Commit Graph

7783 Commits

Author SHA1 Message Date
Julian Giebel
4a56df749b Configuration verb (#2465)
* Implement configuration verbs

* Fix nullable errors
Change getting session from actor to user.PlayerSession()
Fix not having an interaction range

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 18:45:16 +11:00
DrSmugleaf
4a2875dca6 Improve hurt command feedback and usability (#2559)
* Improve hurt command feedback and usability

* Move hurt command to its own separate class away from body commands

* NuLlAbLe

* NuLlAbLe part 2

* Change hurt command to use a string builder

* Char overload

* Give back the number of arguments when unexpected

* RemieMoment
2020-11-27 18:18:33 +11:00
Pieter-Jan Briers
fa75c6c534 This is the part where I realize I forgot to fix these as part of sandboxing. 2020-11-27 01:01:56 +01:00
Pieter-Jan Briers
0a488ddc4a Merge branch '20-11-27-merge' 2020-11-27 00:54:29 +01:00
Pieter-Jan Briers
deafb4c23e Merge branch '20-11-26-httplistener' into 20-11-27-merge 2020-11-27 00:54:17 +01:00
Pieter-Jan Briers
f29476290c Merge branch '20-11-19-sandboxing' into 20-11-27-merge 2020-11-27 00:53:48 +01:00
Pieter-Jan Briers
42214036c7 Update submodule 2020-11-27 00:53:43 +01:00
Pieter-Jan Briers
92f5f4c8f0 Content side changes for HttpListener. 2020-11-26 23:13:18 +01:00
20kdc
060d4566c4 Make RoundEndSystem properly reset & CommunicationsConsoleComponent less crashy (#2629) 2020-11-26 18:07:46 +01:00
20kdc
380d76f4cd Migrate pulling logic into SharedPullableComponent from PullController (#2627)
* Pulling: Migrate critical pull state from PullController to SharedPullableComponent, fixing two bugs in the process

Bug 1: PullController can be just summoned for no reason when the verb is queried
Bug 2: PullController keeps it's own independent pull state which can (and will) go out of sync (See https://github.com/space-wizards/space-station-14/issues/2619 )

* Pulling: Fix issues with previous commit (or possibly in general?) causing transferring a pull to cause alerts to go wrong

The primary problem is that there is one "pulling slot" for a puller, so SharedPullableComponent needs to stop the existing pull.

* Pulling: Remove debug logs (whoops)
2020-11-27 00:48:10 +11:00
DrSmugleaf
06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00
Swept
a16ce4b7a5 Replaces the substation sprite. (#2621)
* Sprite

* ez
2020-11-27 00:06:54 +11:00
Peter Wedder
32d8cc0c1e Rerun of "Add Reagent Grinder/Juicer" (#2570)
* commit skeleton reagent grinder component

* add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites

* implement much more of the grinder ui functionality

* get more use out of hasbeaker bool

* complete wiring up most of the chamber/beaker UI controls

* remove whitelist prototype id. add grindable tag component

* add juiceable component

* rename boolparam to be clearer

* more juice

* add some juice reagents and apply them to their drink prototypes

* re add glassyellow

* implement juicing and results

* add time delay to grindjuice

* add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too

* interface has clear indication of currennt operation, and busy status

* add ReagentGrinder to Client ignnored components

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* implemennt  sloth changes

* fix isbusy

* Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes

* unsubscribe from messages on remove + fix xmlcomment

* fix bounding box

* Add these to dictionary

* Add these to client ignore

* Whitespace and unneeded import fixes

* tommy's toes

* Where'd these newlines come from

* power

* improve bounding box

* Check power better & show contents when beaker is ejected

* check power here

* Disable eject buttons when running

* improve comments

* readwrite for viewvars on work time and capacity

* Address most of Sloth's reviews

* Make this cleaner

* add grindablecomponent to motherfucking everything

* Fix reviews

* some more null suppressions

* remove unused random field

Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-26 23:53:42 +11:00
Víctor Aguilera Puerto
4b77f27e77 Gas moles may never be below the minimum amount of moles again.
A few atmos tweaks and fixes. Should(?) fix the NaN issue that can't be replicated.
2020-11-26 12:39:13 +01:00
Víctor Aguilera Puerto
e21356ad93 Update submodule 2020-11-26 11:58:24 +01:00
Pieter-Jan Briers
2585498699 Update NuGet packages.
Most notably YamlDotNet which has performance improvements for large files such as our map files.
2020-11-26 02:18:58 +01:00
Pieter-Jan Briers
0dbb75051e Content changes for file dialog stuff. 2020-11-25 18:00:18 +01:00
Pieter-Jan Briers
af9e0a35ef Update content unit tests for engine modloader changes. 2020-11-25 16:23:51 +01:00
20kdc
79ba3e9e64 Saltern: Map in a cargo ordering computer (that can actually get cargo) (#2625) 2020-11-25 13:53:07 +01:00
Víctor Aguilera Puerto
b19bbad176 Update submodule and fix atmos on ARM, for real. 2020-11-25 13:33:23 +01:00
Peter Wedder
243215ec5d Adds a semitone shifting AudioHelper (#2608)
* Add semitone audio helper

* use semitone audio helper on bike horn

* prettify

* clamp this instead

* Expose these to viewvars
2020-11-25 21:23:03 +11:00
Víctor Aguilera Puerto
d62fd46cb8 Update submodule.
Fixes atmos on ARM devices.
2020-11-25 11:21:45 +01:00
Víctor Aguilera Puerto
b18ee3ec49 SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos

* Moles will always be a multiple of four.

* Component dependencies for grid atmos.

* Let's optimize allocations while we're at it!

* Inline this

* A bunch of atmos optimizations

* Fix crimes against atmos

* Microsoft moment

* Remove nuget.config

* do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded.

* Revert "Remove nuget.config"

This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac.

* Gas overlay optimization and fixes

* Lattice is now spess

* minor atmos tweaks
2020-11-25 10:48:49 +01:00
Víctor Aguilera Puerto
89f72c4cb2 Update submodule 2020-11-25 10:48:25 +01:00
20kdc
d7685512bb InteractionSystem: Fix exception when clicking around off-grid (GridCoordinates/default grid leftovers?) (#2624) 2020-11-24 13:23:49 +01:00
Pieter-Jan Briers
0cc74f7095 Use Robust color instead of System.Drawing. 2020-11-24 12:53:24 +01:00
Pieter-Jan Briers
99a15438bc Merge remote-tracking branch 'upstream/master' into 20-11-19-sandboxing 2020-11-24 08:39:05 +01:00
Pieter-Jan Briers
14b793b3b5 Fix tests. 2020-11-24 02:40:42 +01:00
DrSmugleaf
607be16c0d Update LangVersion to 9 for all Content projects (#2587) 2020-11-24 01:36:36 +01:00
Pieter-Jan Briers
21976e265c Remove Nett .Get<> methods from content.
They could allow bypassing sandbox due to how the deserialization logic works.
2020-11-24 00:15:30 +01:00
Pieter-Jan Briers
e59aa1c2cc Fix another case of constant expression DataField. 2020-11-24 00:15:00 +01:00
Pieter-Jan Briers
6395345925 Fix bad reflection usage from OverlayEffectsComponent. 2020-11-24 00:14:46 +01:00
Pieter-Jan Briers
fcb5787d33 Use YamlDotNet to load patrons JSON file.
So that i don't have to add Newtonsoft.Json stuff to the sandbox whitelist.

YAML is a JSON superset after all...
2020-11-24 00:14:23 +01:00
Alex Evgrashin
fb6dd4a490 Working flashlight for hard hats (#2599)
* Add verb to toggle flashlight

* Playing with hand-held light for hard hat

* ClothingEquippedPrefix will update players sprite when changed

* Make abstract prototype for hardhat and fixed hardhat orange sprites

* Fixed all other hard hats

* Fixed requested changes

* Restore prototype and sprites changes

* Nullables

* That's actually nullable

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-23 14:17:38 +11:00
Pieter-Jan Briers
82ecdea509 Fix incorrect usages of expression DataField. 2020-11-23 00:43:12 +01:00
Peter Wedder
e97763afd2 Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
Ygg01
8a19052394 Removed Catwalk. Replaced with FootstepModifierComponent (#2496)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-23 01:02:39 +11:00
DrSmugleaf
3f2512851f Update RobustToolbox 2020-11-22 12:56:15 +01:00
Paul Ritter
6602c8c972 Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
20kdc
392454b4cb Disable automatic on-touch activation of external airlocks (#2385)
* Disable automatic on-touch activation of external airlocks

It's a total pain to reliably get inside a two-door airlock without tripping the firelocks, and that's if you're *intending* to use it properly...

People keep draining the entryway air on the sandbox servers (so people have to crowbar the firelocks open, and this reduces available air)

* Disable automatic on-touch activation of external airlocks: Change auto_open to autoOpen

* Change auto to bump

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 17:47:56 +11:00
Swept
f46a6a8d81 Copyright Pass/Pruning | Part 1 - Clothing (#2539)
* Backpacks/Belts

* Cleans up Headsets

* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)

* This commit has taken too many of my damn tears please appreciate it

* Holy SHIT that was an ordeal

* NECK and MASKS

* Jumpsuits/skirts

* Goodbye old color.rsi

* Outerclothing

* More Outerclothing

* It builds now

* More ID organization :)

* Gloves up to scratch

* My piss burns

* GLasses

* Added some more glasses

* Mission control we are ready for review

* Hotfix

* Cleanup

* Fix not commenting out whole line in contents

* duffelbag => duffel bag

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed Breath Mask

* Scrubs

* New line

* Fixed Build

* Ok

* Update engivend.yml

* Fix meson glasses prototype in boxes

* Fix prototype name for sec glasses in boxes

* Fix InventoryHelpersTest janitor jumpsuit prototype

* Fix outdated stationstation prototypes

* Fix vending machines having invalid starting inventories

* Fix chapel vending machine

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-22 15:17:14 +11:00
Alex Evgrashin
ccb7719935 Glass shards can be refined by welder (#2576)
* Added refine component for glass shard

* Add refinable to rest of the shards

* Fixed windows shard count

* Now objects can vary refine time

* Windows will spawn correct shards after destruction

* Added all requested changes

* Client ignore as well

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-22 15:05:30 +11:00
DrSmugleaf
eb97168e30 Make godmode able to be disabled and more accessible to the rest of the code (#2560)
* Make Godmode able to be disabled and more accessible

* You got a license for that exclamation mark?

* Move restore logic to the entity system

* Make MovedByPressureComponent able to be disabled

* Add extension that gives you the moved by pressure component

* Fix not disabling moved by pressure
2020-11-22 14:45:15 +11:00
GlassEclipse
1f654df977 Fixes crit in nograv (#2554) 2020-11-22 14:40:09 +11:00
Manel Navola
8c81e7c767 Added threshold to DoAfter's user and target movement checks (#2585)
* Added threshold to DoAfter user and target movement checks

* Fixed spacing

* Update Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterEventArgs.cs

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-22 13:58:31 +11:00
Paul Ritter
86c2e989e6 fix smes (#2602)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-11-21 17:53:52 -08:00
Pieter-Jan Briers
f72e1948da Merge remote-tracking branch 'upstream/master' into 20-11-19-sandboxing 2020-11-22 00:21:03 +01:00
DrSmugleaf
749cd11d33 Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Pieter-Jan Briers
c7f2b67297 Commit another net serializer benchmark since I committed the other one too. 2020-11-21 12:11:07 +01:00
Pieter-Jan Briers
5ace9c336a Update example dutch translations to remove capitalization. 2020-11-21 12:10:38 +01:00