Commit Graph

24 Commits

Author SHA1 Message Date
LankLTE
6b2fef1ac8 small moth changes (#18810)
* changes

* fix test fail hopefully

* disallow eating containers

* no more eating stored stuff
2023-08-08 22:05:05 -06:00
LankLTE
70545f4873 Moths. (#18593) 2023-08-04 15:21:28 +10:00
Slava0135
2eb6689834 clown mimimi sleeping sound (#18127)
* clown mimimi sleeping sound

* make its own component

* different sound (with attribution)

* oopsie

* back to mimimi (with attribution)
2023-07-19 02:55:50 -06:00
justproggramer
608ddf0ab8 Emotion (#17187) 2023-06-08 16:22:02 +10:00
metalgearsloth
0c83642c5a Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
lzk228
9492fd7b2f Sigh sound (#16223)
* comit1

* Create attributions.yml

* Update Resources/Audio/Voice/Human/license.txt

* Update attributions.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-11 03:17:24 -06:00
PixelTK
8269a500b3 Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
Morb
3c06b87572 Use chat emotes for disease (#15134)
* Use chat emote system for disease

* Use chat emotes in prototypes

* Fix sound path

* Fix prototype ids

* Update Content.Server/Disease/DiseaseSystem.cs

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

---------

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-04-07 16:17:30 -07:00
brainfood1183
c9e70d8ea0 Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
Visne
3e52da7820 Fix diona scream and add clap, snap, and laugh sounds (#13852) 2023-02-12 20:51:03 +00:00
PixelTK
4915ff6f5b Remove science screams (#13650) 2023-01-22 13:56:10 -08:00
Morb
c68b509c1e Update diona scream (#12582) 2023-01-13 21:58:17 -04:00
Nemanja
123c631067 Zombie SFX (#9976) 2022-08-08 13:16:43 +10:00
T-Stalker
cadf13320f Lizz and slime speech (#10038)
* Lizz speech

* Slime while at it
2022-07-26 19:13:12 +10:00
EmoGarbage404
075eb0d982 The Newest Furry Race [Skeletons] (#7825)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-13 09:35:55 +10:00
hubismal
3421e4f4de Speech Noises 2: Quality of Life, New Sounds (#8044)
* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops
2022-05-09 14:55:23 +10:00
metalgearsloth
145c5fdd5b Speech noise fixies (#8023)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-05-08 23:39:51 +10:00
hubismal
304e9b824e Various Entities make sounds when speaking (#7980)
* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops
2022-05-08 23:23:08 +10:00
T-Stalker
b9a6b19de1 Fix the limzers, weh! (#7256)
* The stuff

* Venus

* Nuclear keg

* Lizzer weh

* Revert "Nuclear keg"

This reverts commit 3426340e5b2a81ea057dfd02aa2e424b1cf969c2.

* Revert "Venus"

This reverts commit 5df94d74b61e92641c4f4401b6ed4410e4421d99.

* Revert "The stuff"

This reverts commit ae8eb3582677566bb2ffbc66695461ae617cd722.

* they now need to breathe

* Literally crying and sobbing rn

* Missed deez

* REEE!
2022-03-25 12:29:23 -05:00
CrudeWax
299c4be328 Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
Vera Aguilera Puerto
47107c6a42 Adds linting support to SoundCollectionPrototype, fix linter errors.
Closes #4580
2021-10-01 12:40:44 +02:00
Swept
c00e82462b Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound

* Removed hum from light tubes and tweaked vending/bulb ambience

* Adds more explosion sound effects

* Moves closet open/close.ogg and adds wooden closet sound effect

* Updates flashlight on/off sound

* Adds HL Scientist scream collection

* Tweaks APC Ambience

* Minor oversight on det locker

* Addressed reviews
2021-09-10 11:31:54 +10:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
chairbender
7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00