Commit Graph

27 Commits

Author SHA1 Message Date
metalgearsloth
fb4d980848 Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles).
The tier list in terms of mining speed should go:
- PKA
- Crusher
- Pickaxe
- Drill

As a result:
- Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta).
- Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining.
- Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat.
- Drill is 1.5 hits per second but otherwise weak.
2023-08-05 20:23:38 -05:00
crazybrain23
60b1d25d33 bye bye syndicate channel (#18375) 2023-07-27 14:03:47 -06:00
Nemanja
6dbfbc52c0 Good Intercoms (#17950)
* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
2023-07-11 17:58:18 -06:00
Nemanja
e73e5ccf84 Make singulo artifact effect more rare (#17774) 2023-07-01 12:01:08 -07:00
Nemanja
b4fb089e00 Imagine if artifacts fucking killed you (#17746) 2023-06-30 15:25:33 -04:00
Nemanja
489077868c Artifexium (#17604) 2023-06-24 22:00:42 +10:00
Nemanja
d86effe630 Fix foam artifacts (#17332) 2023-06-15 21:26:10 +10:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
DrSmugleaf
9146374e39 Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
Slava0135
b874304d38 Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
Nemanja
4adfec9548 artifact soups (#14067) 2023-02-15 15:06:45 -04:00
Nemanja
80b42c9c5a Printable T3 machine parts (#13817) 2023-02-07 20:39:07 -04:00
Kara
1f015dbb1d Minor artifact fixes (#13360)
* rename phasing artifact + fix it

* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Kara
b170b823eb More artifact effects (#13300) 2023-01-03 15:13:10 -08:00
Nemanja
01ef7a2d1b Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
Nemanja
182462f34b make drill xenoarch effect item-only (#13209) 2022-12-27 15:21:31 -08:00
metalgearsloth
b4688bc682 Revolver fixes (#12697) 2022-12-06 15:38:10 -08:00
Nemanja
9330e4018c mild xenoarch fixes (#12773) 2022-11-27 00:01:41 -08:00
Alex Evgrashin
82db3a3979 Omnitool fixes (#12476)
Fix https://github.com/space-wizards/space-station-14/issues/11203
2022-11-23 22:00:34 -08:00
Nemanja
619fdc7241 various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Nemanja
257a9db5c1 xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36 Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja
0c512cac99 more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Nemanja
8ba3d127cc Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00