Nemanja
170e559417
multi-gun nerf ( #20194 )
2023-09-14 23:15:42 -05:00
deltanedas
c25b769132
fix ninja no guns ( #20184 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-14 23:12:14 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
deltanedas
5ead3d5108
magazine fill repeating doafter ( #19780 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:49:49 -07:00
IProduceWidgets
bc00a635b9
Makes Plant-B-Gone available to cargo, and Diona vulnerable. ( #19555 )
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* Adds WeekKiller storage tanks and allows Cargo to purchase them.
* Delete CellMemberRoll.cs
Woops, this template file snuck in after I reset my local. It doesn't do anything, just empty classes.
* Switched from WeedKiller to PlantBeGone because WeedKiller is too deadly. Honestly is probably shouldn't be in Botany so readily.
Made Diona take damage from PlantBeGone and WeedKiller.
Adjusted waterguns to use less reagent per shot.
Added admeme watergun.
Adjusted watergun cargo crate.
* Fixing small .yml formatting hiccups.
* Fixing small .yml formatting.
* Fix Typo.
* watergun min solution match shot size
Makes watergun's minimum solution transfer match shot size (5u).
* I pass tests now, please?
Nothing.
* Lower Diona herbicide damages
Remove slime changes
Lower super water blaster size to 500u (100 shots)
2023-09-01 22:32:08 -07:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Errant
cf68d38aaf
Dead mobs can no longer shoot guns ( #19020 )
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* dead shooting hotfix
* dead shooting hotfix weh
* AttemptShoot check
* actionblocker check
---------
Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-21 14:27:08 -04:00
metalgearsloth
d7abbab082
Add gatherable break sounds ( #19360 )
2023-08-20 14:05:43 -07:00
Errant
70422845e2
Gun bolt fixes and QoL ( #19349 )
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Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3
Closing bolt no longer removes cartridge ( #19251 )
2023-08-20 21:32:19 +10:00
metalgearsloth
3fc81bca40
Fix bolt-less gun cycling ( #19051 )
...
Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-13 15:58:07 +10:00
metalgearsloth
a5ed3af5b1
Gun cleanup ( #18682 )
2023-08-05 12:49:27 +10:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
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* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
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* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-08-01 15:38:22 -04:00
Arendian
2c5f202dca
Eject casings some distance from the gun ( #18081 )
...
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-07-29 14:07:31 -07:00
metalgearsloth
d2123964a1
Truncate gun firerates ( #18413 )
...
screenshots-and-videos is the new bug channel.
2023-07-29 00:09:43 -06:00
metalgearsloth
e755509fc7
More miscellaneous compiler warning fixes ( #18228 )
2023-07-23 16:03:57 +10:00
Arendian
657d15751b
Disposable turret balance changes ( #18155 )
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* tweaked stats
* change comment
2023-07-19 20:16:09 -06:00
Arendian
580d481710
Make clumsy entities able to shoot funny weapons ( #18156 )
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* Make clumsy entities able to shoot funny weapons
* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
619a8e630f
Fix muzzle flash lights ( #17843 )
2023-07-06 14:42:38 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
deltanedas
25763e4ace
add an event to prevent gun shooting ( #17104 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-08 12:15:39 +10:00
Chief-Engineer
9b1d587235
add reflect logs ( #17006 )
2023-06-01 15:57:31 +10:00
metalgearsloth
6537e683b0
Make PKA require wielding ( #16638 )
2023-06-01 12:27:19 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
metalgearsloth
775258be52
Add tether gun ( #16430 )
2023-05-18 11:36:06 +10:00
metalgearsloth
347dcfbeb5
Add reflection for crystals ( #16426 )
2023-05-15 15:21:05 +10:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
metalgearsloth
84e1b6f695
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00
Nemanja
98481fb9a2
Spray Nozzle & Backpack Water Tank ( #16133 )
2023-05-06 11:50:09 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
AJCM-git
2564ff8918
Tweaks to ContainerAmmoProvider ( #15945 )
2023-04-30 20:49:26 +10:00
metalgearsloth
9efca42715
Fix gun dump bug ( #15936 )
2023-04-30 16:33:03 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
deltanedas
868fea19fb
ignore prediction on guns disabled popup ( #15138 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:44:26 -07:00
Kara
47262a6998
Gun auto state handlers ( #15186 )
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* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
29ad3e50ac
Fix weapon cooldown serialization while mapping ( #15123 )
2023-04-05 17:37:50 -06:00
Slava0135
6412289334
Make energy sword reflect projectiles and hitscan shots ( #14029 )
2023-04-02 23:48:32 +10:00
Kara
2ba333cb55
Buff bullet impulses a wee bit ( #14858 )
2023-03-25 20:55:24 -05:00
deltanedas
27e5fe5767
pneumatic cannon fixes ( #14705 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00