metalgearsloth
9561323592
Add the ability for mappers to drag grids around. ( #7769 )
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* Add the ability for mappers to drag grids around.
* Less message spam
* Also flinging
2022-05-10 12:27:37 +10:00
Flipp Syder
8f223586d4
Vending machine changes ( #8060 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-10 12:22:58 +10:00
Tomeno
73d2e9043f
Icon smoothing for asteroid rocks ( #8058 )
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Co-authored-by: Tomeno <tomeno@lulzsec.co.uk >
2022-05-09 17:41:28 -07:00
T-Stalker
187494356e
No more spesswind ( #8059 )
2022-05-09 15:35:42 -07:00
Alex Evgrashin
df49c2fd57
Universal weldable component ( #7955 )
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* Weldable component for door
* Content update
* Examine message
* Universal visualizer
* Small fix
* Entity storage
* Content
* Fixed test
* Update Content.Shared/Storage/SharedStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Fixed loc string
* Add public API to change welding time
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-09 15:51:52 +10:00
MLGTASTICa
02de328d9c
Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only ( #7767 )
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Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-09 15:50:36 +10:00
Paul Ritter
005321e484
make crayoncode use the colortype ( #7975 )
2022-05-09 15:16:43 +10:00
hubismal
3421e4f4de
Speech Noises 2: Quality of Life, New Sounds ( #8044 )
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* Vending machine jingle much less intense
* SpeechSoundsPrototype has a built in variation parameter
* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting
* Redo that
* Speech noise system now supports variation of pitch
* license stuff
* PAIs have speech sounds now. Made by altering the pAI sounds.
* Monkeys have sounds from goon now
* New Speech Sounds
* Oops
2022-05-09 14:55:23 +10:00
metalgearsloth
145c5fdd5b
Speech noise fixies ( #8023 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-05-08 23:39:51 +10:00
hubismal
304e9b824e
Various Entities make sounds when speaking ( #7980 )
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* Speech Sounds from Goonstation
* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?
* Custom synthesized sound for a vending machine ad
* Gave mice and vending machines Speech Components on their base prototypes to make sounds
* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen
* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.
* SharedSpeechComponent modified from being useless to being responsible for making speech noises.
* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.
* whitespace fix
* License fix
* Remove leftover using from debugging
* Added a cooldown editable in yaml
* SharedSpeechComponent has the proper cooldown now. oops
2022-05-08 23:23:08 +10:00
metalgearsloth
1ac5df5e4a
SpeechBubble occlusion ( #8018 )
2022-05-08 01:54:56 -07:00
Alex Evgrashin
dc2ef6708d
Syndicate surplus crates ( #7992 )
2022-05-08 00:52:00 -07:00
metalgearsloth
8291c681ae
Tile friction ECS ( #8012 )
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* Tile friction ECS
Removes some resolves which is really nice.
* Velocity checks
2022-05-08 16:02:42 +10:00
metalgearsloth
6edb29f68b
PlaceableSurface ECS ( #8013 )
2022-05-07 22:50:31 -07:00
Kara
039aa9646c
Make inventory slot interact properly go through unequip ( #7998 )
2022-05-08 11:45:06 +10:00
Flipp Syder
e1b7abe2d9
Another quick fix for markings ( #7966 )
2022-05-06 15:25:59 +10:00
Absolute-Potato
856df8921a
Slip Nerfs ( #7733 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-06 14:36:03 +10:00
metalgearsloth
43a446f39b
Make kicks only go to the attached player ( #7951 )
2022-05-06 14:07:07 +10:00
Flipp Syder
2c6158e115
Wires refactor ( #7699 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-06 12:35:06 +10:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
Rane
e7aafe287d
Vehicle camera lurching fix + drawdepth fix ( #7783 )
2022-05-04 20:21:39 +02:00
20kdc
70cd3d18ca
Power Monitoring Console ( #7849 )
2022-05-04 10:59:40 -07:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
Rane
cfd00e74ca
Dumpable component to use a doafter to empty storage into a disposal unit, placeable surface, or the ground ( #7792 )
2022-05-03 20:00:22 -07:00
20kdc
2e0fcbab5a
Remove GalacticMarket component ( #7914 )
2022-05-03 19:51:25 -07:00
Alex Evgrashin
50ae467c76
Remove IDestroyAct, IBreakAct ( #7876 )
2022-05-02 15:43:25 -07:00
Kara
930533cd94
Random humanoid appearance ( #7895 )
2022-05-02 13:50:56 -07:00
hubismal
6ec1572dd6
Players are propelled forward when slipping ( #7886 )
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* Slippery System checks if players are already down before slipping them again. Prevents chains of banana peels accelerating players to supersonic speeds.
* Slippery items and puddles now propel people, some more than others.
* a white space
2022-05-01 01:02:29 -05:00
Júlio César Ueti
2881cd4020
Make Disarm opt-in ( #7811 )
2022-04-30 14:29:13 -07:00
Leon Friedrich
bf6c44cd59
Make Inventory slots use hand interact events for unequipping clothing ( #7800 )
2022-04-30 14:19:29 -07:00
Leon Friedrich
33ddd2d73d
Fix helmet toggle bug ( #7861 )
2022-04-29 21:54:35 -07:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
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* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
Alex Evgrashin
4aa45dc695
Remove IRadiationAct ( #7757 )
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* Move radiation collector to ECS
* Damagable system
* Remove IRadiationAct
* Add small helper field
* Update Content.Server/Radiation/Systems/RadiationSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
* Delete comment
* Fixed total rads
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-04-28 22:36:25 +10:00
Flipp Syder
2325a7df94
Rainbow crayon + color-selectable crayons ( #7786 )
2022-04-28 22:23:45 +10:00
Fishfish458
4c9e45a480
Storage Component ECS ( #7530 )
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Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 22:11:15 +10:00
metalgearsloth
77bd892bbd
Fix decals (finally) ( #7771 )
2022-04-28 20:23:43 +10:00
Leon Friedrich
c2b4a4acef
Fix tabletop error ( #7830 )
2022-04-28 17:57:51 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
keronshb
7896620224
Adds a damage threshold property for DoAfters ( #7712 )
2022-04-23 17:41:48 -07:00
20kdc
d6fc3d31c3
Merge accesses from the possible positions an ID card may be in. ( #7672 )
2022-04-23 17:21:17 -07:00
Vera Aguilera Puerto
1aad54ae17
Makes the default preset traitor, not suspicion. ( #7719 )
2022-04-23 16:40:31 -07:00
Vera Aguilera Puerto
86a89005ae
Makes TurfHelpers.IsBlockedTurf use the resolves pattern. ( #7720 )
2022-04-23 16:40:16 -07:00
Vera Aguilera Puerto
d161c208cc
Adds optional "maxAmount" parameter to EntitySpawnEntry. ( #7721 )
2022-04-23 16:39:56 -07:00
Vera Aguilera Puerto
1ec56d8309
Adds EntityLootTable prototype. ( #7722 )
2022-04-23 16:39:22 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
Leon Friedrich
7feea724fd
Fix hardsuit helmet unequip ( #7728 )
2022-04-24 01:35:46 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00