponent GalacticBank information for syncing Bank Account Balance.

Implement CargoOrderDatabase on the server side and a list of orders in the CargoOrderDatabaseComponent on the client side. This makes it easier to change data on the server side but also utilize the state syncing between components.

Implement GalacticMarketComponent.
Only productIds get sent. Both client and server create their lists from YAML.

Implement basic spawning of items from approved orders in CargoOrderDatabase.

* Finish Cargo Console

Add validation to make sure Order Amount is one or more.

Implement approve and cancel buttons to CargoConsoleMenu orders list row.

Add price to CargoConsoleMenu product list row.

Implement CargoOrderDataManager to consolidate CargoOrder lists.

Refactor CargoOrderDatabaseComponent to use CargoOrderDataManager instead of storing duplicate lists.

Implement canceling orders.
Implement approving orders.

Fix sprite links.

Implement Cargo Request Console.
2019-11-22 01:37:14 +01:00
metalgearsloth
0b5759abe6 Port Discordia gloves (#419)
Still need descriptions on the items to be done but the groundwork is there.
Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
2019-11-06 17:23:35 +01:00
Pieter-Jan Briers
6893541f9c Add R&D and medbay to the map. 2019-10-13 01:20:33 +02:00
metalgearsloth
bd5a4e33ab Port outerclothing from discordia (#382)
Inhand sprites are half-scaled of the sprite
2019-10-11 18:09:34 +02:00
DamianX
de141c49c5 Fixed computers and vending machines collision (#350)
* Fixed computers and vending machines collision

* Also fixed mapped entities
2019-09-20 19:42:01 +02:00
moneyl
ed1271c30b Add construction room and airlock to west side of station (#344)
Adds a room with some construction materials and an airlock to the west side of the station. Connects to the maintenance tunnel and a hallway.
2019-09-18 22:13:55 +02:00
metalgearsloth
ecd77d6c48 Add more hats (#318)
Removed existing ones for simplicity.

Will need to add toggles later.
2019-08-29 19:26:30 +02:00
metalgearsloth
9431011ba5 Add more dakka (#307)
* Add more dakka

Some slight codebase changes to facilitate more robust behaviour.

* Update Content.Server/GameObjects/Components/Projectiles/ProjectileComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Remix last stereo to mono

hpistol + ltrifle
2019-08-22 11:08:32 +02:00
Pieter-Jan Briers
f116e887ea Make light positioning not look as stupid. 2019-08-13 12:05:33 +02:00
Pieter-Jan Briers
3a25395ff9 Chairs. 2019-08-12 19:16:25 +02:00
Pieter-Jan Briers
d4384aef73 Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
metalgearsloth
4b30c7e710 Add more tiles and walls (#289) 2019-08-10 14:17:49 +02:00
Pieter-Jan Briers
e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Pieter-Jan Briers
030f1f2a57 Commit new map file. 2019-05-05 15:45:16 +02:00
Silver
95c44d2a35 Fix explicit paths to types in stationstation.yml 2019-04-15 21:33:53 -06:00
PrPleGoo
77753debeb Leather gloves and an LED tube light. (#187)
Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Pieter-Jan Briers
bd5f920151 Content changes for tile ID refactor. 2019-04-03 21:20:26 +02:00
Pieter-Jan Briers
b152832bf6 Fix directions of walls on the map. 2019-03-27 22:50:40 +01:00
Pieter-Jan Briers
842cb44cd2 New station station and new floors. 2019-03-26 22:21:20 +01:00
Injazz
4a5168f14c Destructible component rework (#157)
* Walls are destructible now
* Added girders that spawn after wall’s destruction
* Girders drop metal sheet on destruction
2019-03-25 22:27:03 +01:00
Víctor Aguilera Puerto
9a224398d3 Fixes some bugs relating to having manually edited the map. (#161)
Resolves #159
2019-03-25 14:20:21 +01:00
Víctor Aguilera Puerto
d9ff72c907 Adds small lights and small light bulbs. (#156)
In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:
![image](https://user-images.githubusercontent.com/6766154/54878560-d9242e80-4e2e-11e9-8fde-39ae082f34b0.png)
![image](https://user-images.githubusercontent.com/6766154/54878572-f3f6a300-4e2e-11e9-95a1-253a5504922f.png)
2019-03-24 18:05:32 +01:00
Pieter-Jan Briers
0882435293 Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
Víctor Aguilera Puerto
62eb7db0c7 Adds Ointment and Brutepack. (#150)
* Add Ointment and Brutepack to StackType

* Add Ointment and Brutepack sprites

* HealingComponent now works correctly with StackComponent

* Adds Ointment and Brutepack prototypes

* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Injazz
3b40b4aafa Healing component and Medkit (#143)
Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
c182ea944f Add spawn points to stationstation. 2019-03-17 16:01:56 +01:00
Pieter-Jan Briers
0e686285f8 Engineering and external airlocks. 2019-03-16 21:25:42 +01:00
Pieter-Jan Briers
23975c100c Add airlocks on stationstation. 2019-03-16 20:50:41 +01:00
Pieter-Jan Briers
84aa369809 Airlocks rewritten to use appearances, use less ugly sprite from Eris. 2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
49ea084336 Fix map light rotation. 2018-09-20 19:42:06 +02:00
Pieter-Jan Briers
73712b4e39 Update submodule.
Guns work again.
2018-09-17 12:36:09 +02:00
Pieter-Jan Briers
2dd3f24fb2 Make Y+ up. (#109) 2018-09-17 10:46:38 +02:00
Pieter-Jan Briers
73f4442410 Engine Culling (#104)
* Move groups.yml to content.

* Add unpowered light prototype from engine.

* Move prototypes and textures over.

* Update submodule
2018-08-24 13:14:38 +02:00
Pieter-Jan Briers
fa594fb3e9 Smoothwalling. (#91) 2018-08-09 20:22:54 +02:00
Pieter-Jan Briers
b34591ab59 Data Rework Content Edition (#82)
* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers
ad5c82fec9 APC & SMES appearances. (#78)
* CEV-Eris SMES sprite as RSI.

Has been modified so that the light overlay states use alpha blending.

* Add tiny glow to SMES display sprite.

* Appearances work v2

* More WiP

* RoundToLevels works correctly on even level counts now.

* SMES -> Smes because MS guidelines.

* CEV-Eris APC sprite.

* APC visuals.

* Reduce SMES scale again to normal levels.

* Update submodule
2018-07-17 11:39:55 +02:00
Pieter-Jan Briers
77222824c3 New map! 2018-05-27 23:27:32 +02:00