Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
...
* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
Kara
340c1782df
Broadcast MoveEvent -> C# event ( #22689 )
2023-12-19 12:23:25 +11:00
deltanedas
6496d99a32
medibot toctou gaming ( #22608 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 15:22:19 -07:00
Leon Friedrich
9a3342d972
Remove uses of TransformComponent.ChildEntities ( #22442 )
...
* Make output of ChildEnumerator non-nullable
* Remove uses of ChildEntities
* poke tests
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-17 03:09:50 +11:00
deltanedas
47359cf70f
medibot fixes and refactoring ( #21852 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
metalgearsloth
7eaa5a81c3
Pool NPC entitylookup fields ( #21806 )
2023-12-06 18:30:57 +11:00
Chronophylos
b8ded78305
Refactor NPCRetaliationSystem::Update to fix crash caused by Debug Assertion ( #21785 )
...
* refactor names for clarity
* remove check adding entity to deaggro queue twice
* merge loops
* remove unused queue
* add back check for terminating or deleted entities
* trigger workflow
2023-12-02 12:00:31 -05:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
64343c289d
Revert Arch testmerge 2 ( #21901 )
2023-11-26 14:20:07 +11:00
metalgearsloth
855ab4d129
Update submodule to 182.1.0 ( #21900 )
2023-11-26 13:53:54 +11:00
metalgearsloth
d4bed09cdc
Revert the other arch changes ( #21871 )
2023-11-24 11:19:46 +11:00
metalgearsloth
93bd9972f1
Content arch ( #20107 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-11-23 14:34:37 +11:00
metalgearsloth
aa704eee81
Reduce NPC query allocations ( #21421 )
2023-11-14 23:50:04 +11:00
deltanedas
2c87c53ed1
hide medibot messages from chat and logs ( #21468 )
...
* support npc speech being hidden
* hide medibot messages
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 18:21:04 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
TemporalOroboros
0775ab6a14
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
metalgearsloth
edbfef22d6
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Nemanja
02df8cd263
Add mob retaliation ( #19901 )
2023-10-06 17:56:18 -07:00
nikthechampiongr
5ff79120e6
EasyPry airlocks for arrivals. Now also prying refactor I guess ( #19394 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-09-28 21:34:21 +10:00
deltanedas
b7cff81587
Openable refactor ( #19750 )
2023-09-22 22:10:04 -04:00
Nemanja
f16ff3a2d9
Rat King Milsim + Buffs ( #20190 )
...
* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-22 15:01:05 -05:00
metalgearsloth
7e4f755d7f
Suppress pathfinding debug assert ( #20101 )
2023-09-15 23:34:01 +10:00
Morb
8bcab77bc4
Disable SSD indicator for NPC ( #20027 )
...
* Make ActiveNPCComponent shared
* Check if entity have ActiveNPC component
* Make networked
* Fix path
* fix
2023-09-14 22:15:26 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
db1ff07821
Weldable cleanup ( #19809 )
2023-09-05 00:07:01 +10:00
metalgearsloth
e9a4b1c747
Fix NPC juke stuttering ( #19805 )
2023-09-03 21:34:20 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
d1174827fb
Fix NPC steering log ( #19622 )
2023-08-29 16:11:58 +10:00
metalgearsloth
7dbd8f8b7a
Add TryGetNpc ( #19553 )
2023-08-26 13:45:29 +10:00
DrSmugleaf
321986d5cc
Fixed trying to resolve unregistered NPCComponent type, fix NPCs ( #19547 )
2023-08-25 14:52:23 -07:00
metalgearsloth
b5afb96bbd
Remove HTN ComponentReference ( #19480 )
2023-08-25 17:05:21 +10:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
4a7bb270a0
Remove preprocessor flags for NPC logs ( #19281 )
2023-08-19 00:15:26 +10:00
metalgearsloth
83a43b83b3
Medibot fixes ( #18744 )
2023-08-06 00:38:14 -06:00
metalgearsloth
5d3503222c
Cleanup some lookup stuff ( #18738 )
2023-08-06 15:11:43 +10:00
metalgearsloth
cc5d83fe21
Pathfinder parallel change ( #18736 )
2023-08-06 14:41:57 +10:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
Vordenburg
298623df4a
Add ClearFactions API ( #18719 )
2023-08-05 13:54:43 -07:00
metalgearsloth
8b801b9a33
Fix NPC reloads ( #18694 )
2023-08-05 00:41:46 -06:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
...
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00