Boaz1111
1bf97c94ee
Fix for the salvage ice labs map. ( #26928 )
...
* done
* more work
2024-04-13 23:49:02 +03:00
Emisse
952b7f4c4e
Haunted dungeon template ( #23768 )
...
* haunted dungeon
* Initial work
Still needs prefab gen work to make it interesting.
* ime a worm
* weh
* Work
* Slight tweaks
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-24 14:37:18 +11:00
deltanedas
5ac88d9b27
remove rped ( #26316 )
...
* remove rped
* trol
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-21 20:20:26 -04:00
Ed
bdcf144442
Frozen hydroponic dungeon ( #25837 )
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+dungen
2024-03-04 16:13:34 -07:00
Ed
ace8285440
Mineshaft ( #25733 )
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* content
* catwalks
* fix fucking icons
* finish PR
* +1 room
* fix
2024-03-03 23:32:33 -07:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
Zadeon
133bd0353a
Adds minable salt "ore" ( #25324 )
...
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.
* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json
* Added chlorine to the list of solutions salt gives when used in the grinder.
* Gave salt ore and salt rock overlay unique sprites.
* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
2024-02-26 16:34:15 -07:00
deltanedas
604748534e
Add carp pocket ( #24888 )
...
* texture
* add the item
* add it to present and salv loot
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 19:12:56 +11:00
mac6na6na
8b292671f4
Remove tiered part crates from expeditions ( #24810 )
...
Remove part crates
2024-02-01 23:41:03 +11:00
metalgearsloth
d2f20d8955
Remove vehicles ( #24681 )
...
* Remove wheelchairs
Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.
* Also this one
* Remove vehicles
* goodbye vehicles
* Remove this check
* sasd
* Cronch
* Add sprites back
* jani
2024-02-01 11:33:10 +11:00
Nemanja
2a6705818b
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
metalgearsloth
5d658fc0fa
Add artifact fragments to salvage magnet ( #23791 )
...
slavage
2024-01-09 17:14:04 -05:00
metalgearsloth
fe91132f4e
Bump blob asteroid iterations ( #23660 )
...
Occasionally the big blob is too small.
2024-01-07 15:21:16 +11:00
Ed
7d30b5ae63
Tesla Gun ( #23175 )
...
* add content
* u cant pickup lightning
* -5 heat damage
* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
Nemanja
86c1e36cd5
Fix iron naming, add specific materials for ores ( #23590 )
...
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Velcroboy
3cf058f9f4
Add coal distribution to progen ( #22755 )
...
* Add coal distribution to progen
* Add sprite
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2023-12-20 16:46:20 -07:00
Kara
32d76956f9
Remove chasm from lava planetgen ( #22560 )
...
* Remove chasm from lava planetgen
* REmove chasm from lava planetgen real
* Revert "Remove chasm from lava planetgen"
This reverts commit f432334b43e8b1dd17f15b19e50c2ba3d80df297.
2023-12-15 15:34:09 -07:00
metalgearsloth
6fa144b465
Update desert planet walls to WallRockSand ( #21783 )
...
* Update desert planet walls to WallRockSand
* This
2023-11-21 20:01:30 -05:00
metalgearsloth
253be2094b
Biome niceties ( #21692 )
...
- Use floor variants for caves.
- Add stalagmites to caves.
- Use variants for existing biomes too ig.
2023-11-16 14:22:05 -07:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
...
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
dc5739a6c3
Add shadow biome ( #21276 )
2023-11-13 23:41:35 +11:00
deltanedas
bfb5bcda1c
add rainbow fish ( #20955 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-15 18:19:49 -04:00
metalgearsloth
036b9ef74f
Expeditions rework ( #18960 )
2023-09-19 22:52:01 +10:00
Kara
cd9ceb2378
Ice & snow tile modernization ( #19689 )
...
* Add snow tile edges
* Changes for edge tile prio
* Add support for tile weightlessness
* Add weightlessness to ice
* snow duggy moments
* fix ice thing yeah
* actually why even use weightless movement
* upd8 nukieplanet
* i have no idea what im doing
* sprite modifications
2023-08-31 15:31:23 -06:00
Kara
70e0520a2c
Watchers ( #19367 )
2023-08-27 16:14:57 +10:00
Kara
cfccb5959a
Lavaland chasms ( #19154 )
2023-08-15 12:29:24 +10:00
Kara
42b38b7a5d
Liquid plasma floor entity ( #18957 )
2023-08-11 00:16:51 +10:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
AjexRose
f579818f24
Adding Ammofab ( #17538 )
2023-07-26 20:41:51 -04:00
Jackal298
e95350ee5e
Small addition to the rewards for expeditions ( #17990 )
2023-07-18 15:09:14 -06:00
Nemanja
6dbfbc52c0
Good Intercoms ( #17950 )
...
* crystal anomaly
* Good intercoms
* fixes
* fix construction fail
* Revert "crystal anomaly"
This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.
* migration
2023-07-11 17:58:18 -06:00
Nemanja
d2e6e55ed1
Expedition balance pass ( #17969 )
...
* Expedition balance pass
* better
2023-07-11 17:56:43 -06:00
metalgearsloth
982e8f3865
Xeno salvage tweaks ( #17909 )
...
- Add turret spawns.
- Mark warding tower as anchored.
2023-07-09 13:20:30 -06:00
metalgearsloth
9509757155
Add sub-biomes ( #17855 )
2023-07-09 15:26:16 +10:00
metalgearsloth
6d19acd708
Make planets have significantly more rocks ( #17875 )
2023-07-08 13:30:29 +10:00
metalgearsloth
6f371375c5
Fix cave ores ( #17733 )
2023-06-29 22:36:28 +10:00
deltanedas
9cd8d25ae7
more expedition changes ( #17403 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-06-29 00:01:27 +10:00
metalgearsloth
9cec3238b8
Add basalt walls for lavaland ( #17709 )
2023-06-28 22:57:40 +10:00
metalgearsloth
4fefd8b8b7
Add snow rocks to planets ( #17692 )
2023-06-28 21:32:01 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
Nemanja
ea767b742b
Buff ores, add quartz ( #17453 )
2023-06-18 22:03:41 -06:00
Flareguy
0e238dabc9
Adds the SWAT Helmet ( #17384 )
...
* adds swat helmet
* joever
* epic > rare
* A
2023-06-18 17:38:55 -06:00
Nemanja
580c57926f
Remove security techfab board from expedition loot ( #17448 )
2023-06-18 17:37:34 -06:00
Nemanja
0b5ccf3395
Artifact Fragments ( #17420 )
2023-06-19 00:56:45 +10:00
Nemanja
ac9d6c94a0
Add bananium ore to expedition loot ( #17421 )
2023-06-18 17:11:29 +10:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui ( #17374 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
deltanedas
41fae6e9cd
expedition air mod ( #17369 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-16 15:25:25 +10:00
deltanedas
b9f24b2681
expedition rewards ( #16972 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-06-16 15:19:02 +10:00