metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
metalgearsloth
a5f1683f54
RCD and tile placement fixes ( #21132 )
2023-10-22 16:53:39 +11:00
Chief-Engineer
335e0230f2
Add placement logs ( #18709 )
...
* add placement logs
* add tile log type
* add support for spawn command
a little janky because the log message isn't entirely accurate when it's the result of a command use
* move method to ActorSystem.cs
* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Vordenburg
1df650871d
Support weighted tile variantize ( #18940 )
...
* Support weighted tile variantize
* Remove unused using
* Use an array
2023-08-13 01:25:54 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
5b76549b09
Disallow tile placement close to grids ( #17058 )
2023-06-26 13:00:17 +10:00
Chief-Engineer
f9f8bb2f1c
add tile pry and place logs ( #17461 )
2023-06-19 17:04:30 +10:00
20kdc
ea64b86331
Remove plural BaseTurfs as a thing in favour of BaseTurf ( #16560 )
2023-05-19 17:10:56 +10:00
Leon Friedrich
21378f6e41
Fix misc bugs ( #15314 )
2023-04-12 10:18:30 +10:00
Slava0135
da7d024c37
allow to place tiles under directional windows ( #13836 )
2023-03-23 17:55:51 +11:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
...
* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00