metalgearsloth
c326e5d087
Fix multi-ghosts ( #22964 )
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* Fix multi-ghosts
* Fix mind visits
2023-12-26 00:19:12 +11:00
Leon Friedrich
8587c3778a
Make some prototypes use frozen collections ( #22576 )
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* Make some prototypes use frozen collections
* poke tests
* Remove frozen dictionary enumeration
2023-12-25 15:12:22 +11:00
SapphicOverload
176f833ea9
Hardsuit and EVA helmets allow using internals without a mask ( #22716 )
2023-12-18 18:50:06 -08:00
themias
9cc4a50692
Add more DNA interactions ( #21989 )
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* Add more DNA interactions
* remove unused import
* update based on feedback
* Add event for chemistrysystem.injector
* move event to shared; transfer dna to implanter
* doafter and interaction event fixes
* add BreakOnHandChange
* doh
* use events instead of updating component directly
* Add DataFields to ForensicScannerComponent fields
* Convert most events to system api call
2023-12-15 02:52:55 -07:00
themias
59e23c5283
Fix toggle mask issues ( #22496 )
2023-12-14 13:49:26 -07:00
DrSmugleaf
ad6dc94c60
Move MaskComponent to shared and add toggle events ( #22395 )
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* Move MaskComponent to shared and add toggle events
* Datafield and network IsToggled
* Add missing dirty
2023-12-12 19:02:35 -07:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
DrSmugleaf
f99de2727d
Make bloodloss and asphyxiation damage not ignore resistances ( #21665 )
2023-11-15 21:03:02 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Nemanja
0670b56205
A return to foam (foam rework) ( #20831 )
2023-10-27 13:52:11 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
deltanedas
68aa295a38
Add internal temperatures for cooking meats ( #20659 )
2023-10-20 12:21:49 -08:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Doru991
b419dbb3eb
Make gibbing drop items again ( #21047 )
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LGTM, Just a warning that this will probably get overriden when medical refactor gets merged since it refactors gibbing.
2023-10-18 14:15:17 -07:00
TemporalOroboros
0775ab6a14
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
Nemanja
6ec02db63f
Make MMIs work again ( #20844 )
2023-10-08 21:49:20 -07:00
metalgearsloth
290c2fd502
Organ fixes ( #20488 )
2023-09-29 08:01:47 -07:00
Psychpsyo
34aea7d9ed
Fix BodySystem and Gibbing ( #20460 )
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* Fix gibbing & body system
Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again.
* Actually fix the double torso problem
* rootSlot in cameFrom
* Remove SetCoordinates inside GibBody()
* Don't use entity.RandomOffset() in GibBody()
* Gibbing now uses _random.NextVector2()
2023-09-24 23:53:04 -07:00
Waylon Cude
9cbcf67b1a
Metabolism fixes ( #20402 )
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* In-progress commit for fixing metabolism system
* Commit with all debugging in there
In case I have to revert or something
* Cleanup debug commands
2023-09-22 15:01:42 -05:00
Jezithyr
31b2c9f830
Refactoring body system to use containers and general body cleanup ( #20202 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-09-21 17:23:02 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Leon Friedrich
e4ca6f4fb9
Allow solutions to store extra reagent data ( #19323 )
2023-09-05 07:55:10 +10:00
Nemanja
1282d3eb68
bloody microwaves ( #19647 )
2023-09-03 00:03:05 -04:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
30222a9f3b
Add doafter when disconnecting someone else's internals ( #19148 )
2023-08-14 18:25:58 -06:00
Nemanja
98fa00a21f
Borgs ( #18136 )
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* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Leon Friedrich
9da4679220
Remove or fix broken Dirty() calls. ( #18933 )
2023-08-10 14:17:43 +10:00
metalgearsloth
50f0d10226
Fix metabolizer exception ( #18878 )
2023-08-08 21:47:44 -06:00
Vordenburg
8a02bb5cda
Make Rejuvenate empty Bloodstream chemicals ( #18716 )
2023-08-05 13:51:07 -07:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Leon Friedrich
3e599e2306
Add missing CleanReturnAsync() to some tests. ( #18471 )
2023-07-31 13:57:52 +10:00
Phill101
ebe72ac2b3
introduce Bleed alert ( #18295 )
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Co-authored-by: Phill101 <holypics4@gmail.com >
2023-07-25 15:28:35 -06:00
LankLTE
9e6bd30aa4
Ambuzol Plus ( #17884 )
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* Added component and functionality.
* Fixed ZombieImmune.
* Zombies now have zombie blood.
* Ambuzol plus.
* Ambuzol plus spawns in bundle.
* Fine CBURN get one too.
* Reworked the reaction
* No more magic blood refilling.
* ok CE i fixed it
* Component change.
2023-07-09 16:01:35 -06:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Whisper
0e8ac9ce79
fixes crit people being seen as dead for bleed purposes ( #16827 )
2023-05-26 17:23:29 +10:00
Leon Friedrich
0c4002bbd3
Make Reactions conserve thermal energy ( #16190 )
2023-05-13 13:10:32 +10:00
Ilushkins33
e808a02856
Stuttering during blood loss. ( #15153 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-05 23:46:52 +10:00
Kara
133cbcbe88
Special digestion & kudzu-eating ( #16061 )
2023-05-04 12:49:25 +10:00
Leon Friedrich
aeebe282d4
Prevent brains from walking ( #15709 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-04-29 16:35:28 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00