Commit Graph

53 Commits

Author SHA1 Message Date
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
4cfc578011 Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Nemanja
4d677f0685 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Visne
1416942bea Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
5ba1a41742 Trim migration.yml (#19081) 2023-08-14 01:44:34 -06:00
Vordenburg
1df650871d Support weighted tile variantize (#18940)
* Support weighted tile variantize

* Remove unused using

* Use an array
2023-08-13 01:25:54 -06:00
Nemanja
27231420bc Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps

* make preset maps ignore the game map pool

* make it use a map pool prototype

* Typo

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-01 16:11:50 -05:00
Leon Friedrich
5172188a48 Migrate machine linking and resave all maps (#18243) 2023-07-24 10:35:09 +10:00
Ilya246
9261cef915 fire axe plating (#18087) 2023-07-17 01:47:20 -06:00
20kdc
69ff0ae2e6 Gravity "Inherent" property for planet maps (#16695) 2023-07-16 15:01:54 -04:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
126f5d6dae Fix mime wall & turf/tile helper issues. (#17844) 2023-07-06 14:43:49 +10:00
Ben
c858c76341 Anchorable shared (#17422)
Co-authored-by: BenOwnby <ownbyb@appstate.edu>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-29 22:35:54 +10:00
metalgearsloth
44a3db398b Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
20kdc
ea64b86331 Remove plural BaseTurfs as a thing in favour of BaseTurf (#16560) 2023-05-19 17:10:56 +10:00
Leon Friedrich
9c8ee0c6c9 Fix invalid followers being saved in maps (#16146) 2023-05-07 09:38:56 +10:00
metalgearsloth
ac9970a50f Resave every map (#15964) 2023-05-02 11:38:01 +10:00
Leon Friedrich
90a137c752 Add basic map loader support for entity renaming (#15862) 2023-05-01 13:41:57 +10:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
metalgearsloth
94ea61defa Fix biome seed gen (#15352)
Well the command itself didn't set the seed properly so.
2023-04-12 09:38:14 -05:00
Leon Friedrich
36f7a5b0e6 Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
Nemanja
f450398df7 More anomalies (#13766) 2023-02-06 01:03:53 -04:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Kara
572b762f2c Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
metalgearsloth
d50517b225 Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
metalgearsloth
043079384d Change planet command gas constants (#13014) 2022-12-13 21:26:35 +11:00
metalgearsloth
375490bb8c Add command for creating simple planet maps (#12698) 2022-11-23 17:35:25 +11:00
Mervill
40b556d206 Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
Rane
88186f2106 Map pool cvar (#12313)
* it just works

* nuke votable

* whoops
2022-11-01 20:17:35 -05:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth
a0f2e7ac92 Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Moony
cdc474c7f2 fix the fact I sent a bunch of maps to detroit. (#8087) 2022-05-10 15:21:55 -05:00
Moony
36181334b5 StationSystem/jobs/partial spawning refactor (#7580)
* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
metalgearsloth
9561323592 Add the ability for mappers to drag grids around. (#7769)
* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging
2022-05-10 12:27:37 +10:00
Radosvik
353a7aa210 Refresh Lobby Info Box (#7521) 2022-04-15 11:55:38 -07:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Moony
366503fc97 Add some logging and make moose more easy to play on. (#7168) 2022-03-17 17:21:35 -05:00
Moony
3721b3303b Adds support for a map rotation system. (#7162)
* Adds support for a map rotation system.
It is now the default way of selecting a map, map votes have been disabled.

* whoops

* Randomize the map it starts off with, too.
(it'd pick bagel every time otherwise)

* Address review

* remove knight from rotation due to it being an unmaintained map.

* minor cleanup
2022-03-17 13:59:53 -05:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
434580845b Fix map yaml linter (#6433) 2022-02-01 14:05:55 +01:00
metalgearsloth
db8c6e4bc8 Replace loadbp usages with loadmap (#6085) 2022-01-11 17:51:52 +11:00
Moony
c06ee05461 Conditional map support (#5868)
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 19:38:14 +01:00
Paul
97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00