Commit Graph

6467 Commits

Author SHA1 Message Date
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Ilya246
6cf15177b3 Rebalance radiator cooling and material cost (#18823) 2023-08-24 09:36:16 -08:00
DrSmugleaf
35107f7c2b Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
metalgearsloth
48d0e742c0 Remove the 1 IContainerManager usage (#19477) 2023-08-24 16:39:15 +10:00
LankLTE
b235c06f4e Borg emag tweaks (#19373)
* Laws update

* stun change

* stuntime in component

* history might be fucked
2023-08-23 19:54:59 -04:00
crazybrain23
dccb52fe2a Add new body examin state (#19435) 2023-08-23 17:41:54 -04:00
Moony
3d3c9e3348 Toolshed part 2 (#18997)
* fixe

* Save work.

* Rune-aware parser.

* oogh

* pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests

* Publicizes a lot of common generic commands, so custom toolshed envs can include them.

* i think i might implode

* Tests.

* a

* b

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-23 16:03:41 -05:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Doru991
ecd145b274 Fix zombie eye appearance (#19427) 2023-08-23 00:51:59 -04:00
Kevin Zheng
f8bdfd6d26 Make lights dim under low power (#19317)
* Make lights dim under low power

* Slightly more dramatic curve
2023-08-22 20:29:10 -05:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Chief-Engineer
70f23fcc23 add info to entity coordinate logs (#19257) 2023-08-22 22:01:18 +10:00
/ʊniɹɑː/
f2954fff96 allow richtext on papers + edit premade documents (#18154) 2023-08-22 21:50:03 +10:00
Tom Leys
bc097c7b4d Teleport noobs off Arrivals shuttle to spawn (#17189) 2023-08-22 20:46:50 +10:00
Leon Friedrich
4d845caa07 Allow zoom command to ignore zoom limits (#19419) 2023-08-22 19:27:41 +10:00
Kevin Zheng
bb7a19d32e Make thermomachines more thermodynamically sound (#18984)
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
Errant
2565a045ca Deathgasp changes for mutes (#19025)
Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-21 23:05:16 -07:00
Leon Friedrich
89b0dba68e Make the round end summary use recursive PVS overrides (#19083) 2023-08-21 21:55:52 -07:00
Interrobang01
93f85751f7 Autocapitalize the word I in IC chat (#18633) 2023-08-21 21:43:37 -07:00
astriloqua
7c5b9c497d Toilet Fix (#18622)
Toilet Fix (#18622)
2023-08-21 21:21:50 -07:00
deltanedas
e837f2fd85 air alarm signal ports and other stuff (#18642)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-21 14:18:30 -07:00
Vordenburg
2cbe8609a3 Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
metalgearsloth
d7abbab082 Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
Morb
984b77e991 Return roundstart nuke ops greeting sound (#19320) 2023-08-19 21:07:09 -04:00
deltanedas
00bae110e1 move hot plate item placement stuff into its own system (#18923)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
deltanedas
e65212ab90 better solar flare (#19189)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
chromiumboy
26eb71f1eb C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Vordenburg
71d4303393 Lint more stuff (#19307) 2023-08-19 11:00:41 -07:00
metalgearsloth
4a7bb270a0 Remove preprocessor flags for NPC logs (#19281) 2023-08-19 00:15:26 +10:00
metalgearsloth
1313545719 Fix double-emotes (#19279) 2023-08-18 23:59:23 +10:00
Repo
2dd042f7f9 Fix for Mopped chems not transfering (#19238) 2023-08-17 15:00:46 -07:00
metalgearsloth
0a945a6803 Merge pull request #19254
* Fix emote chirps

* named args time
2023-08-17 13:40:10 -07:00
Kara
1e65eea905 Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy
a39fa80d58 Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
LankLTE
1f42412203 Revenants no longer cause the object to emag itself (#19199) 2023-08-16 03:33:12 -05:00
DrSmugleaf
3690ae482b Limit saving admin logs to one task (#19146) 2023-08-16 09:12:10 +02:00
Arimah Greene
3e464cd1f0 Add CVar for customizing round restart time (#19136)
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
2023-08-16 04:36:50 +03:00
Nemanja
b8250f9601 entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00
Fahasor
65c7e88c48 Make jugs label deletable (#19082)
* Fix bug with undeletable label on jugs

* Fix label text for jugs

* Documented LabelComponent

* Revert "Fix label text for jugs"

This reverts commit 38b7cc75ca51770b3693d0cef4f0364424619b73.

* make jugs labels names lowercase

* Fix documentation of LabelComponent
2023-08-15 16:41:10 -06:00
Nemanja
f3b40197b9 remove "failed to send message" popup from radio (#19184) 2023-08-15 14:56:42 -06:00
Kara
2e86f4c556 Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Kara
7db8c781e7 Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Chief-Engineer
335e0230f2 Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Leon Friedrich
5b77f9b32f Allow mind system to spawn ghosts during the post-round phase. (#19091) 2023-08-14 23:08:47 -06:00
DrSmugleaf
71f5e38faf Fix search being case sensitive for admin logs from uncached db rounds (#19066)
* Fix search being case sensitive for admin logs from uncached db rounds

* Fix text search query for sqlite
2023-08-14 18:27:25 -06:00
DrSmugleaf
30222a9f3b Add doafter when disconnecting someone else's internals (#19148) 2023-08-14 18:25:58 -06:00
Арт
a7583eb525 Construct and upgrade mini gravity generator (#18568)
* Construct and upgrade mini gravity generator

Now the mini gravity generator can be assembled/disassembled, the necessary machine board has been added to ShuttleCraft technology. Now it is possible to destroy the mini gravity generator and improve its components, thereby increasing the maximum charge of the generator.

* Test with empty OnRefreshParts

Perhaps this will help to get rid of the error during the test...

* Revert "Test with empty OnRefreshParts"

This reverts commit 5f32e15d66a4cb0d8df7578593867062be7872d8.

* Test without OnRefreshParts

Let's check if the problem is multiple inheritance.

* Revert "Test without OnRefreshParts"

This reverts commit d319757aa15a8ebec1237e552213e80eb8042790.

* Enabled by default

Maybe this will solve the problem, and maybe not...

* Swapped the components ApcPowerReciver and GravityGenerator

The previous "solution" did not give results, perhaps this time it will work....

* Revert "Swapped the components ApcPowerReciver and GravityGenerator"

This reverts commit 38759ca5a3465908b97d1d7e6ca583f8e9a97afb.

* Brought everything back to the beginning

* One parent in generator prototype, test

* Revert "One parent in generator prototype, test"

This reverts commit f7275b5d53234d9f66e8b4df0692596e14d82c95.

* Test without switchedOn and charge

* Revert "Test without switchedOn and charge"

This reverts commit 3916de8cc68e488098e6adc1e6b13e00d3f0e1a1.

* Revert "Revert "Test without switchedOn and charge""

This reverts commit 3d95efbfd4cb358b5c04a2302a377d51eb5f34cc.

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-14 20:23:40 -04:00
metalgearsloth
a13da27905 Throwing fixes (#18576)
* Throwing fixes

- Status should always be reset.
- ResetDynamics when I meant ResetMassData but didn't matter anyway.

* a
2023-08-14 19:49:59 -04:00
Nemanja
7ddee71379 More borg tweaks (#19143)
* borg tweaks but i'm gonna go code fun stuff first

* werkin' on it

* a ton of tweaks

* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
deltanedas
1edd6e53fb temperature reset on rejuvenate (#19142)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 15:28:52 -07:00