Commit Graph

555 Commits

Author SHA1 Message Date
metalgearsloth
1e30848cf7 Add a debug overlay for accessreaders (#9681)
> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
2022-09-14 19:33:25 +10:00
metalgearsloth
c9d3545b39 Emergency shuttle docking test (#10614) 2022-09-14 19:02:59 +10:00
metalgearsloth
b3581d11c6 Update maploader to support loading onto an existing map (#10748) 2022-09-14 14:05:48 +10:00
Flipp Syder
ffbd0085bc Nukie win conditions (#10220)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-14 12:42:19 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Kara
3e409528ce Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
Kara
42d146effa Mapping autosaves (#10966) 2022-09-03 06:39:28 -07:00
TekuNut
d946ed5009 NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-08-31 19:36:27 -07:00
Nemanja
0b52ac9389 zombie event overhaul (#10874) 2022-08-29 21:35:19 -05:00
metalgearsloth
5b42861539 Smooth docking traversal (#10822) 2022-08-29 15:05:53 +10:00
Leon Friedrich
c65d1c51ce Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
Nemanja
2152914acc Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
wrexbe
845ef758b3 Keep player status on disconnect (#10624) 2022-08-15 17:09:35 -07:00
wrexbe
c4d135e253 Refactor lobby status (#10550) 2022-08-14 12:54:49 -07:00
Visne
58769634c7 Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
metalgearsloth
c0439fe86a Fix build (#10421) 2022-08-08 12:49:52 +10:00
Morb
ccb70fd9b6 Add nuke ops greeting sound (#9862) 2022-08-08 12:27:08 +10:00
Pieter-Jan Briers
e852ada6c8 Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
metalgearsloth
9b662c3b62 Fix nukeops start (#10355) 2022-08-06 14:58:15 +10:00
Jessica M
b97f0f033e Fixes lobby station timer (#10261) 2022-08-02 18:30:10 -07:00
Jessica M
ae4ca09a57 Add current station time to game lobby (#9665)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-07-30 19:55:43 -07:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Rane
b8be23004b Latejoin traitors (#9783) 2022-07-28 17:59:45 -07:00
Pieter-Jan Briers
de9df5386f Compat for Result Analyzer engine PR (#9966) 2022-07-23 11:08:11 +02:00
Morber
532ceff24e Remove CanBeAntag for nukeops (#9947) 2022-07-21 16:00:24 -05:00
drakewill-CRL
d02e2dad26 Antag menu (#9900)
* Refactor traitor generation code.

* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster

* Add Antag menu for admins, add Traitor to the list.

* Add zombie to admin-antag menu

* Pirates, lone op, make traitor consistent with the rest.

* Add name strings

* cleaned usings.

* Cleanup.

Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-07-20 04:46:23 -05:00
Nemanja
d6c4a29dcb make nukies actual antags (#9844) 2022-07-17 16:57:52 -05:00
Morber
efb17f1e98 Nuke ops war anounce sound (#9035) 2022-07-15 02:16:41 -07:00
metalgearsloth
1251b3aeda Add FTL destinations (#9685) 2022-07-15 14:11:41 +10:00
sBasalto
80a0c8e025 Fix zombie percent in the round end summary (#9682) 2022-07-14 05:11:44 -07:00
Duddino
fd4ca91d6f Fix a bug where toggleready returns an exception when provided with the wrong number of arguments (#9631) 2022-07-12 12:14:24 +10:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
Aerocrux
7750675757 Add SoftMaxPlayers to status response for launcher use (#9365) 2022-07-08 21:44:49 +02:00
Nemanja
836c0bb1c4 Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-06 13:42:51 +10:00
Vera Aguilera Puerto
aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00
metalgearsloth
20f4c9988b Fix station announcements (#9380)
* Fix station announcements

Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter.

* bumped

* a
2022-07-04 16:00:51 +10:00
Leon Friedrich
c13c0b8b0b Remove implicit GridId conversions (#8975) 2022-06-28 22:56:02 +10:00
Morber
7a14c6f331 Localize jobs (#8968)
* Localize job supervisors

* Rename supervisors file

* Localize job names

* Remove localization for fallback job name

* Use LocalizedName for Job

* Fix job names case
2022-06-28 22:55:05 +10:00
Júlio César Ueti
4067c20f04 Fix nukies (#9159)
* Quick stash

* I think this does it
2022-06-25 19:00:45 -05:00
metalgearsloth
3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00
KIBORG04
58da937259 Displaying of player characters in the round end statistics (#9006)
* All in one

* using fix

* Update GameTicker.RoundFlow.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-06-23 19:32:06 +10:00
metalgearsloth
77a8e16104 Add cargo shuttle (#8686) 2022-06-23 14:36:47 +10:00
metalgearsloth
8905996cfc Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
metalgearsloth
354017cce0 Fix master 2022-06-12 13:33:48 +10:00
Moony
58ddb19cd2 Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Vera Aguilera Puerto
0c337d6235 Round end sound now respects lobby music option toggle. (#8699)
Now it only plays when the round restarts *after* a regular roundend.
Meaning that if you spam the "restartroundnow" command, it won't play even if you have roundend sounds enabled in the options.
2022-06-12 11:23:28 +10:00
metalgearsloth
359dbc9704 Fix nukies (#8759) 2022-06-12 00:18:58 +10:00
Leon Friedrich
1e5da87262 Add loc strings and completions to mapping command (#8726) 2022-06-09 12:38:31 +10:00