Commit Graph

6467 Commits

Author SHA1 Message Date
crazybrain23
024d2f3f98 Singularity Stability Tweaks (fixed) (#19135)
* Singulo drain

* PA levels

---------

Co-authored-by: liltenhead <liltenhead@gmail.com>
2023-08-14 15:01:56 -06:00
mhamster
5ce47fbb03 Add ability to burn papers +Flammable tweaks. (#18955) 2023-08-14 15:45:55 -04:00
Kara
5668579873 Add cooldown to bike horn implant (#19128) 2023-08-14 09:04:41 -07:00
c4llv07e
d7eb3bfb44 Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
Leon Friedrich
5ba1a41742 Trim migration.yml (#19081) 2023-08-14 01:44:34 -06:00
Vasilis
55e9a2f117 Nuke detonation sound effect is global again (#19077) 2023-08-13 23:55:50 -04:00
Nemanja
d433ded402 RPED fixes (#19050) 2023-08-13 23:36:08 -04:00
Nemanja
6a125b55df Fix various IC states not counting as dead (#19049) 2023-08-13 23:34:18 -04:00
Vordenburg
694a6cfc1c Add Destructible SpawnGasBehavior (#18965) 2023-08-13 21:55:06 -04:00
Vordenburg
7582474f1a Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
DrSmugleaf
35d7656784 Add ahelp typing indicator for admins (#19060)
* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
DrSmugleaf
7ab11dd20b Fix remove hands popup and remove single hand admin smite not being available (#19099) 2023-08-13 17:50:58 -05:00
Leon Friedrich
23b8c41a5b Fix round-summary crash (#19090) 2023-08-14 06:11:12 +10:00
PixelTK
1e36976d3a Arachnid zombie hands fix (#19073)
* zombie hands begone

* the shortening

* Move it to SharedHandsSystem

* do the requested changes
2023-08-13 15:51:20 -04:00
eoineoineoin
4ccc8a04be Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
Nemanja
2f2df5c74b Fix DNA scrambler (#19079) 2023-08-13 12:56:21 -04:00
Vordenburg
19326be2d4 Expand PVS entities to all players at round end (#18963) 2023-08-14 02:55:04 +10:00
PixelTK
f189b73fe5 Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Morb
fb5f8dadbb Wheelchair fixes (#18901)
* Remove netsync

* Replace OnStartup with OnMapInit

* Dont remove component

* Remove component ensure

* Remove using

* Cancel all moving or stand events

* Fix description

* Revert "Replace OnStartup with OnMapInit"

This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.

* Remove stand events cancel
2023-08-13 01:29:39 -06:00
Vordenburg
1df650871d Support weighted tile variantize (#18940)
* Support weighted tile variantize

* Remove unused using

* Use an array
2023-08-13 01:25:54 -06:00
brainfood1183
ae5dcbabee Holoclown (clown only) syndicate uplink item. (#18966)
* Holoclown (clown only) syndicate uplink item.

* added clumsy to holoclown

* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.

* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
2023-08-13 01:18:09 -06:00
Doru991
3af1cc0dbd Botany tweaks vol. 2.5 (#19039)
* Buff nutriment on plants

* Super composting buff

* 1984 pt. 2

* Use standard function
2023-08-13 01:10:22 -06:00
/ʊniɹɑː/
22ece21d2c add spare men + adjust up one row (#19047) 2023-08-13 01:10:09 -06:00
Nemanja
812cceae9d Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
LightVillet
6edd731833 Fixing spilling empty containers (#19048)
Co-authored-by: LightVillet <dev@null>
2023-08-13 01:08:54 -06:00
metalgearsloth
9bd47c0492 Add whitelist check to hand gathering (#19053) 2023-08-13 01:07:33 -06:00
Kevin Zheng
d7fa5b73c3 Remove atmos device dependency on game timer (#18847) 2023-08-13 16:42:12 +10:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
deltanedas
a4cbe81be5 kill target has to be human (#18995)
* kill target has to be human

* death to linq

* file scope

* !!!

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 21:01:20 -04:00
Nemanja
f3c319df4b remove borg playtime preventing borging (#19029) 2023-08-12 17:32:43 -05:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
potato1234_x
f4bbe3603d Add trash carts and janitorial trash carts (#18996)
* everything

* half loot
2023-08-12 13:05:32 -06:00
Leon Friedrich
9b478a9f22 Fix tooltips for non-disabled verbs (#19009) 2023-08-11 23:18:22 -07:00
Kara
7b51cebfea Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Pieter-Jan Briers
73996d17e4 Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Tom Leys
4a55a000cb Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
metalgearsloth
0f917d22d7 Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
AlexMorgan3817
62ccbdaeae Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
Kara
baddcf1b26 Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
chromiumboy
636819f4e3 Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
Leon Friedrich
9da4679220 Remove or fix broken Dirty() calls. (#18933) 2023-08-10 14:17:43 +10:00
Doru991
30f0ad2134 Botany tweaks vol. 2 (#18888)
* Even more consumption

* Revert "Even more consumption"

This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734.

Oops forgot a file

* Believe it or not, more nutrient consumption

* Buff ez nutrient and l4z

* Add left 4 zed to emagged nutrimax just because

* Change some thresholds
2023-08-09 19:43:06 -06:00
Ilya246
d3244b6049 copy-settings-to-all-similar for scrubbers and vents in air alarms (#18363) 2023-08-09 14:20:19 -04:00
Pieter-Jan Briers
9124c60db2 Fix assert when arming the nuke (#18891)
Apparently trying to anchor an entity twice throws an assert!
2023-08-08 22:16:41 -07:00
LankLTE
6b2fef1ac8 small moth changes (#18810)
* changes

* fix test fail hopefully

* disallow eating containers

* no more eating stored stuff
2023-08-08 22:05:05 -06:00
metalgearsloth
50f0d10226 Fix metabolizer exception (#18878) 2023-08-08 21:47:44 -06:00
Slava0135
375f487d94 Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
chromiumboy
2df70799f8 Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
Ilya246
376a71100d Fix radiator transfer rate in high-pressure environments (#18858)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 01:16:23 -07:00