Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
3
.github/CODEOWNERS
vendored
3
.github/CODEOWNERS
vendored
@@ -60,3 +60,6 @@
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/Content.*/Atmos/ @Partmedia
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/Content.*/Botany/ @Partmedia
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#Jezi
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/Content.*/Medical @Jezithyr
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/Content.*/Body @Jezithyr
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@@ -38,6 +38,7 @@ namespace Content.IntegrationTests.Tests.Body
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var appearanceSystem = entityManager.System<SharedAppearanceSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -60,7 +61,7 @@ namespace Content.IntegrationTests.Tests.Body
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foreach (var leg in legs)
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{
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bodySystem.DropPart(leg.Id, leg.Component);
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xformSystem.DetachParentToNull(leg.Id, entityManager.GetComponent<TransformComponent>(leg.Id));
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}
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});
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@@ -3,6 +3,7 @@ using System.Linq;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -31,6 +32,7 @@ public sealed class SaveLoadReparentTest
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var maps = server.ResolveDependency<IMapManager>();
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var mapLoader = entities.System<MapLoaderSystem>();
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var bodySystem = entities.System<SharedBodySystem>();
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var containerSystem = entities.System<SharedContainerSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -40,7 +42,7 @@ public sealed class SaveLoadReparentTest
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Assert.That(entities.HasComponent<BodyComponent>(human), Is.True);
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var parts = bodySystem.GetBodyChildren(human).ToArray();
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var parts = bodySystem.GetBodyChildren(human).Skip(1).ToArray();
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var organs = bodySystem.GetBodyOrgans(human).ToArray();
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Assert.Multiple(() =>
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@@ -54,9 +56,17 @@ public sealed class SaveLoadReparentTest
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Assert.Multiple(() =>
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{
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Assert.That(component.Body, Is.EqualTo(human));
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Assert.That(component.ParentSlot, Is.Not.Null);
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Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
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Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
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Assert.That(component.Body, Is.Not.Null);
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var parent = bodySystem.GetParentPartOrNull(id);
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Assert.That(parent, Is.Not.EqualTo(default(EntityUid)));
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if (!bodySystem.IsPartRoot(component.Body.Value, id, null, component))
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{
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Assert.That(parent, Is.Not.Null);
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}
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else
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{
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Assert.That(parent, Is.Null);
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}
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});
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foreach (var (slotId, slot) in component.Children)
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@@ -64,19 +74,22 @@ public sealed class SaveLoadReparentTest
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Assert.Multiple(() =>
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{
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Assert.That(slot.Id, Is.EqualTo(slotId));
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Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
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var container =
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containerSystem.GetContainer(id, SharedBodySystem.GetPartSlotContainerId(slotId));
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Assert.That(container.ContainedEntities, Is.Not.Empty);
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});
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}
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}
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foreach (var (id, component) in organs)
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{
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var parent = bodySystem.GetParentPartOrNull(id);
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Assert.Multiple(() =>
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{
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Assert.That(component.Body, Is.EqualTo(human));
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Assert.That(component.ParentSlot, Is.Not.Null);
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Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
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Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
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Assert.That(parent, Is.Not.Null);
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Assert.That(parent.Value, Is.Not.EqualTo(default(EntityUid)));
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});
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}
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@@ -115,7 +128,7 @@ public sealed class SaveLoadReparentTest
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foreach (var (uid, body) in query)
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{
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human = uid;
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parts = bodySystem.GetBodyChildren(human).ToArray();
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parts = bodySystem.GetBodyChildren(human).Skip(1).ToArray();
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organs = bodySystem.GetBodyOrgans(human).ToArray();
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Assert.Multiple(() =>
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@@ -126,12 +139,13 @@ public sealed class SaveLoadReparentTest
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foreach (var (id, component) in parts)
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{
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var parent = bodySystem.GetParentPartOrNull(id);
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Assert.Multiple(() =>
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{
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Assert.That(component.Body, Is.EqualTo(human));
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Assert.That(component.ParentSlot, Is.Not.Null);
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Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
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Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
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Assert.That(parent, Is.Not.Null);
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Assert.That(parent.Value, Is.Not.EqualTo(default(EntityUid)));
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});
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foreach (var (slotId, slot) in component.Children)
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@@ -139,19 +153,22 @@ public sealed class SaveLoadReparentTest
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Assert.Multiple(() =>
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{
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Assert.That(slot.Id, Is.EqualTo(slotId));
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Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
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var container =
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containerSystem.GetContainer(id, SharedBodySystem.GetPartSlotContainerId(slotId));
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Assert.That(container.ContainedEntities, Is.Not.Empty);
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});
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}
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}
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foreach (var (id, component) in organs)
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{
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var parent = bodySystem.GetParentPartOrNull(id);
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Assert.Multiple(() =>
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{
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Assert.That(component.Body, Is.EqualTo(human));
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Assert.That(component.ParentSlot, Is.Not.Null);
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Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
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Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
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Assert.That(parent, Is.Not.Null);
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Assert.That(parent.Value, Is.Not.EqualTo(default(EntityUid)));
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});
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}
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@@ -258,6 +258,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var entityManager = server.ResolveDependency<IEntityManager>();
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var handsSys = entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>();
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var buckleSystem = entityManager.EntitySysManager.GetEntitySystem<SharedBuckleSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -309,7 +310,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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// Break our guy's kneecaps
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foreach (var leg in legs)
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{
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bodySystem.DropPart(leg.Id, leg.Component);
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xformSystem.DetachParentToNull(leg.Id, entityManager.GetComponent<TransformComponent>(leg.Id));
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}
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});
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@@ -30,7 +30,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
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Assert.That(comp.Channels, Has.Count.EqualTo(0));
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});
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// Checkl that the key was ejected and not just deleted or something.
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// Check that the key was ejected and not just deleted or something.
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await AssertEntityLookup(("EncryptionKeyCommon", 1));
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// Re-insert a key.
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@@ -218,12 +218,13 @@ public abstract partial class InteractionTest
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// Ensure that the player only has one hand, so that they do not accidentally pick up deconstruction products
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await Server.WaitPost(() =>
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{
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// I lost an hour of my life trying to track down how the hell interaction tests were breaking
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// so greatz to this. Just make your own body prototype!
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var bodySystem = SEntMan.System<BodySystem>();
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var hands = bodySystem.GetBodyChildrenOfType(SEntMan.GetEntity(Player), BodyPartType.Hand).ToArray();
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for (var i = 1; i < hands.Length; i++)
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{
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bodySystem.DropPart(hands[i].Id);
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SEntMan.DeleteEntity(hands[i].Id);
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}
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});
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@@ -1,5 +1,6 @@
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using Content.Server.Body.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Part;
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using Robust.Shared.Console;
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namespace Content.Server.Administration.Commands
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@@ -11,7 +12,7 @@ namespace Content.Server.Administration.Commands
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public string Command => "addbodypart";
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public string Description => "Adds a given entity to a containing body.";
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public string Help => "Usage: addbodypart <entity uid> <body uid> <part slot>";
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public string Help => "Usage: addbodypart <entity uid> <body uid> <part slot> <part type>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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@@ -37,7 +38,10 @@ namespace Content.Server.Administration.Commands
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var parentId = _entManager.GetEntity(parentNetId);
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.TryCreatePartSlotAndAttach(parentId, args[2], childId))
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if (Enum.TryParse<BodyPartType>(args[3], out var partType) &&
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bodySystem.TryCreatePartSlotAndAttach(parentId, args[2], childId, partType))
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{
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shell.WriteLine($@"Added {childId} to {parentId}.");
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}
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@@ -35,7 +35,7 @@ namespace Content.Server.Administration.Commands
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.AddOrganToFirstValidSlot(organId, partId))
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if (bodySystem.AddOrganToFirstValidSlot(partId.Value, organId.Value))
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{
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shell.WriteLine($@"Added {organId} to {partId}.");
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}
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@@ -27,16 +27,10 @@ namespace Content.Server.Administration.Commands
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return;
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}
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.DropPart(entityUid))
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{
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shell.WriteLine($"Removed body part {_entManager.ToPrettyString(entityUid.Value)}.");
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}
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else
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{
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shell.WriteError("Was not a body part, or did not have a parent.");
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}
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// TODO: THIS IS JUST A MECHANISM COPYPASTE
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var xformSystem = _entManager.System<SharedTransformSystem>();
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xformSystem.AttachToGridOrMap(entityUid.Value);
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shell.WriteLine($"Removed body part {_entManager.ToPrettyString(entityUid.Value)}");
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}
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}
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}
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@@ -27,16 +27,9 @@ namespace Content.Server.Administration.Commands
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return;
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}
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.DropOrgan(entityUid))
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{
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shell.WriteLine($"Removed organ {_entManager.ToPrettyString(entityUid.Value)}");
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}
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else
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{
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shell.WriteError("Was not a mechanism, or did not have a parent.");
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}
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var xformSystem = _entManager.System<SharedTransformSystem>();
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xformSystem.AttachToGridOrMap(entityUid.Value);
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shell.WriteLine($"Removed organ {_entManager.ToPrettyString(entityUid.Value)}");
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}
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}
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}
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@@ -76,6 +76,7 @@ public sealed partial class AdminVerbSystem
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[Dependency] private readonly VomitSystem _vomitSystem = default!;
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[Dependency] private readonly WeldableSystem _weldableSystem = default!;
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[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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// All smite verbs have names so invokeverb works.
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private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
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@@ -293,8 +294,7 @@ public sealed partial class AdminVerbSystem
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if (HasComp<BrainComponent>(xform.Owner) || HasComp<EyeComponent>(xform.Owner))
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continue;
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var coordinates = baseXform.Coordinates.Offset(_random.NextVector2(0.5f, 0.75f));
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_bodySystem.DropOrganAt(organ.Owner, coordinates, organ);
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_transformSystem.AttachToGridOrMap(organ.Owner);
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}
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_popupSystem.PopupEntity(Loc.GetString("admin-smite-vomit-organs-self"), args.Target,
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@@ -317,7 +317,7 @@ public sealed partial class AdminVerbSystem
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var baseXform = Transform(args.Target);
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foreach (var part in _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Hand))
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{
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_bodySystem.DropPartAt(part.Id, baseXform.Coordinates, part.Component);
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_transformSystem.AttachToGridOrMap(part.Id);
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}
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_popupSystem.PopupEntity(Loc.GetString("admin-smite-remove-hands-self"), args.Target,
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args.Target, PopupType.LargeCaution);
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@@ -339,7 +339,7 @@ public sealed partial class AdminVerbSystem
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var baseXform = Transform(args.Target);
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foreach (var part in _bodySystem.GetBodyChildrenOfType(body.Owner, BodyPartType.Hand, body))
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{
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_bodySystem.DropPartAt(part.Id, baseXform.Coordinates, part.Component);
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_transformSystem.AttachToGridOrMap(part.Id);
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break;
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}
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_popupSystem.PopupEntity(Loc.GetString("admin-smite-remove-hands-self"), args.Target,
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@@ -118,7 +118,7 @@ namespace Content.Server.Body.Commands
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}
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}
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if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.Root == null)
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if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null)
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{
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var text = $"You have no body{(_random.Prob(0.2f) ? " and you must scream." : ".")}";
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@@ -140,7 +140,7 @@ namespace Content.Server.Body.Commands
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var slotId = part.GetHashCode().ToString();
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, attachAt.Component, part))
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand,attachAt.Component, part))
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{
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shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}");
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return;
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@@ -94,7 +94,7 @@ namespace Content.Server.Body.Commands
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}
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.BodyHasChild(bodyId, partUid, body, part))
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if (bodySystem.BodyHasChild(bodyId, partUid.Value, body, part))
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{
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shell.WriteLine($"Body part {_entManager.GetComponent<MetaDataComponent>(partUid.Value).EntityName} with uid {partUid} is already attached to entity {_entManager.GetComponent<MetaDataComponent>(bodyId).EntityName} with uid {bodyId}");
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return;
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@@ -103,16 +103,14 @@ namespace Content.Server.Body.Commands
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var slotId = $"AttachBodyPartVerb-{partUid}";
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (bodySystem.TryCreateBodyRootSlot(bodyId, slotId, out var rootSlot, body))
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if (body.RootContainer.ContainedEntity != null)
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{
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bodySystem.DropPart(partUid, part);
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bodySystem.AttachPart(partUid, rootSlot, part);
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bodySystem.AttachPartToRoot(bodyId,partUid.Value, body ,part);
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}
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else
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{
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var attachAt = bodySystem.GetBodyChildren(bodyId, body).First();
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, partUid, attachAt.Component, part))
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var (rootPartId,rootPart) = bodySystem.GetRootPartOrNull(bodyId, body)!.Value;
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if (!bodySystem.TryCreatePartSlotAndAttach(rootPartId, slotId, partUid.Value, part.PartType, rootPart, part))
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{
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shell.WriteError($"Could not create slot {slotId} on entity {_entManager.ToPrettyString(bodyId)}");
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return;
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@@ -55,7 +55,7 @@ namespace Content.Server.Body.Commands
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{
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if (fac.GetComponentName(organ.Component.GetType()).ToLowerInvariant() == mechanismName)
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{
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bodySystem.DeleteOrgan(organ.Id, organ.Component);
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entityManager.QueueDeleteEntity(organ.Id);
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shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed.");
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return;
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}
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@@ -11,8 +11,11 @@ using Robust.Shared.Random;
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namespace Content.Server.Body.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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sealed class RemoveHandCommand : IConsoleCommand
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public sealed class RemoveHandCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public string Command => "removehand";
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public string Description => "Removes a hand from your entity.";
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public string Help => $"Usage: {Command}";
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@@ -32,18 +35,16 @@ namespace Content.Server.Body.Commands
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(player.AttachedEntity, out BodyComponent? body))
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if (!_entManager.TryGetComponent(player.AttachedEntity, out BodyComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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var text = $"You have no body{(_random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.WriteLine(text);
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return;
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}
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var bodySystem = entityManager.System<BodySystem>();
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var hand = bodySystem.GetBodyChildrenOfType(player.AttachedEntity, BodyPartType.Hand, body).FirstOrDefault();
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var bodySystem = _entManager.System<BodySystem>();
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var hand = bodySystem.GetBodyChildrenOfType(player.AttachedEntity.Value, BodyPartType.Hand, body).FirstOrDefault();
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if (hand == default)
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{
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@@ -51,7 +52,7 @@ namespace Content.Server.Body.Commands
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}
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else
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{
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bodySystem.DropPart(hand.Id, hand.Component);
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_entManager.System<SharedTransformSystem>().AttachToGridOrMap(hand.Id);
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}
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}
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}
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@@ -17,6 +17,7 @@ using Content.Shared.Movement.Events;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
|
||||
@@ -32,80 +33,16 @@ public sealed class BodySystem : SharedBodySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BodyPartComponent, ComponentStartup>(OnPartStartup);
|
||||
SubscribeLocalEvent<BodyComponent, ComponentStartup>(OnBodyStartup);
|
||||
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
|
||||
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
|
||||
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
|
||||
}
|
||||
|
||||
private void OnPartStartup(EntityUid uid, BodyPartComponent component, ComponentStartup args)
|
||||
{
|
||||
// This inter-entity relationship makes be deeply uncomfortable because its probably going to re-encounter
|
||||
// all of the networking & startup ordering issues that containers and joints have.
|
||||
// TODO just use containers. Please.
|
||||
|
||||
foreach (var slot in component.Children.Values)
|
||||
{
|
||||
DebugTools.Assert(slot.Parent == uid);
|
||||
if (slot.Child == null)
|
||||
continue;
|
||||
|
||||
if (TryComp(slot.Child, out BodyPartComponent? child))
|
||||
{
|
||||
child.ParentSlot = slot;
|
||||
Dirty(slot.Child.Value, child);
|
||||
continue;
|
||||
}
|
||||
|
||||
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
|
||||
slot.Child = null;
|
||||
}
|
||||
|
||||
foreach (var slot in component.Organs.Values)
|
||||
{
|
||||
DebugTools.Assert(slot.Parent == uid);
|
||||
if (slot.Child == null)
|
||||
continue;
|
||||
|
||||
if (TryComp(slot.Child, out OrganComponent? child))
|
||||
{
|
||||
child.ParentSlot = slot;
|
||||
Dirty(slot.Child.Value, child);
|
||||
continue;
|
||||
}
|
||||
|
||||
Log.Error($"Body part encountered missing organ: {ToPrettyString(uid)}. Slot: {slot.Id}");
|
||||
slot.Child = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyStartup(EntityUid uid, BodyComponent component, ComponentStartup args)
|
||||
{
|
||||
if (component.Root is not { } slot)
|
||||
return;
|
||||
|
||||
DebugTools.Assert(slot.Parent == uid);
|
||||
if (slot.Child == null)
|
||||
return;
|
||||
|
||||
if (!TryComp(slot.Child, out BodyPartComponent? child))
|
||||
{
|
||||
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
|
||||
slot.Child = null;
|
||||
return;
|
||||
}
|
||||
|
||||
child.ParentSlot = slot;
|
||||
Dirty(slot.Child.Value, child);
|
||||
}
|
||||
|
||||
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
|
||||
{
|
||||
if (_mobState.IsDead(uid) && _mindSystem.TryGetMind(uid, out var mindId, out var mind))
|
||||
@@ -130,98 +67,95 @@ public sealed class BodySystem : SharedBodySystem
|
||||
return;
|
||||
|
||||
// Don't microwave animals, kids
|
||||
_transform.AttachToGridOrMap(uid);
|
||||
SharedTransform.AttachToGridOrMap(uid);
|
||||
_appearance.SetData(args.Microwave, MicrowaveVisualState.Bloody, true);
|
||||
GibBody(uid, false, component);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public override bool AttachPart(
|
||||
EntityUid? partId,
|
||||
BodyPartSlot slot,
|
||||
[NotNullWhen(true)] BodyPartComponent? part = null)
|
||||
protected override void AddPart(
|
||||
EntityUid bodyUid,
|
||||
EntityUid partUid,
|
||||
string slotId,
|
||||
BodyPartComponent component,
|
||||
BodyComponent? bodyComp = null)
|
||||
{
|
||||
if (!base.AttachPart(partId, slot, part))
|
||||
return false;
|
||||
// TODO: Predict this probably.
|
||||
base.AddPart(bodyUid, partUid, slotId, component, bodyComp);
|
||||
|
||||
if (part.Body is { } body &&
|
||||
TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
|
||||
if (TryComp<HumanoidAppearanceComponent>(bodyUid, out var humanoid))
|
||||
{
|
||||
var layer = part.ToHumanoidLayers();
|
||||
var layer = component.ToHumanoidLayers();
|
||||
if (layer != null)
|
||||
{
|
||||
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
|
||||
_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
|
||||
_humanoidSystem.SetLayersVisibility(bodyUid, layers, true, true, humanoid);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
|
||||
protected override void RemovePart(
|
||||
EntityUid bodyUid,
|
||||
EntityUid partUid,
|
||||
string slotId,
|
||||
BodyPartComponent component,
|
||||
BodyComponent? bodyComp = null)
|
||||
{
|
||||
if (partId == null || !Resolve(partId.Value, ref part))
|
||||
return false;
|
||||
base.RemovePart(bodyUid, partUid, slotId, component, bodyComp);
|
||||
|
||||
if (!base.DropPart(partId, part))
|
||||
return false;
|
||||
if (!TryComp<HumanoidAppearanceComponent>(bodyUid, out var humanoid))
|
||||
return;
|
||||
|
||||
var oldBody = part.Body;
|
||||
if (oldBody == null || !TryComp<HumanoidAppearanceComponent>(oldBody, out var humanoid))
|
||||
return true;
|
||||
var layer = component.ToHumanoidLayers();
|
||||
|
||||
var layer = part.ToHumanoidLayers();
|
||||
if (layer == null)
|
||||
return true;
|
||||
return;
|
||||
|
||||
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
|
||||
_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
|
||||
return true;
|
||||
_humanoidSystem.SetLayersVisibility(bodyUid, layers, false, true, humanoid);
|
||||
}
|
||||
|
||||
public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
|
||||
public override HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
|
||||
{
|
||||
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
|
||||
if (!Resolve(bodyId, ref body, false))
|
||||
return new HashSet<EntityUid>();
|
||||
|
||||
if (LifeStage(bodyId.Value) >= EntityLifeStage.Terminating || EntityManager.IsQueuedForDeletion(bodyId.Value))
|
||||
if (LifeStage(bodyId) >= EntityLifeStage.Terminating || EntityManager.IsQueuedForDeletion(bodyId))
|
||||
return new HashSet<EntityUid>();
|
||||
|
||||
var xform = Transform(bodyId.Value);
|
||||
var xform = Transform(bodyId);
|
||||
if (xform.MapUid == null)
|
||||
return new HashSet<EntityUid>();
|
||||
|
||||
var gibs = base.GibBody(bodyId, gibOrgans, body, deleteItems);
|
||||
|
||||
var coordinates = xform.Coordinates;
|
||||
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
|
||||
var filter = Filter.Pvs(bodyId, entityManager: EntityManager);
|
||||
var audio = AudioParams.Default.WithVariation(0.025f);
|
||||
|
||||
_audio.Play(body.GibSound, filter, coordinates, true, audio);
|
||||
|
||||
if (TryComp(bodyId, out ContainerManagerComponent? container))
|
||||
var containers = GetBodyContainers(bodyId, body: body).ToList();
|
||||
|
||||
foreach (var container in containers)
|
||||
{
|
||||
foreach (var cont in container.GetAllContainers().ToArray())
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
foreach (var ent in cont.ContainedEntities.ToArray())
|
||||
if (deleteItems)
|
||||
{
|
||||
if (deleteItems)
|
||||
{
|
||||
QueueDel(ent);
|
||||
}
|
||||
else
|
||||
{
|
||||
cont.Remove(ent, EntityManager, force: true);
|
||||
Transform(ent).Coordinates = coordinates;
|
||||
ent.RandomOffset(0.25f);
|
||||
}
|
||||
QueueDel(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
container.Remove(entity, EntityManager, force: true);
|
||||
SharedTransform.SetCoordinates(entity,coordinates);
|
||||
entity.RandomOffset(0.25f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
|
||||
QueueDel(bodyId.Value);
|
||||
RaiseLocalEvent(bodyId, new BeingGibbedEvent(gibs));
|
||||
QueueDel(bodyId);
|
||||
|
||||
return gibs;
|
||||
}
|
||||
|
||||
@@ -30,17 +30,18 @@ namespace Content.Server.Body.Systems
|
||||
private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
|
||||
{
|
||||
// This one needs to be special, okay?
|
||||
if (!EntityManager.TryGetComponent(uid, out OrganComponent? organ) ||
|
||||
organ.ParentSlot is not {Parent: var parent})
|
||||
if (!EntityManager.TryGetComponent(uid, out OrganComponent? organ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HandleMind(parent, args.Old);
|
||||
HandleMind(uid, args.Old);
|
||||
}
|
||||
|
||||
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
|
||||
{
|
||||
EnsureComp<MindContainerComponent>(newEntity);
|
||||
var oldMind = EnsureComp<MindContainerComponent>(oldEntity);
|
||||
EnsureComp<MindContainerComponent>(oldEntity);
|
||||
|
||||
var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
|
||||
if (HasComp<BodyComponent>(newEntity))
|
||||
|
||||
@@ -94,8 +94,9 @@ public sealed class PricingSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var partList = _bodySystem.GetBodyAllSlots(uid, body).ToList();
|
||||
var totalPartsPresent = partList.Sum(x => x.Child != null ? 1 : 0);
|
||||
// TODO: Better handling of missing.
|
||||
var partList = _bodySystem.GetBodyChildren(uid, body).ToList();
|
||||
var totalPartsPresent = partList.Sum(_ => 1);
|
||||
var totalParts = partList.Count;
|
||||
|
||||
var partRatio = totalPartsPresent / (double) totalParts;
|
||||
|
||||
@@ -300,8 +300,8 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
|
||||
if (!HasComp<ClimbingComponent>(user)
|
||||
|| !TryComp(user, out BodyComponent? body)
|
||||
|| !_bodySystem.BodyHasChildOfType(user, BodyPartType.Leg, body)
|
||||
|| !_bodySystem.BodyHasChildOfType(user, BodyPartType.Foot, body))
|
||||
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Leg, body)
|
||||
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Foot, body))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
|
||||
@@ -192,11 +192,6 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
|
||||
foreach (var part in headSlots)
|
||||
{
|
||||
if (!_bodySystem.OrphanPart(part.Id, part.Component))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
component.Storage.Insert(part.Id);
|
||||
headCount++;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Content.Server.Toilet
|
||||
// Check that victim has a head
|
||||
// FIXME: since suiciding turns you into a ghost immediately, both messages are seen, not sure how this can be fixed
|
||||
if (TryComp<BodyComponent>(args.Victim, out var body) &&
|
||||
_body.BodyHasChildOfType(args.Victim, BodyPartType.Head, body))
|
||||
_body.BodyHasPartType(args.Victim, BodyPartType.Head, body))
|
||||
{
|
||||
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
|
||||
("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Components;
|
||||
|
||||
@@ -11,19 +12,52 @@ namespace Content.Shared.Body.Components;
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
public sealed partial class BodyComponent : Component
|
||||
{
|
||||
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<BodyPrototype>))]
|
||||
public string? Prototype;
|
||||
/// <summary>
|
||||
/// Relevant template to spawn for this body.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<BodyPrototype>? Prototype;
|
||||
|
||||
[DataField("root")]
|
||||
public BodyPartSlot? Root;
|
||||
/// <summary>
|
||||
/// Container that holds the root body part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Typically is the torso.
|
||||
/// </remarks>
|
||||
[ViewVariables] public ContainerSlot RootContainer = default!;
|
||||
|
||||
[DataField("gibSound")]
|
||||
public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
|
||||
[ViewVariables]
|
||||
public string RootPartSlot => RootContainer.ID;
|
||||
|
||||
[DataField] public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
|
||||
|
||||
/// <summary>
|
||||
/// The amount of legs required to move at full speed.
|
||||
/// If 0, then legs do not impact speed.
|
||||
/// </summary>
|
||||
[DataField("requiredLegs")]
|
||||
public int RequiredLegs;
|
||||
[DataField] public int RequiredLegs;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField]
|
||||
public HashSet<EntityUid> LegEntities = new();
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class BodyComponentState : ComponentState
|
||||
{
|
||||
public string? Prototype;
|
||||
public string? RootPartSlot;
|
||||
public SoundSpecifier GibSound;
|
||||
public int RequiredLegs;
|
||||
public HashSet<NetEntity> LegNetEntities;
|
||||
|
||||
public BodyComponentState(string? prototype, string? rootPartSlot, SoundSpecifier gibSound,
|
||||
int requiredLegs, HashSet<NetEntity> legNetEntities)
|
||||
{
|
||||
Prototype = prototype;
|
||||
RootPartSlot = rootPartSlot;
|
||||
GibSound = gibSound;
|
||||
RequiredLegs = requiredLegs;
|
||||
LegNetEntities = legNetEntities;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
using Content.Shared.Body.Part;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Components;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class BodyComponentState : ComponentState
|
||||
{
|
||||
public readonly BodyPartSlot? Root;
|
||||
public readonly SoundSpecifier GibSound;
|
||||
|
||||
public BodyComponentState(BodyPartSlot? root, SoundSpecifier gibSound)
|
||||
{
|
||||
Root = root;
|
||||
GibSound = gibSound;
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Body.Organ;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
public sealed partial class OrganComponent : Component
|
||||
{
|
||||
[DataField("body")]
|
||||
/// <summary>
|
||||
/// Relevant body this organ is attached to.
|
||||
/// </summary>
|
||||
[DataField("body"), AutoNetworkedField]
|
||||
public EntityUid? Body;
|
||||
|
||||
// TODO use containers. See comments in BodyPartComponent.
|
||||
// Do not rely on this in client-side code.
|
||||
public OrganSlot? ParentSlot;
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Organ;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class OrganComponentState : ComponentState
|
||||
{
|
||||
public readonly NetEntity? Body;
|
||||
public readonly OrganSlot? Parent;
|
||||
|
||||
public OrganComponentState(NetEntity? body, OrganSlot? parent)
|
||||
{
|
||||
Body = body;
|
||||
Parent = parent;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Organ;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
[DataDefinition]
|
||||
public sealed partial record OrganSlot
|
||||
{
|
||||
[DataField("id")]
|
||||
public string Id = string.Empty;
|
||||
|
||||
[NonSerialized]
|
||||
[DataField("parent")]
|
||||
public EntityUid Parent;
|
||||
|
||||
public NetEntity NetParent;
|
||||
|
||||
[NonSerialized]
|
||||
[DataField("child")]
|
||||
public EntityUid? Child;
|
||||
|
||||
public NetEntity? NetChild;
|
||||
|
||||
// Rider doesn't suggest explicit properties during deconstruction without this
|
||||
public void Deconstruct(out EntityUid? child, out string id, out EntityUid parent)
|
||||
{
|
||||
child = Child;
|
||||
id = Id;
|
||||
parent = Parent;
|
||||
}
|
||||
}
|
||||
@@ -1,32 +1,23 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Organ;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
public sealed partial class BodyPartComponent : Component
|
||||
{
|
||||
[DataField("body")]
|
||||
// Need to set this on container changes as it may be several transform parents up the hierarchy.
|
||||
/// <summary>
|
||||
/// Parent body for this part.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityUid? Body;
|
||||
|
||||
// This inter-entity relationship makes be deeply uncomfortable because its probably going to re-encounter all of the
|
||||
// networking issues that containers and joints have.
|
||||
// TODO just use containers. Please.
|
||||
// Do not use set or get data from this in client-side code.
|
||||
public BodyPartSlot? ParentSlot;
|
||||
|
||||
// Do not use set or get data from this in client-side code.
|
||||
[DataField("children")]
|
||||
public Dictionary<string, BodyPartSlot> Children = new();
|
||||
|
||||
// See all the above ccomments.
|
||||
[DataField("organs")]
|
||||
public Dictionary<string, OrganSlot> Organs = new();
|
||||
|
||||
[DataField("partType")]
|
||||
[DataField, AutoNetworkedField]
|
||||
public BodyPartType PartType = BodyPartType.Other;
|
||||
|
||||
// TODO BODY Replace with a simulation of organs
|
||||
@@ -34,9 +25,90 @@ public sealed partial class BodyPartComponent : Component
|
||||
/// Whether or not the owning <see cref="Body"/> will die if all
|
||||
/// <see cref="BodyComponent"/>s of this type are removed from it.
|
||||
/// </summary>
|
||||
[DataField("vital")]
|
||||
[DataField("vital"), AutoNetworkedField]
|
||||
public bool IsVital;
|
||||
|
||||
[DataField("symmetry")]
|
||||
[DataField, AutoNetworkedField]
|
||||
public BodyPartSymmetry Symmetry = BodyPartSymmetry.None;
|
||||
|
||||
/// <summary>
|
||||
/// Child body parts attached to this body part.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField(CloneData = true)]
|
||||
public Dictionary<string, BodyPartSlot> Children = new();
|
||||
|
||||
/// <summary>
|
||||
/// Organs attached to this body part.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField(CloneData = true)]
|
||||
public Dictionary<string, OrganSlot> Organs = new();
|
||||
|
||||
/// <summary>
|
||||
/// These are only for VV/Debug do not use these for gameplay/systems
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private List<ContainerSlot> BodyPartSlotsVV
|
||||
{
|
||||
get
|
||||
{
|
||||
List<ContainerSlot> temp = new();
|
||||
var containerSystem = IoCManager.Resolve<IEntityManager>().System<SharedContainerSystem>();
|
||||
|
||||
foreach (var slotId in Children.Keys)
|
||||
{
|
||||
temp.Add((ContainerSlot) containerSystem.GetContainer(Owner, slotId));
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
private List<ContainerSlot> OrganSlotsVV
|
||||
{
|
||||
get
|
||||
{
|
||||
List<ContainerSlot> temp = new();
|
||||
var containerSystem = IoCManager.Resolve<IEntityManager>().System<SharedContainerSystem>();
|
||||
|
||||
foreach (var slotId in Organs.Keys)
|
||||
{
|
||||
temp.Add((ContainerSlot) containerSystem.GetContainer(Owner, slotId));
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains metadata about a body part in relation to its slot.
|
||||
/// </summary>
|
||||
[NetSerializable, Serializable]
|
||||
[DataRecord]
|
||||
public partial struct BodyPartSlot
|
||||
{
|
||||
public string Id;
|
||||
public BodyPartType Type;
|
||||
|
||||
public BodyPartSlot(string id, BodyPartType type)
|
||||
{
|
||||
Id = id;
|
||||
Type = type;
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Contains metadata about an organ part in relation to its slot.
|
||||
/// </summary>
|
||||
[NetSerializable, Serializable]
|
||||
[DataRecord]
|
||||
public partial struct OrganSlot
|
||||
{
|
||||
public string Id;
|
||||
|
||||
public OrganSlot(string id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
using Content.Shared.Body.Organ;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class BodyPartComponentState : ComponentState
|
||||
{
|
||||
public readonly NetEntity? Body;
|
||||
public readonly BodyPartSlot? ParentSlot;
|
||||
public readonly Dictionary<string, BodyPartSlot> Children;
|
||||
public readonly Dictionary<string, OrganSlot> Organs;
|
||||
public readonly BodyPartType PartType;
|
||||
public readonly bool IsVital;
|
||||
public readonly BodyPartSymmetry Symmetry;
|
||||
|
||||
public BodyPartComponentState(
|
||||
NetEntity? body,
|
||||
BodyPartSlot? parentSlot,
|
||||
Dictionary<string, BodyPartSlot> children,
|
||||
Dictionary<string, OrganSlot> organs,
|
||||
BodyPartType partType,
|
||||
bool isVital,
|
||||
BodyPartSymmetry symmetry)
|
||||
{
|
||||
ParentSlot = parentSlot;
|
||||
Children = children;
|
||||
Organs = organs;
|
||||
PartType = partType;
|
||||
IsVital = isVital;
|
||||
Symmetry = symmetry;
|
||||
Body = body;
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
[DataDefinition]
|
||||
public sealed partial record BodyPartSlot
|
||||
{
|
||||
[DataField("id")]
|
||||
public string Id = string.Empty;
|
||||
|
||||
[DataField("type")]
|
||||
public BodyPartType? Type;
|
||||
|
||||
[NonSerialized]
|
||||
[DataField("parent")]
|
||||
public EntityUid Parent;
|
||||
|
||||
public NetEntity NetParent;
|
||||
|
||||
[NonSerialized]
|
||||
[DataField("child")]
|
||||
public EntityUid? Child;
|
||||
|
||||
public NetEntity? NetChild;
|
||||
|
||||
public void SetChild(EntityUid? child, NetEntity? netChild)
|
||||
{
|
||||
Child = child;
|
||||
NetChild = netChild;
|
||||
}
|
||||
|
||||
// Rider doesn't suggest explicit properties during deconstruction without this
|
||||
public void Deconstruct(out EntityUid? child, out string id, out EntityUid parent, out BodyPartType? type)
|
||||
{
|
||||
child = Child;
|
||||
id = Id;
|
||||
parent = Parent;
|
||||
type = Type;
|
||||
}
|
||||
}
|
||||
@@ -27,28 +27,4 @@ public sealed class BodyPrototype : IPrototype
|
||||
}
|
||||
|
||||
[DataRecord]
|
||||
public sealed record BodyPrototypeSlot
|
||||
{
|
||||
[DataField("part", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? Part;
|
||||
public readonly HashSet<string> Connections = new();
|
||||
public readonly Dictionary<string, string> Organs = new();
|
||||
|
||||
public BodyPrototypeSlot() : this(null, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
public BodyPrototypeSlot(string? part, HashSet<string>? connections, Dictionary<string, string>? organs)
|
||||
{
|
||||
Part = part;
|
||||
Connections = connections ?? new HashSet<string>();
|
||||
Organs = organs ?? new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public void Deconstruct(out string? part, out HashSet<string> connections, out Dictionary<string, string> organs)
|
||||
{
|
||||
part = Part;
|
||||
connections = Connections;
|
||||
organs = Organs;
|
||||
}
|
||||
}
|
||||
public sealed record BodyPrototypeSlot(EntProtoId? Part, HashSet<string> Connections, Dictionary<string, string> Organs);
|
||||
|
||||
@@ -179,9 +179,10 @@ public sealed class BodyPrototypeSerializer : ITypeReader<BodyPrototype, Mapping
|
||||
}
|
||||
|
||||
var slots = new Dictionary<string, BodyPrototypeSlot>();
|
||||
|
||||
foreach (var (slotId, (part, connections, organs)) in allConnections)
|
||||
{
|
||||
var slot = new BodyPrototypeSlot(part, connections, organs);
|
||||
var slot = new BodyPrototypeSlot(part != null ? new EntProtoId(part) : null!, connections ?? new HashSet<string>(), organs ?? new Dictionary<string, string>());
|
||||
slots.Add(slotId, slot);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,28 +1,141 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Organ;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.Coordinates;
|
||||
using Content.Shared.DragDrop;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Map;
|
||||
using MapInitEvent = Robust.Shared.GameObjects.MapInitEvent;
|
||||
|
||||
namespace Content.Shared.Body.Systems;
|
||||
|
||||
public partial class SharedBodySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
/*
|
||||
* tl;dr of how bobby works
|
||||
* - BodyComponent uses a BodyPrototype as a template.
|
||||
* - On MapInit we spawn the root entity in the prototype and spawn all connections outwards from here
|
||||
* - Each "connection" is a body part (e.g. arm, hand, etc.) and each part can also contain organs.
|
||||
*/
|
||||
|
||||
public void InitializeBody()
|
||||
private void InitializeBody()
|
||||
{
|
||||
SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
|
||||
// Body here to handle root body parts.
|
||||
SubscribeLocalEvent<BodyComponent, EntInsertedIntoContainerMessage>(OnBodyInserted);
|
||||
SubscribeLocalEvent<BodyComponent, EntRemovedFromContainerMessage>(OnBodyRemoved);
|
||||
|
||||
SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
|
||||
SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
|
||||
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
|
||||
SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
|
||||
SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
|
||||
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
|
||||
}
|
||||
|
||||
private void OnBodyInserted(EntityUid uid, BodyComponent component, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
// Root body part?
|
||||
var slotId = args.Container.ID;
|
||||
|
||||
if (slotId != BodyRootContainerId)
|
||||
return;
|
||||
|
||||
var entity = args.Entity;
|
||||
|
||||
if (TryComp(entity, out BodyPartComponent? childPart))
|
||||
{
|
||||
AddPart(uid, entity, slotId, childPart);
|
||||
RecursiveBodyUpdate(entity, uid, childPart);
|
||||
}
|
||||
|
||||
if (TryComp(entity, out OrganComponent? organ))
|
||||
{
|
||||
AddOrgan(entity, uid, uid, organ);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyRemoved(EntityUid uid, BodyComponent component, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
// TODO: lifestage shenanigans
|
||||
if (LifeStage(uid) >= EntityLifeStage.Terminating)
|
||||
return;
|
||||
|
||||
// Root body part?
|
||||
var slotId = args.Container.ID;
|
||||
|
||||
if (slotId != BodyRootContainerId)
|
||||
return;
|
||||
|
||||
var entity = args.Entity;
|
||||
|
||||
if (TryComp(entity, out BodyPartComponent? childPart))
|
||||
{
|
||||
RemovePart(uid, entity, slotId, childPart);
|
||||
RecursiveBodyUpdate(entity, null, childPart);
|
||||
}
|
||||
|
||||
if (TryComp(entity, out OrganComponent? organ))
|
||||
{
|
||||
RemoveOrgan(entity, uid, uid, organ);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyHandleState(EntityUid uid, BodyComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not BodyComponentState state)
|
||||
return;
|
||||
|
||||
component.Prototype = state.Prototype != null ? state.Prototype : null!;
|
||||
component.GibSound = state.GibSound;
|
||||
component.RequiredLegs = state.RequiredLegs;
|
||||
component.LegEntities = EntityManager.EnsureEntitySet<BodyComponent>(state.LegNetEntities, uid);
|
||||
}
|
||||
|
||||
private void OnBodyGetState(EntityUid uid, BodyComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new BodyComponentState(
|
||||
component.Prototype,
|
||||
component.RootPartSlot,
|
||||
component.GibSound,
|
||||
component.RequiredLegs,
|
||||
EntityManager.GetNetEntitySet(component.LegEntities)
|
||||
);
|
||||
}
|
||||
|
||||
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
|
||||
{
|
||||
// Setup the initial container.
|
||||
body.RootContainer = Containers.EnsureContainer<ContainerSlot>(bodyId, BodyRootContainerId);
|
||||
}
|
||||
|
||||
private void OnBodyMapInit(EntityUid bodyId, BodyComponent body, MapInitEvent args)
|
||||
{
|
||||
if (body.Prototype == null)
|
||||
return;
|
||||
|
||||
// One-time setup
|
||||
// Obviously can't run in Init to avoid double-spawns on save / load.
|
||||
var prototype = Prototypes.Index(body.Prototype.Value);
|
||||
MapInitBody(bodyId, prototype);
|
||||
}
|
||||
|
||||
private void MapInitBody(EntityUid bodyEntity, BodyPrototype prototype)
|
||||
{
|
||||
var protoRoot = prototype.Slots[prototype.Root];
|
||||
if (protoRoot.Part == null)
|
||||
return;
|
||||
|
||||
// This should already handle adding the entity to the root.
|
||||
var rootPartEntity = SpawnInContainerOrDrop(protoRoot.Part, bodyEntity, BodyRootContainerId);
|
||||
var rootPart = Comp<BodyPartComponent>(rootPartEntity);
|
||||
rootPart.Body = bodyEntity;
|
||||
Dirty(rootPartEntity, rootPart);
|
||||
|
||||
// Setup the rest of the body entities.
|
||||
SetupOrgans(rootPartEntity, rootPart, protoRoot.Organs);
|
||||
MapInitParts(rootPartEntity, prototype);
|
||||
}
|
||||
|
||||
private void OnBodyCanDrag(EntityUid uid, BodyComponent component, ref CanDragEvent args)
|
||||
@@ -30,148 +143,114 @@ public partial class SharedBodySystem
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
|
||||
/// <summary>
|
||||
/// Sets up all of the relevant body parts for a particular body entity and root part.
|
||||
/// </summary>
|
||||
private void MapInitParts(EntityUid rootPartId, BodyPrototype prototype)
|
||||
{
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
if (body.Prototype == null || body.Root != null)
|
||||
return;
|
||||
// Start at the root part and traverse the body graph, setting up parts as we go.
|
||||
// Basic BFS pathfind.
|
||||
var rootSlot = prototype.Root;
|
||||
var frontier = new Queue<string>();
|
||||
frontier.Enqueue(rootSlot);
|
||||
|
||||
var prototype = Prototypes.Index<BodyPrototype>(body.Prototype);
|
||||
// Child -> Parent connection.
|
||||
var cameFrom = new Dictionary<string, string>();
|
||||
// Maps slot to its relevant entity.
|
||||
var cameFromEntities = new Dictionary<string, EntityUid>();
|
||||
cameFromEntities[rootSlot] = rootPartId;
|
||||
|
||||
if (!_netManager.IsClient || IsClientSide(bodyId))
|
||||
InitBody(body, prototype);
|
||||
|
||||
Dirty(body); // Client doesn't actually spawn the body, need to sync it
|
||||
}
|
||||
|
||||
private void OnBodyGetState(EntityUid uid, BodyComponent body, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new BodyComponentState(body.Root, body.GibSound);
|
||||
}
|
||||
|
||||
private void OnBodyHandleState(EntityUid uid, BodyComponent body, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not BodyComponentState state)
|
||||
return;
|
||||
|
||||
body.Root = state.Root; // TODO use containers. This is broken and does not work.
|
||||
body.GibSound = state.GibSound;
|
||||
}
|
||||
|
||||
public bool TryCreateBodyRootSlot(
|
||||
EntityUid? bodyId,
|
||||
string slotId,
|
||||
[NotNullWhen(true)] out BodyPartSlot? slot,
|
||||
BodyComponent? body = null)
|
||||
{
|
||||
slot = null;
|
||||
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
if (bodyId == null ||
|
||||
!Resolve(bodyId.Value, ref body, false) ||
|
||||
body.Root != null)
|
||||
return false;
|
||||
|
||||
slot = new BodyPartSlot
|
||||
while (frontier.TryDequeue(out var currentSlotId))
|
||||
{
|
||||
Id = slotId,
|
||||
Parent = bodyId.Value,
|
||||
NetParent = GetNetEntity(bodyId.Value),
|
||||
};
|
||||
body.Root = slot;
|
||||
var currentSlot = prototype.Slots[currentSlotId];
|
||||
|
||||
return true;
|
||||
foreach (var connection in currentSlot.Connections)
|
||||
{
|
||||
// Already been handled
|
||||
if (!cameFrom.TryAdd(connection, currentSlotId))
|
||||
continue;
|
||||
|
||||
// Setup part
|
||||
var connectionSlot = prototype.Slots[connection];
|
||||
var parentEntity = cameFromEntities[currentSlotId];
|
||||
var parentPartComponent = Comp<BodyPartComponent>(parentEntity);
|
||||
|
||||
// Spawn the entity on the target
|
||||
// then get the body part type, create the slot, and finally
|
||||
// we can insert it into the container.
|
||||
var childPart = Spawn(connectionSlot.Part, new EntityCoordinates(parentEntity, Vector2.Zero));
|
||||
cameFromEntities[connection] = childPart;
|
||||
|
||||
var childPartComponent = Comp<BodyPartComponent>(childPart);
|
||||
var partSlot = CreatePartSlot(parentEntity, connection, childPartComponent.PartType, parentPartComponent);
|
||||
var cont = Containers.GetContainer(parentEntity, GetPartSlotContainerId(connection));
|
||||
|
||||
if (partSlot == null || !cont.Insert(childPart))
|
||||
{
|
||||
Log.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
|
||||
QueueDel(childPart);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add organs
|
||||
SetupOrgans(childPart, childPartComponent, connectionSlot.Organs);
|
||||
|
||||
// Enqueue it so we can also get its neighbors.
|
||||
frontier.Enqueue(connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void InitBody(BodyComponent body, BodyPrototype prototype)
|
||||
private void SetupOrgans(EntityUid partId, BodyPartComponent partComponent, Dictionary<string, string> organs)
|
||||
{
|
||||
var root = prototype.Slots[prototype.Root];
|
||||
Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
|
||||
if (root.Part == null)
|
||||
return;
|
||||
var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
|
||||
var partComponent = Comp<BodyPartComponent>(bodyId);
|
||||
var slot = new BodyPartSlot
|
||||
foreach (var (organSlotId, organProto) in organs)
|
||||
{
|
||||
Id = root.Part,
|
||||
Type = partComponent.PartType,
|
||||
Parent = body.Owner,
|
||||
NetParent = GetNetEntity(body.Owner),
|
||||
};
|
||||
body.Root = slot;
|
||||
partComponent.Body = bodyId;
|
||||
var slot = CreateOrganSlot(organSlotId, partId, partComponent);
|
||||
SpawnInContainerOrDrop(organProto, partId, GetOrganContainerId(organSlotId));
|
||||
|
||||
AttachPart(bodyId, slot, partComponent);
|
||||
InitPart(partComponent, prototype, prototype.Root);
|
||||
}
|
||||
|
||||
protected void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
|
||||
{
|
||||
initialized ??= new HashSet<string>();
|
||||
|
||||
if (initialized.Contains(slotId))
|
||||
return;
|
||||
|
||||
initialized.Add(slotId);
|
||||
|
||||
var (_, connections, organs) = prototype.Slots[slotId];
|
||||
connections = new HashSet<string>(connections);
|
||||
connections.ExceptWith(initialized);
|
||||
|
||||
var coordinates = parent.Owner.ToCoordinates();
|
||||
var subConnections = new List<(BodyPartComponent child, string slotId)>();
|
||||
|
||||
Containers.EnsureContainer<Container>(parent.Owner, BodyContainerId);
|
||||
|
||||
foreach (var connection in connections)
|
||||
{
|
||||
var childSlot = prototype.Slots[connection];
|
||||
if (childSlot.Part == null)
|
||||
continue;
|
||||
|
||||
var childPart = Spawn(childSlot.Part, coordinates);
|
||||
var childPartComponent = Comp<BodyPartComponent>(childPart);
|
||||
var slot = CreatePartSlot(connection, parent.Owner, childPartComponent.PartType, parent);
|
||||
if (slot == null)
|
||||
{
|
||||
Logger.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
|
||||
continue;
|
||||
Log.Error($"Could not create organ for slot {organSlotId} in {ToPrettyString(partId)}");
|
||||
}
|
||||
|
||||
AttachPart(childPart, slot, childPartComponent);
|
||||
subConnections.Add((childPartComponent, connection));
|
||||
}
|
||||
|
||||
foreach (var (organSlotId, organId) in organs)
|
||||
{
|
||||
var organ = Spawn(organId, coordinates);
|
||||
var organComponent = Comp<OrganComponent>(organ);
|
||||
|
||||
var slot = CreateOrganSlot(organSlotId, parent.Owner, parent);
|
||||
if (slot == null)
|
||||
{
|
||||
Logger.Error($"Could not create slot for connection {organSlotId} in body {prototype.ID}");
|
||||
continue;
|
||||
}
|
||||
|
||||
InsertOrgan(organ, slot, organComponent);
|
||||
}
|
||||
|
||||
foreach (var connection in subConnections)
|
||||
{
|
||||
InitPart(connection.child, prototype, connection.slotId, initialized);
|
||||
}
|
||||
}
|
||||
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null)
|
||||
|
||||
/// <summary>
|
||||
/// Gets all body containers on this entity including the root one.
|
||||
/// </summary>
|
||||
public IEnumerable<BaseContainer> GetBodyContainers(EntityUid id, BodyComponent? body = null,
|
||||
BodyPartComponent? rootPart = null)
|
||||
{
|
||||
if (!Resolve(id, ref body, false) ||
|
||||
body.RootContainer.ContainedEntity == null ||
|
||||
!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return body.RootContainer;
|
||||
|
||||
foreach (var childContainer in GetPartContainers(body.RootContainer.ContainedEntity.Value, rootPart))
|
||||
{
|
||||
yield return childContainer;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all child body parts of this entity, including the root entity.
|
||||
/// </summary>
|
||||
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null,
|
||||
BodyPartComponent? rootPart = null)
|
||||
{
|
||||
if (id == null ||
|
||||
!Resolve(id.Value, ref body, false) ||
|
||||
!TryComp(body.Root?.Child, out BodyPartComponent? part))
|
||||
body.RootContainer.ContainedEntity == null ||
|
||||
!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return (body.Root.Child.Value, part);
|
||||
|
||||
foreach (var child in GetPartChildren(body.Root.Child))
|
||||
foreach (var child in GetBodyPartChildren(body.RootContainer.ContainedEntity.Value, rootPart))
|
||||
{
|
||||
yield return child;
|
||||
}
|
||||
@@ -191,55 +270,37 @@ public partial class SharedBodySystem
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid? bodyId, BodyComponent? body = null)
|
||||
{
|
||||
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
|
||||
yield break;
|
||||
|
||||
foreach (var slot in GetPartAllSlots(body.Root?.Child))
|
||||
{
|
||||
yield return slot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all body part slots in the graph, including ones connected by
|
||||
/// body parts which are null.
|
||||
/// Returns all body part slots for this entity.
|
||||
/// </summary>
|
||||
/// <param name="partId"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="bodyId"></param>
|
||||
/// <param name="body"></param>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(EntityUid partId, BodyPartComponent? part = null)
|
||||
public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid bodyId, BodyComponent? body = null)
|
||||
{
|
||||
if (!Resolve(partId, ref part, false))
|
||||
if (!Resolve(bodyId, ref body, false) || body.RootContainer.ContainedEntity == null)
|
||||
yield break;
|
||||
|
||||
foreach (var slot in part.Children.Values)
|
||||
foreach (var slot in GetAllBodyPartSlots(body.RootContainer.ContainedEntity.Value))
|
||||
{
|
||||
if (!TryComp<BodyPartComponent>(slot.Child, out var childPart))
|
||||
continue;
|
||||
|
||||
yield return slot;
|
||||
|
||||
foreach (var child in GetAllBodyPartSlots(slot.Child.Value, childPart))
|
||||
{
|
||||
yield return child;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual HashSet<EntityUid> GibBody(EntityUid? partId, bool gibOrgans = false,
|
||||
public virtual HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false,
|
||||
BodyComponent? body = null, bool deleteItems = false)
|
||||
{
|
||||
if (partId == null || !Resolve(partId.Value, ref body, false))
|
||||
return new HashSet<EntityUid>();
|
||||
var gibs = new HashSet<EntityUid>();
|
||||
|
||||
var parts = GetBodyChildren(partId, body).ToArray();
|
||||
var gibs = new HashSet<EntityUid>(parts.Length);
|
||||
if (!Resolve(bodyId, ref body, false))
|
||||
return gibs;
|
||||
|
||||
var parts = GetBodyChildren(bodyId, body).ToArray();
|
||||
gibs.EnsureCapacity(parts.Length);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
DropPart(part.Id, part.Component);
|
||||
SharedTransform.AttachToGridOrMap(part.Id);
|
||||
gibs.Add(part.Id);
|
||||
|
||||
if (!gibOrgans)
|
||||
@@ -247,7 +308,7 @@ public partial class SharedBodySystem
|
||||
|
||||
foreach (var organ in GetPartOrgans(part.Id, part.Component))
|
||||
{
|
||||
DropOrgan(organ.Id, organ.Component);
|
||||
SharedTransform.AttachToGridOrMap(organ.Id);
|
||||
gibs.Add(organ.Id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,194 +3,142 @@ using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Events;
|
||||
using Content.Shared.Body.Organ;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Body.Systems;
|
||||
|
||||
public partial class SharedBodySystem
|
||||
{
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
|
||||
private void InitializeOrgans()
|
||||
private void AddOrgan(EntityUid uid, EntityUid bodyUid, EntityUid parentPartUid, OrganComponent component)
|
||||
{
|
||||
SubscribeLocalEvent<OrganComponent, ComponentGetState>(OnOrganGetState);
|
||||
SubscribeLocalEvent<OrganComponent, ComponentHandleState>(OnOrganHandleState);
|
||||
component.Body = bodyUid;
|
||||
RaiseLocalEvent(uid, new AddedToPartEvent(bodyUid));
|
||||
|
||||
if (component.Body != null)
|
||||
RaiseLocalEvent(uid, new AddedToPartInBodyEvent(component.Body.Value, parentPartUid));
|
||||
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void RemoveOrgan(EntityUid uid, EntityUid bodyUid, EntityUid parentPartUid, OrganComponent component)
|
||||
{
|
||||
RaiseLocalEvent(uid, new RemovedFromPartEvent(bodyUid));
|
||||
|
||||
if (component.Body != null)
|
||||
RaiseLocalEvent(uid, new RemovedFromPartInBodyEvent(component.Body.Value, parentPartUid));
|
||||
|
||||
component.Body = null;
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the specified organ slot on the parent entity.
|
||||
/// </summary>
|
||||
private OrganSlot? CreateOrganSlot(string slotId, EntityUid parent, BodyPartComponent? part = null)
|
||||
{
|
||||
if (!Resolve(parent, ref part, false))
|
||||
return null;
|
||||
|
||||
var slot = new OrganSlot()
|
||||
{
|
||||
Id = slotId,
|
||||
Parent = parent,
|
||||
NetParent = GetNetEntity(parent),
|
||||
};
|
||||
Containers.EnsureContainer<ContainerSlot>(parent, GetOrganContainerId(slotId));
|
||||
var slot = new OrganSlot(slotId);
|
||||
part.Organs.Add(slotId, slot);
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
private bool CanInsertOrgan(EntityUid? organId, OrganSlot slot, OrganComponent? organ = null)
|
||||
/// <summary>
|
||||
/// Attempts to create the specified organ slot on the specified parent if it exists.
|
||||
/// </summary>
|
||||
public bool TryCreateOrganSlot(
|
||||
EntityUid? parent,
|
||||
string slotId,
|
||||
[NotNullWhen(true)] out OrganSlot? slot,
|
||||
BodyPartComponent? part = null)
|
||||
{
|
||||
return organId != null &&
|
||||
slot.Child == null &&
|
||||
Resolve(organId.Value, ref organ, false) &&
|
||||
Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container) &&
|
||||
_container.CanInsert(organId.Value, container);
|
||||
}
|
||||
slot = null;
|
||||
|
||||
private void OnOrganGetState(EntityUid uid, OrganComponent organ, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new OrganComponentState(GetNetEntity(organ.Body), organ.ParentSlot);
|
||||
}
|
||||
|
||||
private void OnOrganHandleState(EntityUid uid, OrganComponent organ, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not OrganComponentState state)
|
||||
return;
|
||||
|
||||
organ.Body = EnsureEntity<OrganComponent>(state.Body, uid);
|
||||
organ.ParentSlot = state.Parent;
|
||||
}
|
||||
|
||||
public bool InsertOrgan(EntityUid? organId, OrganSlot slot, OrganComponent? organ = null)
|
||||
{
|
||||
if (organId == null ||
|
||||
!Resolve(organId.Value, ref organ, false) ||
|
||||
!CanInsertOrgan(organId, slot, organ))
|
||||
return false;
|
||||
|
||||
DropOrgan(slot.Child);
|
||||
DropOrgan(organId, organ);
|
||||
|
||||
var container = Containers.EnsureContainer<Container>(slot.Parent, BodyContainerId);
|
||||
if (!container.Insert(organId.Value))
|
||||
return false;
|
||||
|
||||
slot.Child = organId;
|
||||
organ.ParentSlot = slot;
|
||||
organ.Body = CompOrNull<BodyPartComponent>(slot.Parent)?.Body;
|
||||
|
||||
DirtyAllComponents(slot.Parent);
|
||||
Dirty(organId.Value, organ);
|
||||
|
||||
if (organ.Body == null)
|
||||
if (parent == null || !Resolve(parent.Value, ref part, false))
|
||||
{
|
||||
RaiseLocalEvent(organId.Value, new AddedToPartEvent(slot.Parent));
|
||||
}
|
||||
else
|
||||
{
|
||||
RaiseLocalEvent(organId.Value, new AddedToPartInBodyEvent(organ.Body.Value, slot.Parent));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
Containers.EnsureContainer<ContainerSlot>(parent.Value, GetOrganContainerId(slotId));
|
||||
slot = new OrganSlot(slotId);
|
||||
return part.Organs.TryAdd(slotId,slot.Value);
|
||||
}
|
||||
|
||||
public void DirtyAllComponents(EntityUid uid)
|
||||
/// <summary>
|
||||
/// Returns whether the slotId exists on the partId.
|
||||
/// </summary>
|
||||
public bool CanInsertOrgan(EntityUid partId, string slotId, BodyPartComponent? part = null)
|
||||
{
|
||||
// TODO just use containers. Please
|
||||
if (TryComp(uid, out BodyPartComponent? part))
|
||||
Dirty(uid, part);
|
||||
|
||||
if (TryComp(uid, out OrganComponent? organ))
|
||||
Dirty(uid, organ);
|
||||
|
||||
if (TryComp(uid, out BodyComponent? body))
|
||||
Dirty(uid, body);
|
||||
return Resolve(partId, ref part) && part.Organs.ContainsKey(slotId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the specified organ slot exists on the partId.
|
||||
/// </summary>
|
||||
public bool CanInsertOrgan(EntityUid partId, OrganSlot slot, BodyPartComponent? part = null)
|
||||
{
|
||||
return CanInsertOrgan(partId, slot.Id, part);
|
||||
}
|
||||
|
||||
public bool InsertOrgan(EntityUid partId, EntityUid organId, string slotId, BodyPartComponent? part = null, OrganComponent? organ = null)
|
||||
{
|
||||
if (!Resolve(organId, ref organ, false) ||
|
||||
!Resolve(partId, ref part, false) ||
|
||||
!CanInsertOrgan(partId, slotId, part))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var containerId = GetOrganContainerId(slotId);
|
||||
|
||||
if (!Containers.TryGetContainer(partId, containerId, out var container))
|
||||
return false;
|
||||
|
||||
return container.Insert(organId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the organ if it is inside of a body part.
|
||||
/// </summary>
|
||||
public bool RemoveOrgan(EntityUid organId, OrganComponent? organ = null)
|
||||
{
|
||||
if (!Containers.TryGetContainingContainer(organId, out var container))
|
||||
return false;
|
||||
|
||||
var parent = container.Owner;
|
||||
|
||||
if (!HasComp<BodyPartComponent>(parent))
|
||||
return false;
|
||||
|
||||
return container.Remove(organId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to add this organ to any matching slot on this body part.
|
||||
/// </summary>
|
||||
public bool AddOrganToFirstValidSlot(
|
||||
EntityUid? childId,
|
||||
EntityUid? parentId,
|
||||
OrganComponent? child = null,
|
||||
BodyPartComponent? parent = null)
|
||||
EntityUid partId,
|
||||
EntityUid organId,
|
||||
BodyPartComponent? part = null,
|
||||
OrganComponent? organ = null)
|
||||
{
|
||||
if (childId == null ||
|
||||
!Resolve(childId.Value, ref child, false) ||
|
||||
parentId == null ||
|
||||
!Resolve(parentId.Value, ref parent, false))
|
||||
return false;
|
||||
|
||||
foreach (var slot in parent.Organs.Values)
|
||||
if (!Resolve(partId, ref part, false) ||
|
||||
!Resolve(organId, ref organ, false))
|
||||
{
|
||||
if (slot.Child == null)
|
||||
continue;
|
||||
return false;
|
||||
}
|
||||
|
||||
InsertOrgan(childId, slot, child);
|
||||
foreach (var slotId in part.Organs.Keys)
|
||||
{
|
||||
InsertOrgan(partId, organId, slotId, part, organ);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DropOrgan(EntityUid? organId, OrganComponent? organ = null)
|
||||
{
|
||||
if (organId == null ||
|
||||
!Resolve(organId.Value, ref organ, false) ||
|
||||
organ.ParentSlot is not { } slot)
|
||||
return false;
|
||||
|
||||
var oldParent = CompOrNull<BodyPartComponent>(organ.ParentSlot.Parent);
|
||||
|
||||
slot.Child = null;
|
||||
organ.ParentSlot = null;
|
||||
organ.Body = null;
|
||||
|
||||
if (Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container))
|
||||
container.Remove(organId.Value);
|
||||
|
||||
if (TryComp(organId, out TransformComponent? transform))
|
||||
transform.AttachToGridOrMap();
|
||||
|
||||
organ.Owner.RandomOffset(0.25f);
|
||||
|
||||
if (oldParent == null)
|
||||
return true;
|
||||
|
||||
if (oldParent.Body != null)
|
||||
{
|
||||
RaiseLocalEvent(organId.Value, new RemovedFromPartInBodyEvent(oldParent.Body.Value, oldParent.Owner));
|
||||
}
|
||||
else
|
||||
{
|
||||
RaiseLocalEvent(organId.Value, new RemovedFromPartEvent(oldParent.Owner));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DropOrganAt(EntityUid? organId, EntityCoordinates dropAt, OrganComponent? organ = null)
|
||||
{
|
||||
if (organId == null || !DropOrgan(organId, organ))
|
||||
return false;
|
||||
|
||||
if (TryComp(organId.Value, out TransformComponent? transform))
|
||||
transform.Coordinates = dropAt;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteOrgan(EntityUid? id, OrganComponent? part = null)
|
||||
{
|
||||
if (id == null || !Resolve(id.Value, ref part, false))
|
||||
return false;
|
||||
|
||||
DropOrgan(id, part);
|
||||
|
||||
if (Deleted(id.Value))
|
||||
return false;
|
||||
|
||||
Del(id.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
|
||||
/// in the given body.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,14 +8,31 @@ namespace Content.Shared.Body.Systems;
|
||||
|
||||
public abstract partial class SharedBodySystem : EntitySystem
|
||||
{
|
||||
protected const string BodyContainerId = "BodyContainer";
|
||||
/*
|
||||
* See the body partial for how this works.
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Container ID prefix for any body parts.
|
||||
/// </summary>
|
||||
protected const string PartSlotContainerIdPrefix = "body_part_slot_";
|
||||
|
||||
/// <summary>
|
||||
/// Container ID for the ContainerSlot on the body entity itself.
|
||||
/// </summary>
|
||||
protected const string BodyRootContainerId = "body_root_part";
|
||||
|
||||
/// <summary>
|
||||
/// Container ID prefix for any body organs.
|
||||
/// </summary>
|
||||
protected const string OrganSlotContainerIdPrefix = "body_organ_slot_";
|
||||
|
||||
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
|
||||
|
||||
[Dependency] protected readonly SharedContainerSystem Containers = default!;
|
||||
[Dependency] protected readonly DamageableSystem Damageable = default!;
|
||||
[Dependency] protected readonly StandingStateSystem Standing = default!;
|
||||
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
|
||||
[Dependency] protected readonly SharedContainerSystem Containers = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem SharedTransform = default!;
|
||||
[Dependency] protected readonly StandingStateSystem Standing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -23,6 +40,36 @@ public abstract partial class SharedBodySystem : EntitySystem
|
||||
|
||||
InitializeBody();
|
||||
InitializeParts();
|
||||
InitializeOrgans();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverse of <see cref="GetPartSlotContainerId"/>
|
||||
/// </summary>
|
||||
protected static string? GetPartSlotContainerIdFromContainer(string containerSlotId)
|
||||
{
|
||||
// This is blursed
|
||||
var slotIndex = containerSlotId.IndexOf(PartSlotContainerIdPrefix, StringComparison.Ordinal);
|
||||
|
||||
if (slotIndex < -1)
|
||||
return null;
|
||||
|
||||
var slotId = containerSlotId.Remove(slotIndex, PartSlotContainerIdPrefix.Length);
|
||||
return slotId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the container Id for the specified slotId.
|
||||
/// </summary>
|
||||
public static string GetPartSlotContainerId(string slotId)
|
||||
{
|
||||
return PartSlotContainerIdPrefix + slotId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the container Id for the specified slotId.
|
||||
/// </summary>
|
||||
public static string GetOrganContainerId(string slotId)
|
||||
{
|
||||
return OrganSlotContainerIdPrefix + slotId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,17 +6,17 @@
|
||||
torso:
|
||||
part: TorsoHuman
|
||||
connections:
|
||||
- left arm
|
||||
- right arm
|
||||
right arm:
|
||||
- left_arm
|
||||
- right_arm
|
||||
right_arm:
|
||||
part: RightArmHuman
|
||||
connections:
|
||||
- right hand
|
||||
left arm:
|
||||
- right_hand
|
||||
left_arm:
|
||||
part: LeftArmHuman
|
||||
connections:
|
||||
- left hand
|
||||
right hand:
|
||||
- left_hand
|
||||
right_hand:
|
||||
part: RightHandHuman
|
||||
left hand:
|
||||
left_hand:
|
||||
part: LeftHandHuman
|
||||
|
||||
@@ -13,37 +13,37 @@
|
||||
torso:
|
||||
part: TorsoHuman
|
||||
connections:
|
||||
- left arm
|
||||
- right arm
|
||||
- left leg
|
||||
- right leg
|
||||
- left_arm
|
||||
- right_arm
|
||||
- left_leg
|
||||
- right_leg
|
||||
organs:
|
||||
heart: OrganHumanHeart
|
||||
lungs: OrganHumanLungs
|
||||
stomach: OrganHumanStomach
|
||||
liver: OrganHumanLiver
|
||||
kidneys: OrganHumanKidneys
|
||||
right arm:
|
||||
right_arm:
|
||||
part: RightArmHuman
|
||||
connections:
|
||||
- right hand
|
||||
left arm:
|
||||
- right_hand
|
||||
left_arm:
|
||||
part: LeftArmHuman
|
||||
connections:
|
||||
- left hand
|
||||
right hand:
|
||||
- left_hand
|
||||
right_hand:
|
||||
part: RightHandHuman
|
||||
left hand:
|
||||
left_hand:
|
||||
part: LeftHandHuman
|
||||
right leg:
|
||||
right_leg:
|
||||
part: RightLegHuman
|
||||
connections:
|
||||
- right foot
|
||||
left leg:
|
||||
- right_foot
|
||||
left_leg:
|
||||
part: LeftLegHuman
|
||||
connections:
|
||||
- left foot
|
||||
right foot:
|
||||
- left_foot
|
||||
right_foot:
|
||||
part: RightFootHuman
|
||||
left foot:
|
||||
left_foot:
|
||||
part: LeftFootHuman
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
sprite: Mobs/Animals/bee.rsi
|
||||
state: 0
|
||||
product: CrateNPCBee
|
||||
cost: 4200
|
||||
cost: 7000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
sprite: Mobs/Animals/butterfly.rsi
|
||||
state: butterfly
|
||||
product: CrateNPCButterflies
|
||||
cost: 2700
|
||||
cost: 4400
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
sprite: Mobs/Pets/cat.rsi
|
||||
state: cat
|
||||
product: CrateNPCCat
|
||||
cost: 1000
|
||||
cost: 1200
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
sprite: Mobs/Animals/chicken.rsi
|
||||
state: icon-1
|
||||
product: CrateNPCChicken
|
||||
cost: 2600
|
||||
cost: 4000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
sprite: Mobs/Animals/crab.rsi
|
||||
state: crab
|
||||
product: CrateNPCCrab
|
||||
cost: 2000
|
||||
cost: 3000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
sprite: Mobs/Animals/duck.rsi
|
||||
state: icon-0
|
||||
product: CrateNPCDuck
|
||||
cost: 3800
|
||||
cost: 6000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
sprite: Mobs/Pets/corgi.rsi
|
||||
state: corgi
|
||||
product: CrateNPCCorgi
|
||||
cost: 1000
|
||||
cost: 1200
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
sprite: Mobs/Animals/goat.rsi
|
||||
state: goat
|
||||
product: CrateNPCGoat
|
||||
cost: 1000
|
||||
cost: 1200
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
sprite: Mobs/Animals/goose.rsi
|
||||
state: goose
|
||||
product: CrateNPCGoose
|
||||
cost: 1500
|
||||
cost: 2100
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
sprite: Mobs/Animals/gorilla.rsi
|
||||
state: icon
|
||||
product: CrateNPCGorilla
|
||||
cost: 1000
|
||||
cost: 1100
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
sprite: Mobs/Animals/mouse.rsi
|
||||
state: icon-0
|
||||
product: CrateNPCMouse
|
||||
cost: 2700
|
||||
cost: 4400
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
sprite: Mobs/Animals/parrot.rsi
|
||||
state: parrot
|
||||
product: CrateNPCParrot
|
||||
cost: 2000
|
||||
cost: 3000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
sprite: Mobs/Animals/penguin.rsi
|
||||
state: penguin
|
||||
product: CrateNPCPenguin
|
||||
cost: 1500
|
||||
cost: 2100
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
sprite: Mobs/Animals/pig.rsi
|
||||
state: pig
|
||||
product: CrateNPCPig
|
||||
cost: 1000
|
||||
cost: 1100
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
sprite: Mobs/Animals/snake.rsi
|
||||
state: snake
|
||||
product: CrateNPCSnake
|
||||
cost: 2000
|
||||
cost: 3000
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
sprite: Mobs/Animals/lizard.rsi
|
||||
state: lizard
|
||||
product: CrateNPCLizard
|
||||
cost: 1000
|
||||
cost: 1100
|
||||
category: Livestock
|
||||
group: market
|
||||
|
||||
|
||||
Reference in New Issue
Block a user