Now it only plays when the round restarts *after* a regular roundend.
Meaning that if you spam the "restartroundnow" command, it won't play even if you have roundend sounds enabled in the options.
* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits
* Remove ApcNetworkComponent from vents, scrubbers anf firelocks
* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field
* Address revievs in NetworkConfigurationSystem
* Fix red and green button styles
* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore
* Add AtmosDevices device net id
* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu
* Hello? Github?
* Add access check before opening the configuration ui
* Address reviews
* Fix call to access reader
* You shall not live again IgnoreComponent
* Fix interaction verb check
* Fix configuration window not closing when target gets deleted / out of range
* Change device is already saved message to say 'network device: ... is already saves'
* Apply suggestions from code review
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Fix applied suggestion
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Start implementing item pricing.
* Flesh out prices a bit, add the appraisal tool.
* Add prices to more things.
* YARRRRRRR
* gives pirates an appraisal tool in their pocket.
* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.
* Address reviews.
* Address reviews.
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
* cameras but i didn't feel like git stashing them
* Adds more functionality server-side for surveillance cameras
* rider moment
* Adds skeleton for SurveillanceCameraMonitorBoundUi on client
* whoops
* makes surveillance camera monitor UI more defined
* removes tree from SurveillanceCameraMonitorWindow
* surveillance camera active flag, other routing things
* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients
* adds entity yaml, changes field
* adds the camera/monitor entities, makes the UI open
* SurveillanceCameraRouters (not implemented fully)
* subnets for cameras, server-side
* it works!
* fixes rotation in cameras
* whoops
restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera
* makes the UI work
* makes it so that cameras actually refresh now
* cleanup
* adds camera.rsi
* cleans up prototypes a bit
* adds camera subnet frequencies, cameras in subnets
* adds surveillance camera router subnets
* might fix testing errors
* adds the circuit board to the surveillance camera monitor
* fixes up the camera monitor (the detective will get his tv soon)
* adds heartbeat, ensures subnet data is passed into cameras to send
* fixes up a few things
* whoops
* changes to UI internals
* fixes subnet selection issue
* localized strings for UI
* changes 'test' id to 'camera' for cameras
* whoops
* missing s
* camera static!
* adds a delay to camera switching
* adjusts a few things in camera timing
* adds setup for cameras/routers, localization for frequency names
* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype
* localization, some cleanup
* ui adjustments
* adds surveillance camera visuals
* fixes a bug when closing the UI for monitors
* adds disconnect message to UI
* adds construction graph to cameras
* adds the camera to the construction menu
* fixes network selection for setup, tweak to assembly
* adds surveillance camera router construction, fixes up surveillance camera wire cutting
* adds disconnect button to monitor UI
* switches around the status text
* tweaks monitor UI
* makes the address actually show
* might make tests pass
* UI adjustments, hard name limit
* ok, that didn't work
* adds wireless cameras
* makes the television work/look nicer
* adds tripod cameras in addition to mobile cameras
* makes wireless cameras constructable
* fixes up those prototypes
* reorganization in C#, small cleanup
* ensures that power changes deactivate some devices
* adds a component to the television, comments out a function
* actually, never mind, i forgot that wireless cameras existed/are creatable for a second
* tweaks to router construction, removes SubnetTest from prototypes
* removes it from frequencies too
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* type serializers into components
* setup window opens centered, enum is now byte
* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent
* adds paused/deleted entity checks, changes how verbs are given
* removes EntitySystem.Get<T>() references
* fixes bug related to selecting network from setup, alphabet-orders network listing in setup
* rider moment
* adds minwidth to surveillance camera setup window
* addresses reviews
* should fix the issue with camera visuals not updating properly
* addresses some reviews
* addresses further review
* addresses reviews related to RSIs
* never needed a key there anyways
* changes a few things with routers to ensure that they're active
* whoops
* ensurecomp over addcomp
* whoops
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Adds seven new smites, moves the explosion smite to the verb category.
* adds even more smites.
* Even more smites, some messages for specific smites.
* Adds even more smites.
* Removes some junk, adds a smite that angers the pointing arrows.
* get rid of dumb component.
* Remove mistake from verb menu presentation.
* How did that happen?
* whoops
* c
* e
* fuck
* Loading...
* removes the BoM go away
* adds the funny kill sign. Fixes ghost smite.
* Move systems around.
* Adjust organ vomit.
* Adds a smite that turns people into an instrument, and one that removes their gravity.
* oops
* typo
Co-authored-by: Veritius <veritiusgaming@gmail.com>
* Extended access system
Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.
* Extended accesses for jobs
* Spook
* fixes issue with indexing into colors on multi-sprite markings
* should rebuild the dummy upon character profile switch in client
* markings, when selected, should now default to the current character's skin color
* whoops, missed one
* adds a type serializer into marking points
* that has to be a list serializer, oops